Thaddeus Reynolds wrote:
It wouldn't put an end to it...
but it would make the mechanical arguments against it irrelevant
the consistency within the setting argument could then be made...but never really need to be implemented besides making people (such as myself) who like the way Eve's shield regen work happy...but I imagine we're a small portion of the community, and CCP doesn't need to pander to us as long as they balance things in the system they have
Well I've said this before but here is what I envision with Armor Repairers becoming active modules and shield boosters having a slightly higher HP/minute.
Natural Armor Rep (~30 HP/s) (Constant, very slow,
Supplementary HP regeneration)
Natural Shield Recharge (~120 HP/s) (Delayed, slow,
Supplementary HP regeneration)
Active Armor Repairer (Moderate Duration, Moderate Rate,
Primary HP regeneration)
Active Shield Booster (Short Duration, High Rate,
Primary HP regeneration)
The recharge delay is of course a factor, but is the tradeoff for a much higher natural rate. Even so in both cases that is simply supplementary regen. Currently Shield Boosters are so terribad that shield pretty much has to rely on natural recharge....which I think will remain nearly impossible properly balance against armor repairers, ESPECIALLY Heavy Passive ones.
Most of this **** started when CCP Blam moved us to the "Passive Regeneration is Primary Regeneration" model and it has been a mess ever since. Passive regeneration is fine if it is limited to supplementary regen, but the primary regen moves back to the Active model.
NOTE: I think that currently, the issue with armor repairers lies in the HEAVY ones. I don't think the Light ones are problematic so those can probably be left as is, as not to totally mess up Dropships and LAVs for the sake of HAV balance.
As for balancing within the system we already have....I think Rattati is willing to be aggressive in change if it is absolutely necessary. However if he can reach a balanced state by making few changes, he's going to be more likely to go that direction with it. Manpower is very limited on the Dust Dev side so he has to make very tough choices on how things are done, and if he can get the desired result (of balance) with less work, he's going to take that direction with it.