Pokey Dravon
OSG Planetary Operations Covert Intervention
5746
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Posted - 2015.04.09 21:49:00 -
[1] - Quote
True Adamance wrote:You think the Amarr Commando is underpowered?
...........Why? It's still the Ultimate Suppression Fighter! Amarr Commando = Best Mando!
I feel like you might be slightly biased in this case...
But really there needs to be an Amarr AV weapon. I'd actually use the Amarr Commando then.
jade gamester wrote:I understand the mando has the bonus of two light weapons but I see it slightly odd how the Gal and amar have one high slot which means there damage is lower then there assaults varients with three slots?
So I thought why not give the mandos the sentinel slots? My only issue is that it wouldnt change amar damage
You're going to have an incredibly hard time trying to balance a Commando's natural bonuses vs an Assault's ability to fit damage mods. The obvious advantage to the commando is that it's going to be getting a damage bonus at no PG/CPU cost, and isn't affected by stacking penalties. The Assault on the other hand can probably get more damage output, but is also going to feel the effect of fitting fairly resource expensive damage modifiers and doesn't get the "free" 10% bonus. That paired with the utility of two light weapons....it's difficult to really make a direct comparison between the two.
As for making the Commando have the same slots as the Sentinel? Absolutely. Commandos are not in a bad spot by any means. A lack of racial weapons and slots are the primary issues, and the latter is easily fixed.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5746
|
Posted - 2015.04.10 08:00:00 -
[2] - Quote
jade gamester wrote: I respect people saying well you can't compare mandos to assaults as theyre different roles? But I just feel that for once the two shield suits are in the right place and the armour isn't?
Actually the Gallente is in a pretty solid place as well. I think the main issue the Amarr lack is that the two light Laser weapons available don't provide as much utility like the others have.
I mean sure, you can get more damage out of a Caldari and Minmatar commando, but they're sacrificing their main tanking slots to do so, which is a hefty tradeoff for the damage output.
I think if we got the Amarr another weapon they could use to up the utility, and gave all Commandos the same slot layout as the Sentinel, we would see things fall into a pretty good place, Amarr Commando included.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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