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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5642
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Posted - 2015.04.06 16:43:00 -
[31] - Quote
Laughing at ones self, aka self degradation is a sign of desiring acceptance at any cost.
But you don't have to pay that cost, Gustavo. I will love you forever and always.
Tell me where it hurts.
Usually banned for being too awesome.
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1128
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Posted - 2015.04.06 16:46:00 -
[32] - Quote
Himiko Kuronaga wrote:Laughing at ones self, aka self degradation is a sign of desiring acceptance at any cost.
But you don't have to pay that cost, Gustavo. I will love you forever and always.
Tell me where it hurts. It's embarassing sempai, no chin chin massage pweese \
hah hah kimochiee sempai ikkuuuuuu
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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LUGMOS
Corrosive Synergy Rise Of Legion.
3242
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Posted - 2015.04.06 16:50:00 -
[33] - Quote
It all went downhill with the first reply.
Not naming names or anything
Plasma Cannon :3
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Shade Lert
Rogue Instincts Ashtar Federation
6
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Posted - 2015.04.06 16:55:00 -
[34] - Quote
Soraya Xel wrote:Tanks are already OP, and you want to buff them by making them able to disable null cannons too. o_o
Tanks and turrets being able to damage MCCs was around a long time ago, but it was found to be pretty broken, as teams could win solely by controlling turrets and tanks and DPSing down the MCC, rather than bothering with objectives. Also, tanks and turrets now have realistic ranges to contend with, which prevents them from hitting something that far up.
I would like to see more for tanks to do in a more artillery role, but that would need destructible map objects, so they could take down barricades and stuff. But tanks should never be self-sufficient without infantry needed to protect them from AV or hack objectives.
TANK ARE OP!! TANKS ARE OP!! I CANT INSTA KILL THEM!! WAAAA!! I GOT KILLED BY A TANK AND CANT KILL IT MYSELF WITH MY POINT AND CLICK SWARMS!! WAAA!! I DON"T RUN WITH A SQD SO I NEED TO BE ABLE TO DO IT MYSELF!! WAAA!! explain to me how tanks are op? id love to have a actual conversation with a ccp guys about how tanks are "op", seeing how i dont think a ccp mate is gonna complain as much as they are going to list facts, which is what i like to see. not joking either, lets sit down and have this conversation. I think tanks are good where they are. What do you think needs to be done to make then not "op" as you call them?
All suits proto at one time or another, respec #23
Vics MAXED
Alts-Ass. AK.0/Sent Mk.0/Comm. Gk.0,Mk.0
Ish AFG=NP
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Black Eagle495
Brutor Vanguard Minmatar Republic
12
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Posted - 2015.04.06 17:35:00 -
[35] - Quote
Well tanks did use to have a role other thank killing things. It was to take on structures. Back in mordu's we had skrim 1.0 we had these things called defense relays which prevented the attacking team from advancing on the main base where their MCC would dock. These could be destroyed by hacking it, using RE's, or large Turrets. Turrets were also better positioned and much more deadly to infantry than they are now making them more necessary to deal with. There were also a lot more structures planed but.... well you know.
Yes these things could be handled by infantry but having a tank made things much easier. So to answer your question seriously, it's because we don't have enough structures, attacker/defender game modes, turrets that are well positioned and deadly to all, and of course skrim 1.0 .
Seriously a lot of things that don't make sense now made a lot of sense with skirm 1.0 it needs to return. |
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