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jade gamester
Vengeance Unbound RUST415
239
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Posted - 2015.04.09 13:16:00 -
[1] - Quote
So I own three mandos gal/min/cal/ And I thought last night on how much more dmg does a Gal do to my Gal assault. I run dmg stacked gals. The Gal assault if I recall did either 2hp more dmg to the Gal Commando. that being said the amar Commando would follow that due to the same load out. so I have question what is commandos had sentinel
Will the real vu please stand up o7
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jade gamester
Vengeance Unbound RUST415
239
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Posted - 2015.04.09 15:16:00 -
[2] - Quote
LT SHANKS wrote:OP, could you rephrase your entire post? I'm having a lot of trouble trying to understand it. Hope that made it better hahah my apologies
Will the real vu please stand up o7
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jade gamester
Vengeance Unbound RUST415
239
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Posted - 2015.04.09 15:18:00 -
[3] - Quote
Joel II X wrote:Commandos have the opportunity to deal 17% more damage than usual, at the very least (1 high).
Assaults have the opportunity to deal roughly 13% more damage with stacking penalties applied with 3 highs and all light damage mods.
So, little difference, but a huge difference in stamina, speed, and regen capabilities. Also, health, I guess. is it only 13% with three dmg mods? He was sure I did more damage with the Gal assault however it as very close
Will the real vu please stand up o7
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jade gamester
Vengeance Unbound RUST415
239
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Posted - 2015.04.09 19:39:00 -
[4] - Quote
Aero Yassavi wrote:Three damage mods: 1.00 +ù 1.07 +ù (1.00 + 0.07*0.869) +ù (1.00 + 0.07*0.571) = 1.180
Commando + one damage mod 1.00 +ù 1.10 +ù 1.077 = 1.177
Three damage mods barely edges out a single high slot commando. agreed but that's the only high slot the Gal has? So it can't get the dmg bonus? Yes in basic and advanced the Commando has the upper had but when it goes proto? The Gal mando only has the extra light weapon making it good av
Will the real vu please stand up o7
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jade gamester
Vengeance Unbound RUST415
239
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Posted - 2015.04.09 22:10:00 -
[5] - Quote
Moochie Cricket wrote:Anyone who says a Caldari commando is useless has no idea what they are talking about. I straight up own people in a calmando; both in pubs and PC. Run triple damage mods with an arr or regular rr and have fun annihilating anyone who gets in your way. Pair it with a swarm launcher or tactical sniper rifle and beast away. At prof 5 for the rr/sr, with 5% damage from warbarge, ~18% from the damage mods, and 10% from the suit itself, you are putting out x1.48 damage to armor. I didn't say the calmando was useless? I love mine the Gal and amar I'm on about buddy
Will the real vu please stand up o7
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jade gamester
Vengeance Unbound RUST415
241
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Posted - 2015.04.10 07:52:00 -
[6] - Quote
Okay so people are taking this the wrong way im not saying the mandos are weak I'm saying that when you look at the calmando and minmando there damage output is insane? if you play the minmando as it's role let's say mass driver and swarms? Tanks and ads try to avoid them and mass drivers melt infantry sometimes a minmando alone can pin players for insane time. A calmando has insane alpha dmg with a railrifle. Yes it becomes a glass cannon but with dmg so great it's worth every penny. then the Galmando yes the ability of two plasma cannons is insane, and yeah totally agree an ar and plc fit is also insane however, the ar cqc, you can't just think about the tac rifle. So understanding this the Gal assault does more dmg and has the bonus for hip fire making cqc even more effective. All I'm trying to say is, is the Galmando really in the right spot when it can fire an extra plc round?
And the amar Commando, useless I say useless because of a few reasons 1. Less damage then the Assault 2. The bonus to assault means the assault is better support 3. Assault can stack better
I respect people saying well you can't compare mandos to assaults as theyre different roles? But I just feel that for once the two shield suits are in the right place and the armour isn't?
Will the real vu please stand up o7
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jade gamester
Vengeance Unbound RUST415
241
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Posted - 2015.04.10 10:17:00 -
[7] - Quote
Pokey Dravon wrote:jade gamester wrote: I respect people saying well you can't compare mandos to assaults as theyre different roles? But I just feel that for once the two shield suits are in the right place and the armour isn't?
Actually the Gallente is in a pretty solid place as well. I think the main issue the Amarr lack is that the two light Laser weapons available don't provide as much utility like the others have. It is and it isn't in my view its like yes the Galmando is powerful but the damage doesn't match that of the Gal assault. Im a strong believer of mandos being able to chose to become glass cannons? Sacrificing armour and shield for alpha damage? Sentinel modules would mean a minmando would become a more powerful av which when you look at armour hardeners? Worth it. Calmando could add a recharger or more shield. The Gal could add a dmg mod and the amar gains more survivablitly, because let's be honest the damage on that lazer and Scrambler haha I mean sure, you can get more damage out of a Caldari and Minmatar commando, but they're sacrificing their main tanking slots to do so, which is a hefty tradeoff for the damage output. I think if we got the Amarr another weapon they could use to up the utility, and gave all Commandos the same slot layout as the Sentinel, we would see things fall into a pretty good place, Amarr Commando included.
Will the real vu please stand up o7
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