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Lupus Wolf
Minmatar Republic
212
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Posted - 2015.04.04 17:44:00 -
[1] - Quote
Why don't vehicles slide that much? I mean, a tank running at full speed and comes to a complete stop in less than a second? What if when you locked the tracks, you slid a few feet (just a few, not like ice mechanics) and decreasing speed rather than just stopping it would be more efficient? What if we could actually drift LAVs! Need For Speed 514! Plez?
Redundant Usernames FTW Neigh!
Born to fly! Incubi RULE!
30% Logi, 20% Tanker, 50% Pilot
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Derpty Derp
Dead Man's Game
1003
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Posted - 2015.04.04 18:17:00 -
[2] - Quote
DO you LAV? Most of my road kills are from drifting into people... You can easily jump away from the width of the car, but when the length is sliding towards you at high speed, you're pretty much fooked. |
Joel II X
Bacon with a bottle of Quafe
6941
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Posted - 2015.04.04 18:49:00 -
[3] - Quote
Derpty Derp wrote:DO you LAV? Most of my road kills are from drifting into people... You can easily jump away from the width of the car, but when the length is sliding towards you at high speed, you're pretty much fooked. That isn't considered sliding. It's the wheels slowing down. Vehicles don't slide in this game. |
Operative 1174 Uuali
Y.A.M.A.H
576
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Posted - 2015.04.04 18:50:00 -
[4] - Quote
UmGǪ tank tracks? Maybe on ice and mud. Otherwise, it goes against the physics and purpose of tank tracks.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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TooMany Names AlreadyTaken
Going for the gold
1059
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Posted - 2015.04.04 19:04:00 -
[5] - Quote
Derpty Derp wrote:DO you LAV? Most of my road kills are from drifting into people... You can easily jump away from the width of the car, but when the length is sliding towards you at high speed, you're pretty much fooked. *stacks myofibs*
Hit me now, madafaka!
Found my favorite DJ - ATB
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Derpty Derp
Dead Man's Game
1003
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Posted - 2015.04.04 19:15:00 -
[6] - Quote
Joel II X wrote:Derpty Derp wrote:DO you LAV? Most of my road kills are from drifting into people... You can easily jump away from the width of the car, but when the length is sliding towards you at high speed, you're pretty much fooked. That isn't considered sliding. It's the wheels slowing down. Vehicles don't slide in this game. If it's sideways, it's definitely sliding... |
Lupus Wolf
Minmatar Republic
212
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Posted - 2015.04.04 19:36:00 -
[7] - Quote
Operative 1174 Uuali wrote:UmGǪ tank tracks? Maybe on ice and mud. Otherwise, it goes against the physics and purpose of tank tracks. So you think a tank weighing around 60 tons (using the m1 abrams weight) traveling at 20m/s (72km/h or 45mph) on pavement could stop all movement in less than a second? Not arguing or anything, but how much friction do you think tracks have?
Redundant Usernames FTW Neigh!
Born to fly! Incubi RULE!
30% Logi, 20% Tanker, 50% Pilot
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Xocoyol Zaraoul
Superior Genetics
3748
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Posted - 2015.04.04 19:38:00 -
[8] - Quote
Probably the same technology that allows derpships structures to float, anti-grav to exist, and derpsuits to hit their inertial dampeners.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Vicious Minotaur
2273
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Posted - 2015.04.04 19:38:00 -
[9] - Quote
I'd like to do this....
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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Lupus Wolf
Minmatar Republic
213
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Posted - 2015.04.04 19:40:00 -
[10] - Quote
Xocoyol Zaraoul wrote:Probably the same technology that allows derpships structures to float, anti-grav to exist, and derpsuits to hit their inertial dampeners.
Also because it's more stuff to code into the silly engine. Good point, but it would still be fun.
Redundant Usernames FTW Neigh!
Born to fly! Incubi RULE!
30% Logi, 20% Tanker, 50% Pilot
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Nard Hipples
Intara Direct Action Caldari State
1
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Posted - 2015.04.04 19:41:00 -
[11] - Quote
Lupus Wolf wrote:Operative 1174 Uuali wrote:UmGǪ tank tracks? Maybe on ice and mud. Otherwise, it goes against the physics and purpose of tank tracks. So you think a tank weighing around 60 tons (using the m1 abrams weight) traveling at 20m/s (72km/h or 45mph) on pavement could stop all movement in less than a second? Not arguing or anything, but how much friction do you think tracks have? well there are also the factors of: what kind of gravity is there? and the all present fact that this takes place in the year 22000 something so the tanks might be made of a very light (still very strong) space alloy. |
Xocoyol Zaraoul
Superior Genetics
3749
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Posted - 2015.04.04 19:45:00 -
[12] - Quote
The universe itself is also different, space isn't empty for example in EVE, it's made of jello. Seriously, check out the physics on things from planets to stations to ordinance to ships to wreckage.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Joel II X
Bacon with a bottle of Quafe
6942
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Posted - 2015.04.04 20:22:00 -
[13] - Quote
Derpty Derp wrote:Joel II X wrote:Derpty Derp wrote:DO you LAV? Most of my road kills are from drifting into people... You can easily jump away from the width of the car, but when the length is sliding towards you at high speed, you're pretty much fooked. That isn't considered sliding. It's the wheels slowing down. Vehicles don't slide in this game. If it's sideways, it's definitely sliding... No, it's rolling.
Lol |
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