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Spkr4theDead
Red Star.
3160
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Posted - 2015.04.08 16:01:00 -
[1] - Quote
How many times do I have to say that the answer is not to nerf vehicles, but buff them to whatever level the superior hull is at. You get parity in that fashion, not nerfing so AV has an easier time of destroying it.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3161
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Posted - 2015.04.09 17:32:00 -
[2] - Quote
Sir Dukey wrote:Takahiro Kashuken wrote:So as usual nerf the only useful vehicle and HAV there is to the point where it is useless and unusable like the other HAV and basically give AV another easy target to kill because you nerfed the only useful vehicle left.
While we are at it nerf hardeners because AV shouldn't have to deal with them because if you can't cause damage when 2 hardeners are on then obv your AV weapon is broken and that is unfair.
Roll on PS2 Wouldn't you think it would be unbalanced that if sentinels had hardeners and they put two of them on their fit and can be shot at by 5 assaults using proto weapons and sentinel HP doesn't even go down at all until their 40 seconds of hardening us up? Infantry juggle active modules? LOL Thanks, that's better than going to a comedy club.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3164
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Posted - 2015.04.13 01:46:00 -
[3] - Quote
Vesta Opalus wrote:Sir Dukey wrote:Spkr4theDead wrote:How many times do I have to say that the answer is not to nerf vehicles, but buff them to whatever level the superior hull is at. You get parity in that fashion, not nerfing so AV has an easier time of destroying it. I don't care what you have to say because no way in hell should armor tanks be invincible to AV. Shield tanks and AV are balanced in my opinion. Armor tanks are definitely not balanced. How is it fair that an armor tank can take 2-3 clips (Clips not swarms) from my Proto Min Commando with proficiency level 4 in swarms and still have full armor? Its not just 2-3 clips, you need to phrase this correctly. You can literally fire swarms at a double hardened madruger at full intensity and his armor hp will be capped at full until his hardeners run out, it doesn't matter how many clips you fire at him. One swarm launcher cannot do enough dps regardless of fitting to even scratch the repair of a hardened madruger. Oh no, can't solo a tank, the horror!
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3164
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Posted - 2015.04.13 01:47:00 -
[4] - Quote
Sir Dukey wrote:Spkr4theDead wrote:How many times do I have to say that the answer is not to nerf vehicles, but buff them to whatever level the superior hull is at. You get parity in that fashion, not nerfing so AV has an easier time of destroying it. I don't care what you have to say because no way in hell should armor tanks be invincible to AV. Shield tanks and AV are balanced in my opinion. Armor tanks are definitely not balanced. How is it fair that an armor tank can take 2-3 clips (Clips not swarms) from my Proto Min Commando with proficiency level 4 in swarms and still have full armor? Of course you don't care what I have to say.
armor tanks be invincible to AV. Shield tanks and AV are balanced in my opinion. Armor tanks are definitely not balanced. How is it fair that an armor tank can take 2-3 clips (Clips not swarms) from my Proto Min Commando with proficiency level 4 in swarms and still have full armor?
No surprise there.
"I can't solo a tank, that's not fair."
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3166
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Posted - 2015.04.13 02:07:00 -
[5] - Quote
JARREL THOMAS wrote: No, go away.
I've already been threatened because I call people out for their lack of experience, along with not compromising on my position. Why should I compromise when things were taken away from the deployment of Uprising through 1.8?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3166
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Posted - 2015.04.13 03:26:00 -
[6] - Quote
True Adamance wrote:Spkr4theDead wrote:JARREL THOMAS wrote: No, go away.
I've already been threatened because I call people out for their lack of experience, along with not compromising on my position. Why should I compromise when things were taken away from the deployment of Uprising through 1.8? You mean 1.7? What about 1.7? Do you have any experience with it?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3167
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Posted - 2015.04.13 04:39:00 -
[7] - Quote
Kallas Hallytyr wrote: 2) For aHardeners particularly, they have a 37.5s cooldown (PRO, max skills) which is pretty damn short for a 45 second period of near invincibility.
What is this invincibility you speak of?
Make HAVs somewhat slower to accelerate and you'd see them being a lot more cautious and potentially vulnerable.
Tanks during Chrome accelerated slowly, but back then a tank was a tank. But that was too OP, and they were subsequently nerfed.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3167
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Posted - 2015.04.13 04:41:00 -
[8] - Quote
Shamarskii Simon wrote:501st Headstrong wrote:I'm not a tanker, but I'm confused as to why people believe 1 Aver should be able to pop a 1.3 mil Isk tank with hardeners on...Is that vehicle suppose to be a battle tank or a firecracker?
I mean Dukey, I understand what you are saying about Shield Tankers. Gunlogis do need a buff...but your Heavy analogy makes little sense to me because a Sentinel suit does not cost 1.3 million isk. My isk invested should equal increase slaying capacity. This is why proto costs more than advanced. By that logic, fielding a 1 million isk asset should be able to at least clear out one proto Aver when hardened.
You Shield Tankers work out how to Buff Gunnlogis, but do not Nerf the Madrugar. Make it to where both kick some serious arse, not give free 150 WPs.
07 Alright quick rephrase: "it's fine that aHardeners are back to 1.7 levels? Yes or no." "if you are fine with aHardeners going to 1.7, then campaign for sHardeners to go back to 1.7" But isn't that essentially undoing 1.8 with a twist on tanks eHP? "huh @.@" *rephrasing the accusations against armor vehicles, not your post itself* Undoing 1.8? No, it's doing everything vehicle-oriented in Echo. You nerf hardeners, you bring tanks back to where they were in 1.8. Nerfing hardeners is bringing back 1.8.
I don't think I can it say it any more ways than that.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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