| Author | Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 18100
 
 
      | Posted - 2015.04.09 20:03:00 -
          [1] - Quote 
 
 Drogan Reeth wrote:It's not the players fault if there's no reward for effort. 
 They would be rewarded if they put in effort.
 
 GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 18102
 
 
      | Posted - 2015.04.09 21:06:00 -
          [2] - Quote 
 
 7th Son 7 wrote:True Adamance wrote:Drogan Reeth wrote:It's not the players fault if there's no reward for effort. They would be rewarded if they put in effort. Seems like it rewards winning, effort not so much 
 Effort -> Wins
 
 Wins -> LP
 
 LP -> More Effort
 
 People don't deserve to be rewarded for losing. If they are what incentive do they have to try?
 
 GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 18107
 
 
      | Posted - 2015.04.09 22:26:00 -
          [3] - Quote 
 
 7th Son 7 wrote:True Adamance wrote:7th Son 7 wrote:True Adamance wrote:Drogan Reeth wrote:It's not the players fault if there's no reward for effort. They would be rewarded if they put in effort. Seems like it rewards winning, effort not so much Effort -> Wins Wins -> LP LP -> More Effort People don't deserve to be rewarded for losing. If they are what incentive do they have to try? My point is that in the first 3 mins, if all objectives are capped by the enemy but I stay and fight and go 5-6 and struggle to stay alive there's really not much of a payoff for fighting so hard. 
 Then you just have to fight harder and smarter. You can't give up for something so petty as material gain. If you are solely interested in that then Pubs or PC is more your thing.
 
 GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 18107
 
 
      | Posted - 2015.04.09 22:27:00 -
          [4] - Quote 
 
 Jonny D Buelle wrote:
 Has anyone really explained that this mode is Factional Warfare?
 
 Allow me to then because most people who complain about low lp payouts for the losing side don't seem to comprehend the concept.
 
 This is War. War between the four factions. Now in War you always have your winners and your losers. The winners always get the best rewards and best spoils of war. Why? Because the losers are all dead and gone. Simple as that.
 
 Except we aren't dead and gone.....and its a government supported proxy war so neither side wants a winner.
  
 GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 18118
 
 
      | Posted - 2015.04.10 00:54:00 -
          [5] - Quote 
 
 Breakin Stuff wrote:CCP Rattati wrote:I think a reward threshold and ISK payouts will seal the deal, we are taking a look at FW next week. You really want me to never set foot in pubs again, don't you? if FW pays decently I'll never do anything other than oppressing people.Commissar Breakin , Morale Officer, reporting for duty. I will encourage our failing brethren to participate by any means necessary. 
 Do what he says or he'll...
 
 GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 18124
 
 
      | Posted - 2015.04.10 02:27:00 -
          [6] - Quote 
 
 Middas Betancore wrote:I think such a small touch as this will do a lot for fwCreating more sustainable fw groups/gameplay, having isk income from fw matches, missions and loot means ppl could play most if not all fw for long periods
 Maybe somewhere around 50%-75% of the isk you would get in a pub
 
 Curbing afk gameplay with wp threshold (300-500 wp imo )
 
 Rewarding more effort with more isk
 Rewarding Victory with more LP
 
 
 
 
 Did you read Kirk's FW proposal about the nodes/complexes gameplay where the novice and small complexes were specifically designed for small scale 4v4 or 6v6 gameplay and large complexes were specifically for 16v16 matches.
 
 GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City | 
      
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