DJINN Jecture wrote:As one of those people who does healing as well as heavy, scout use, I would disagree with this making any part of the game better.
As for why, well for instance this makes all our fragile suits more fragile, our tanky suits less tanky and as someone who normally does not go 30/0 I feel this would make it even harder to get close to that number. At least with full heath I can feel like I may be able to take on one of those 30/0 guys but with little pieces nibbled off after each engagement it seems like eventually you are going to not come back from them. As a Logi I typically take some of the damage meant for the heavy and seeing as the way that you are talking that a Logi need be Paired with a Heavy for him to rep up it stands to reason a Logi would need a Logi as well. This also overcomplicates formulas currently in use for damage and adds another counter of "wound" damage to a merc that seems really unnecessary.
Thanks, That's Useful To Know
1) I Feel Like Scouts Should First Have A "Fall From High Places" Less Damage Fix First, Because Wound Damage Could Kill You On A "Fall From High Place" Situation.
2) It Could Get Its Better Resistance, Maybe Even Self Repair For Scouts Only, Let's Say A 2% Of Wound Damage...? Or Self Repair At 0.50/Sec Of Self Repair, I Totally Understand It On Scouts, I Run A Min Scout For Hacking And Passive Scans, And With No Added Total HP, I Do Really Bad On Surviving, But I Win Games Because Of Hacking And Taking Risks For Killing And Winning, But I Fell The Anything Kills Me With One Hit, 1 Bolt Pistol Shot, 1 Sniper Shot, 1 Charged ScR Shot, In Scanned Everywhere, Its A Hard Life... But As Of For That, I Been Thinking That Regen Kind Of Modules Should Give More Resistance To Wound Damage, That Could Work Great.
3) Heavies Are Slow, And Yes, The Have A Lot Of Total HP, True, They Would Feel Less Tanky Indeed, But My Idea Is That If You Take 2,000 From Regen To Regen, That Should At Least Leave A Mark, Permanent Mark, So That's Why I Came Up This, But Its Not The End Of The World, You Die And You Use A New Suit With No Wound Damage On It, Or Go Fix With A Logi, Or Supply Depot, Is 20 Non Regen-able Damage Too Bad From 400 Damage Taken...? If You Think 20 Non Regen From 400 Total Damage Is Bad Then Wow, We Really Don't Wanna Give Others A Chance At All
4) One Of The Things That Could Be Done Too Is Give The Logi A Slow Low Regen From Wound Damage As Well, Maybe 1/Sec Self Wound Damage Fix, And Some Resistance As Well, In Any Way, This Wound Damage Won't Affect The Non Surviving From A 1 VS 1 Because It Will Be Dead... Also, Maybe Revives Could Repair Wound Damage, This Would Be Another Thing To Make Logis Useful
Thanks, Very Useful