Nothing Certain
Bioshock Rejects
1625
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Posted - 2015.04.11 21:34:00 -
[1] - Quote
I don't care what you have to say because no way in hell should armor tanks be invincible to AV. Shield tanks and AV are balanced in my opinion. Armor tanks are definitely not balanced. How is it fair that an armor tank can take 2-3 clips (Clips not swarms) from my Proto Min Commando with proficiency level 4 in swarms and still have full armor?[/quote]
Its not just 2-3 clips, you need to phrase this correctly. You can literally fire swarms at a double hardened madruger at
If a single swarmed can still kill a double hardened tank, hardeners have absolutely no point in existing. It should take multiple people to kill a hardened tank. The problem is how quickly they can escape once it wears off. Tone down tank speed and greatly tone down tank acceleration, and we will finally have tanks in a close to balanced place.[/quote]
Why should it take multiple people to kill a double hardened tank? It was already hard before, unless the tanker was certifiably ********, but the way hardeners combine with reps and armor hp makes it literally impossible now to kill a madruger until their hardeners go down. Why is that ok? Maybe if infantry had modules that boosted their damage so they could overcome the hardeners, it would be fine, but they dont. There is no AV/V balance when you can simply choose to negate AV completely when you fit your tank. Its not even a matter of tactics or ambush, its just straight up impossible for a single person to kill a tank fitted with 2 repairs and 2 hardeners unless the tanker just does not react.
Could you imagine how absurd it would be if infantry had fits like that? Heavies walking around, literally invincible to every weapon on the field, unkillable until their hardeners went down, is that something you are ok with? If not, then why is it ok for tanks?[/quote]
No you're missing the point. Yes it's near impossible to kill a tank with its hardener on but without its rather easy. The issue is tanks are way too fast so than can easily fly away from danger when their hardener drops. Slow tanks down and you force tankers to constantly be thinking about their slow escape to safety. This is how you balance them. No tanker wants to be insta popped by AV and no AVer wants a tank to escape their clutches easily. It would force tankers to play their position and hardeners in a smart fashion and force AV to use ambush tactics. [/quote]
Either/or but having invincibility for 40 seconds and being able to easily retreat for 40 seconds before regaining invincibility is silly.
Because, that's why.
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