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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1932
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Posted - 2015.04.08 22:56:00 -
[1] - Quote
Pokey Dravon wrote:Shield Boosters should be easier to fit and have a slightly higher HP/minute than an armor repairer. If you allow heavy boosters to trigger every 20 seconds (15 with skills) you achieve this fairly closely. It would allow shield HAVs to have access to a lot of repping power on demand and fairly frequently. It could work , I use the complex light shield booster just for that purpose .
What are your thoughts about the shield regulators ? I use boosters because their just better to me then the regulators . I would say that they should just tweak the CPU / PG requirements first of shield mods and see how that plays out and change the mechanics like the OP spoke of .
I would want a nerf for either but just bring them more inline with what already exist .
Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1932
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Posted - 2015.04.08 22:59:00 -
[2] - Quote
Juno Tristan wrote:Most people agree it's shields that need work, but a commando is a poor choice against an armour tank as it lacks the alpha damage, try a suit with nades I don't know about that . If you get a Min commando with a PLC and swarms it works out nicely . I use to do that with positive results .
That was my AV fit .
Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1932
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Posted - 2015.04.08 23:08:00 -
[3] - Quote
Alena Ventrallis wrote:
The problem is, tanks have too much speed, meaning once those hardeners go down, they quickly zip off to safety to come back and do it again. By slowing them down, we make them rely on infantry to provide support in the form of mobility.
I don't know about that , ground vehicles already have the most to fear as far as AV goes and to slow them down would make it too easy for AV players such as myself so I just don't think that's the problem . That's how DHAV's should be , slow with massive HP's and power to destroy ... not weak HP's and massive power .
DHAV's should be the slowest but with the most power , like heavies of vehicles . I think the speed is just fine and warranted when you think of all that ground vehicles have to deal with and how most AV is anti-armor and they can't escape or maneuver like air vehicles can , couple that with terrain issues and multiple ground forces that can arrive at any moment and HAV's need the speed that they have at the present moment .
Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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