Echo 1991
Titans of Phoenix RUST415
783
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Posted - 2015.04.12 02:20:00 -
[1] - Quote
Alena Ventrallis wrote:Vesta Opalus wrote:Shamarskii Simon wrote:It's not even the tanks themselves... It's the hardeners... That's so easy to fix man.. Its hardeners combined with passive heavy repair modules. The hardeners boost the EHP of the tank quite a bit (x4 for double hardener I think?) which has the side effect of magnifying repair module strength by the same amount, this ends up allowing you to outrep a ludicrous amount of damage just by flipping a switch. This isnt a problem in the gunnlogi since the reps can generally be stopped by damage, but on the madruger the reps just keep going regardless, which results in massive imbalance. Stacking penalties mean double hardeners provide 61% resistance. How is 40% + (40 x 0.87) = 61% the second hardener only loses about 4% effectiveness. |
Echo 1991
Titans of Phoenix RUST415
783
|
Posted - 2015.04.13 14:48:00 -
[2] - Quote
Shamarskii Simon wrote:501st Headstrong wrote:Shamarskii Simon wrote:501st Headstrong wrote:I'm not a tanker, but I'm confused as to why people believe 1 Aver should be able to pop a 1.3 mil Isk tank with hardeners on...Is that vehicle suppose to be a battle tank or a firecracker?
I mean Dukey, I understand what you are saying about Shield Tankers. Gunlogis do need a buff...but your Heavy analogy makes little sense to me because a Sentinel suit does not cost 1.3 million isk. My isk invested should equal increase slaying capacity. This is why proto costs more than advanced. By that logic, fielding a 1 million isk asset should be able to at least clear out one proto Aver when hardened.
You Shield Tankers work out how to Buff Gunnlogis, but do not Nerf the Madrugar. Make it to where both kick some serious arse, not give free 150 WPs.
07 Alright quick rephrase: "it's fine that aHardeners are back to 1.7 levels? Yes or no." "if you are fine with aHardeners going to 1.7, then campaign for sHardeners to go back to 1.7" But isn't that essentially undoing 1.8 with a twist on tanks eHP? "huh @.@" *rephrasing the accusations against armor vehicles, not your post itself* Hardeners should not go back to 1.7 levels, however I missed the first month of 1.7 due to internet issues. All I'm saying is the hardeners should be strong enough to be a primary defense vs AV in a proto tank. Isk assets should be worth their investment. So either slightly nerf armor hardeners, and then give DHAVS a bonus to them (True Stand and Deliver Tanks), or buff the shield hardeners to 35%. I don't have the numbers to accurately say. I agree, tanking should require "skill" as the people call it these days, but also keep in mind that a tank is a force multiplier. It is SUPPOSE to require multiple people to take down, thus allowing ground infantry to more easily deal with hostiles who aren't AV. I have no qualms with current tanks, as I prefer the fun of getting a squad of friends and just hunting them down with Lavs all day lol. I hate free give-mes, so sure, make the tanks tough. 07 Shield hardeners are at 40%, 35% would be a nerf. 501, you say they (aHardeners) shouldnt be at 1.7, but thats EXACTLY what you are defending... Not being rude, just pointing that out. I think DHAVs should just have crazy eHP capability. But before that, PILOT SUITS AND LINK MODULES. it could do so much... If by Dhav you mean destroyer HAVs they should not have crazy EHP capabilities, they would be the tanks that find other tanks and murder them. Marauder HAVs would be the high EHP lower damage variety. |