Roy Ventus
Axis of Chaos
1921
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Posted - 2015.04.08 13:50:00 -
[1] - Quote
First off...
I didn't know how to properly title this. I saw on the Trello Board that someone already suggested a Commander role but CCP didn't see it in the foreseeable future, in my assumption, from the rather large overhaul of concept and ideas that idea asks for. I'm here today to suggest an idea that would be a compromise on many of those ideas in that post that might possibly be in the foreseeable future for CCP and that will elevate the game's mechanics at the same time.
What is the Team Commander?
The Team Commander role is a leadership position made into a role that's designated to one player in a team for corp battles and FW only to. The role would be in a separate branch from the squads (much in the same way that squads are separated from non-squaded players), leaving the rest of the team with 15 players to put into three squads of five. Unlike in the Trello post reference, this player WILL be in-game and has to be on-ground.
Abilities?
With their role being to lead the team, one of the team commanders main abilities would be to set map markers that would be visible to the whole team with less restrictions. By restrictions, I mean being able to only use one marker at a time. I don't know if you would prefer to keep a limit or not, but I would say five markers at the most is just enough. Team commanders would want to be able to get players into position or mobilize them quickly and this ability would do just
Their second ability would be complete control over orbital striking positions. Squad leaders can make a suggestion but if there is a team commander they have no true control over it. This helps put the decision on one person instead of making it messy for both the team and their coordinating capsuleer.
The third ability, would be the ability to kick players from a match. This would help do away with AFKers and traitors.
The fourth ability ability would be to enlist players to squads and assign squad leaders within those squads. This would make organizing players extremely easy.
Of course there could be other abilities, but these are the four that I believe would work best with the role right out of the gate.
How does one acquire this role?
I'm not sure what exact option you would like to choose but if we're talking for corp, an easy choice would be someone with a high enough rank in the hierarchy or making an actual role based around that.
For FW I could see it being limited to the players who have an outstanding rank in that faction (would be weird to have a team leader who's only two ranks in) with maybe a voting option thrown in so that their team, which will likely be filled with people who don't know each other well enough, can vote on who they think is the better player to lead them.
Final Words?
If this feature would be implemented, this would change the game's mechanics drastically just with a boost in coordination. Teams will act more like a team instead of factioned off squads.
I know you guys, CCP, are definitely considering the ability to form a platoon for FW so this is just basically a build up from that as well. All I'm doing is adding on to that idea by giving these platoons a leader that would make things run smoothly instead of having more organized chaos (although who doesn't love organized chaos ;), right?).
I also believe this would help alleviate more problems than one since it gives a player the ability to kick players, organize the team, and prevent TKing and AFKing on their side.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Roy Ventus
Axis of Chaos
1921
|
Posted - 2015.04.08 20:44:00 -
[2] - Quote
Terry Webber wrote:People have suggested that the team commander would lead his own squad as well as leading the whole team and creating the team can done like the way we create squads. Everything else seems good but people might complain about the strikes part of your proposal.
I'm not against that idea at all, I'm not sure if CCP would be but either idea would work to me although I'd prefer the option to be in a squad or be on your own.
People would probably complain about the strike but... That would only happen in FW and because they'd have to vote them in or they're joining their team already, they shouldn't have much to complain about.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Roy Ventus
Axis of Chaos
1921
|
Posted - 2015.04.08 20:58:00 -
[3] - Quote
KEROSIINI-TERO wrote:Roy Ventus wrote:First off...
I didn't know how to properly title this. I saw on the Trello Board that someone already suggested a Commander role but CCP didn't see it in the foreseeable future, in my assumption, from the rather large overhaul of concept and ideas that idea asks for. I'm here today to suggest an idea that would be a compromise on many of those ideas in that post that might possibly be in the foreseeable future for CCP and that will elevate the game's mechanics at the same time.
What is the Team Commander?
. . . . ...Maybe this prework? https://forums.dust514.com/default.aspx?g=posts&m=446190#post446190
Were you the one that suggested it on their Trello board? If not, it's essentially the same thing on there and they said that it didn't have a foreseeable future. My suggestion is actually a compromise that would hopefully make the TC role something that could come sooner than later.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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