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Mobius Wyvern
Sky-FIRE
5987
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Posted - 2015.04.10 02:10:00 -
[1] - Quote
I'm going to do something different by proposing a change here that will have no effect whatsoever on Dust. I want to get people's thoughts here before putting it up on the EVE Forums.
What if our Personal Warbarges were a visible entity in EVE Online?
http://community.eveonline.com/news/dev-blogs/back-into-the-structure/
Quote:Service modules possibilities: market, corporation offices, player to player cloning services, ship insurance service defined by corporation (to aid with ship replacement programs), character customization. They will also take over the role of Customs Offices, if placed near planets. Finally, we are considering adding Interbus Shipping abilities, which could reduce logistic hassle for small volume of items to fit a ship, but at a specific cost: a NPC convoy would spawn and manually move to the destination, being highly susceptible to disruption from other player groups. We are also considering giving those a tax advantage next to NPC stations (either by increasing NPC taxes or having tax reductions on the player-made variations).
Using this same capability that CCP Reykjavik intends to introduce into EVE Online, when a Dust 514 player selects a battle, spawn his Personal Warbarge and have it fly to that planet to meet him.
Given how most Dust assets are made by Genolution, I would say the Warbarge should be the same, as this allows us to give it stats that wouldn't make sense otherwise.
The complete lack of offensive armament would be used as justification for the following: 1. VERY high shield recharge rate 2. VERY high shield resistances 3. EITHER Shuttle-like insta-warp OR some kind of "ECM Suite" that makes the ship impossible to lock combined with insta-warp 4. Very fast warp speeds
These ships would be effectively immune to attack from EVE players, but would serve as a constant reminder of the presence of Dust players in EVE.
Again, this has NO IMPACT whatsoever on Dust itself, and so requires no modification of the game on this end. It would obviously rely on the art team producing a model for the Personal Warbarge.
Just an idea I had.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
106
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Posted - 2015.04.10 14:12:00 -
[2] - Quote
Everything that ties the 2 games in a consistent manner, and reflects one game's reality into another would be a godsend.
However, the distances involved in moving from dust battle to battle can't be accurately reflected in EVE in a consistent manner. A Dust Merc can travel many multiple regions from home and back in ~120 seconds.
Without some sort of realistic travel constraints placed on available battles, which would be matchmaker breaking until dust reaches huge concurrent user numbers, it wouldn't be in any way accurate.
However, in the context of FW and PC, its a possibility to approximate the localized travel of attackers and defenders.
I think it's a great idea to let EVE players observe (and minimally interact with) Dust Mercs in transit.
Imagine a FW Beacon appearing on an allied Faction pilot's overview, NPC ships converging on the District from a Faction Navy's stations.
It'd be relatively simple in EVE, the mechanic they mention above was in the context of contracted NPC ships delivering materials for EVE players based on market requests, etc, all much more complex than "There is a 90s countdown to a FW battle in district x, send a fleet from station y to district x and despawn them" |
Mobius Wyvern
Sky-FIRE
6002
|
Posted - 2015.04.10 20:39:00 -
[3] - Quote
Sigourney Reever wrote:Everything that ties the 2 games in a consistent manner, and reflects one game's reality into another would be a godsend.
However, the distances involved in moving from dust battle to battle can't be accurately reflected in EVE in a consistent manner. A Dust Merc can travel many multiple regions from home and back in ~120 seconds. Without some sort of realistic travel constraints placed on available battles, which would be matchmaker breaking until dust reaches huge concurrent user numbers, it wouldn't be in any way accurate.
However, in the context of FW and PC, its a possibility to approximate the localized travel of attackers and defenders. I think it's a great idea to let EVE players observe (and minimally interact with) Dust Mercs in transit.
Imagine a FW Beacon appearing on an allied Faction pilot's overview, NPC ships converging on the District from a Faction Navy's stations.
It'd be relatively simple in EVE, the mechanic they mention above was in the context of contracted NPC ships delivering materials for EVE players based on market requests, etc, all much more complex than "There is a 90s countdown to a FW battle in district x, send a fleet from station y to district x and despawn them"
Fortunately, the current concept of 'local' systems for Dust are irrelevant to the game, literally anything could be done with to make relative location for Dust Mercs in NewEden more relevant to both games. That's not what I'm saying though.
The EVE Legion tech demo showed that the idea with clone soldier tech is that the "master copy" of "you" can be transmitted to any open CRU. Again, I said this change would have no effect on EVE, and that's because the Dust player would queue for matches and be transported instantaneously to their location just like they do now.
The idea here is that after the match is over, your Warbarge would have reached the planet, and you would pop back up there. That way as you do the session change out of the match, you can also do a system session change on the Dust end and let a Dust player's Local chat change based on where they currently are same as EVE.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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