|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
One Eyed King
Nos Nothi
9321
|
Posted - 2015.04.12 22:10:00 -
[1] - Quote
501st Headstrong wrote:I'm not a tanker, but I'm confused as to why people believe 1 Aver should be able to pop a 1.3 mil Isk tank with hardeners on...Is that vehicle suppose to be a battle tank or a firecracker?
I mean Dukey, I understand what you are saying about Shield Tankers. Gunlogis do need a buff...but your Heavy analogy makes little sense to me because a Sentinel suit does not cost 1.3 million isk. My isk invested should equal increase slaying capacity. This is why proto costs more than advanced. By that logic, fielding a 1 million isk asset should be able to at least clear out one proto Aver when hardened.
You Shield Tankers work out how to Buff Gunnlogis, but do not Nerf the Madrugar. Make it to where both kick some serious arse, not give free 150 WPs.
07 Instapop, no, but I think combined with how accurate some of the large turrets are regarding AI, its an OP double whammy. The "waves of opportunity" are too long, and the vulnerability too narrow.
I think we should at least be able to do enough damage to require some maneuverability skill, hiding behind cover, escaping etc.
As it is, they can just sit there and take as many shots as they please with no fear of being damaged, while still being fast enough to chase anyone trying to hide.
A single Tanker shouldn't take 4 or 5 dedicated AV out of the game just in order to be chased off. Particularly when AV itself makes one vulnerable to infantry.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
One Eyed King
Nos Nothi
9321
|
Posted - 2015.04.12 22:28:00 -
[2] - Quote
501st Headstrong wrote:
I respectfully disagree. 1.3 million should not go down to 1 AV. If so, what happens when a whole squad goes AV, which I assure you happens. Furthermore, this argument of AV is vulnerable is rather false, as most AV is up high, where they cannot be easily hit by ground infantry. They are also commandos, which possess offensive capabilities. 1 AV vs 1 Proto Tank should make the tanker nervous, but not worried for his tank. Worried because that AVer is going to tell his whole squad, and that then he'll have 6 AV after them. In PC, forgers and swarms are abundant. Tankers do get popped. However, not from a solo infantry unless they are Godly good.
Multiple AV to kill a Proto Tank. Proto Tank to kill a Proto Tank Proto Tank and gunners to kills a proto tank Proto tank and AV to kill a Proto Tank
Not 1 AV to kill a Proto Tank
Spin it however you want, but that is in noway fair. And people need to keep in mind that nerfing armor hardeners also hurts ADSs. I do support the slowing of tanks while hardener however, as more solidying an object increases it's weight and gravity, and so reducing speeds and maneuverability. I don't feel however that for shields that should be the case, thus giving them a fairly nice advantage of outmaneuvering armor if they can. 07
I do not think an expensive tank should go down easily, however there should be enough danger that it presents a risk.
Right now, they basically shrug it off and shoot me down as if I were a fly. And frankly, I might as well be. I pose zero risk to them because I can do, maybe, 10% damage with a full volley of proto swarms. They would literally have to LET me kill them.
Then when you add on top of that certain large turrets with next to no skill needed to mow down infantry, the risk/rewards are waaaay off.
PC is not the only game mode.
Should these tanks be limited to FW/PC?
I get balancing around PC, but Pubs need to be playable as well, and there are plenty of games where anyone might as well not play if there are tankers about, because there is nothing anyone can do about them.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
One Eyed King
Nos Nothi
9321
|
Posted - 2015.04.12 22:36:00 -
[3] - Quote
True Adamance wrote:One Eyed King wrote:501st Headstrong wrote:I'm not a tanker, but I'm confused as to why people believe 1 Aver should be able to pop a 1.3 mil Isk tank with hardeners on...Is that vehicle suppose to be a battle tank or a firecracker?
I mean Dukey, I understand what you are saying about Shield Tankers. Gunlogis do need a buff...but your Heavy analogy makes little sense to me because a Sentinel suit does not cost 1.3 million isk. My isk invested should equal increase slaying capacity. This is why proto costs more than advanced. By that logic, fielding a 1 million isk asset should be able to at least clear out one proto Aver when hardened.
You Shield Tankers work out how to Buff Gunnlogis, but do not Nerf the Madrugar. Make it to where both kick some serious arse, not give free 150 WPs.
07 Instapop, no, but I think combined with how accurate some of the large turrets are regarding AI, its an OP double whammy. The "waves of opportunity" are too long, and the vulnerability too narrow. I think we should at least be able to do enough damage to require some maneuverability skill, hiding behind cover, escaping etc. As it is, they can just sit there and take as many shots as they please with no fear of being damaged, while still being fast enough to chase anyone trying to hide. A single Tanker shouldn't take 4 or 5 dedicated AV out of the game just in order to be chased off. Particularly when AV itself makes one vulnerable to infantry. Except when I am good enough at my role I can manage to survive against 5 AVers but using speed, terrain, modules, and firepower. Some players in Dust can go out of their way and manage to kill insane numbers of players, more so than I've seen any tank recently able to achieve, and still score good KDR's and all players do it salute them on "mad playz". It is wrong that I am better/ more able to deal with a forger with his proto Ishukone Assault Forge and Packed Lai Dai's and the hopping dicklord PLC scout he's running with? If it were a matter of skill, I would be fine with it.
I do not believe that is the case however.
If it was skill, it wouldn't just be any tanker doing it, but even mediocre tankers have no problem taking down AV.
We shouldn't get to a point where the only solution to a tank is another tank, or 1/4 of the other team, just for one player.
I don't even care if they have to decrease the costs of tanks to bring them more in line if need be, I just don't think they are balanced right now.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
|
|
|