|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Thor Odinson42
Negative-Feedback
6431
|
Posted - 2015.04.03 20:46:00 -
[1] - Quote
People don't fight. This matchmaking system is ******* garbage because of the absolute **** players. why the **** do you people turn on an FPS and not ******* fight?
I do want to play against good players. But I don't want 16 vs 6 and 10 shitberries.
Protip. If you play domination, getting to the point fast is key. Defense is easier than offense.
FFS raise the ISK payout. Do something to get these people to participate in your ******* game. |
Thor Odinson42
Negative-Feedback
6432
|
Posted - 2015.04.03 21:24:00 -
[2] - Quote
I'm not talking about outnumbered.
I'm talking about blueberries not doing anything. So it's like you are outnumbered. I'd rather be outnumbered. I wouldn't have the illusion that I had help. |
Thor Odinson42
Negative-Feedback
6432
|
Posted - 2015.04.03 21:27:00 -
[3] - Quote
VAHZZ wrote:Oh, You poor thing.
Go lick a window |
Thor Odinson42
Negative-Feedback
6435
|
Posted - 2015.04.03 22:19:00 -
[4] - Quote
Varoth Drac wrote:Thor Odinson42 wrote: Protip. If you play domination, getting to the point fast is key. Defense is easier than offense.
I've been wandering about this. Assuming you don't have enough organisation to get 6 in a dropship to the objective at the start, is it better in domination to get to the point as fast as possible, arriving piecemeal? Or is it best to give up the initial hack in favour of arriving in force and hopefully overwhelming the enemy? Getting to the point unsupported can be pretty risky.
Depending on how far to the objective I think a fast scout dropping a proto link. Everyone waits for the link and boom, you are there in a group ready to crush. |
Thor Odinson42
Negative-Feedback
6435
|
Posted - 2015.04.03 22:20:00 -
[5] - Quote
Minmatar Mercenary 9292 wrote:Thor Odinson42 wrote:People don't fight. This matchmaking system is ******* garbage because of the absolute **** players. why the **** do you people turn on an FPS and not ******* fight?
I do want to play against good players. But I don't want 16 vs 6 and 10 shitberries.
Protip. If you play domination, getting to the point fast is key. Defense is easier than offense.
FFS raise the ISK payout. Do something to get these people to participate in your ******* game. Another pro tip is that if you lose the point you should try and get it back, this is exactly why I get frustrated and leave games, it's not how strong the opposition is it's how heartless my own team is it's complete crap. It must be the isk loss, because in other shooters the randoms are no where near as cowardly. I'm going to give some advice to anyone who maybe doesn't view themselves as a particularly good shooter and wants to hang back to preserve isk and save face, your presence on the frontline will make a world of difference in helping the better players on your team slay and take the objectives. I know it sounds arrogant to say something like this but simply presenting yourself as a threat, even if you don't see yourself as one, takes a lot of the load off the squad in your game who is actually trying. A good squad can turn the tide, but not when 6 people are being focus fired by 16 because 10 people don't want to contribute.
It wasn't always like this. You'd get waves of clones pouring into each other. It used to be awesome.
But there's no doubt that payouts need to go up. Empower the shitberries!!!!! |
Thor Odinson42
Negative-Feedback
6435
|
Posted - 2015.04.03 22:23:00 -
[6] - Quote
The Dark Cloud wrote:Its a snowball effect that aswell effects other players. For example i joined a match where there where 6 ticks on our MCC remaining, the enemy had all points and our side had 7 guys (including my 6 man squad). Dont have to say that i just left the match due to 0 chance of winning.
Basically the guys who left in the beginning ruined it for every 1 else cause the game tries to throw people into the match to balance things out.
In other words our playerbase isn't good enough for a matchmaking system. |
Thor Odinson42
Negative-Feedback
6436
|
Posted - 2015.04.03 22:46:00 -
[7] - Quote
SteelheadPep wrote:I'm wondering if many of the new players that are still around don't see the point of getting proto stomped once again.You call them useless, I feel they have reached their limit and refuse to be the brunt of others playing God mode.The chickens have come home to roost and it is the falt of all of us for not paying attention.I have said in previous replies, if you don't help the newer players and just keep beating them into the dirt then you will be alone, the King of nothing.Wakeup and start helping others, and stop making excuses and rationalizing bad decisions. The future of the game is in your hands, think about your actions or deal with the consequences.
But I'm supposed to be going against vets.
Do you not understand what's going on? It's not noobs getting picked on, it's vets not fighting. |
Thor Odinson42
Negative-Feedback
6438
|
Posted - 2015.04.03 23:13:00 -
[8] - Quote
Varoth Drac wrote:Thor Odinson42 wrote:Varoth Drac wrote:Thor Odinson42 wrote: Protip. If you play domination, getting to the point fast is key. Defense is easier than offense.
I've been wandering about this. Assuming you don't have enough organisation to get 6 in a dropship to the objective at the start, is it better in domination to get to the point as fast as possible, arriving piecemeal? Or is it best to give up the initial hack in favour of arriving in force and hopefully overwhelming the enemy? Getting to the point unsupported can be pretty risky. Depending on how far to the objective I think a fast scout dropping a proto link. Everyone waits for the link and boom, you are there in a group ready to crush. I was thinking about solo play (or less organised squads). Though I do find it odd when I run to the objective in my logi and still get there first. That does make me despair.
Might as well leave battle if that happens |
Thor Odinson42
Negative-Feedback
6448
|
Posted - 2015.04.04 02:14:00 -
[9] - Quote
xxwhitedevilxx M wrote:It actually happens three or four times a day to me. People that just do nothing. Seriously, nothing., they refuse to fight since the beginning.
KD/R caring, ISK caring, "reputation" (?) caring. What the hell guys... it's a game. And a game is meant to be played. And it is an FPS, where, you know, you shoot at things. It's unbelievable how much many Dust 514 players cares about their "precious" stats.
Faking your stats won't make you a better player, just saying.
This is exactly what needs to be QQ'd to the masses. |
Thor Odinson42
Negative-Feedback
6449
|
Posted - 2015.04.04 03:40:00 -
[10] - Quote
Maken Tosch wrote:Thor Odinson42 wrote:People don't fight. This matchmaking system is ******* garbage because of the absolute **** players. why the **** do you people turn on an FPS and not ******* fight?
I do want to play against good players. But I don't want 16 vs 6 and 10 shitberries.
Protip. If you play domination, getting to the point fast is key. Defense is easier than offense.
FFS raise the ISK payout. Do something to get these people to participate in your ******* game. What if those players you're complaining about are never going to participate regardless of the incentive?
I think that's impossible. Incentives drive behavior. |
|
Thor Odinson42
Negative-Feedback
6449
|
Posted - 2015.04.04 03:51:00 -
[11] - Quote
Maken Tosch wrote:Thor Odinson42 wrote:Maken Tosch wrote:Thor Odinson42 wrote:People don't fight. This matchmaking system is ******* garbage because of the absolute **** players. why the **** do you people turn on an FPS and not ******* fight?
I do want to play against good players. But I don't want 16 vs 6 and 10 shitberries.
Protip. If you play domination, getting to the point fast is key. Defense is easier than offense.
FFS raise the ISK payout. Do something to get these people to participate in your ******* game. What if those players you're complaining about are never going to participate regardless of the incentive? I think that's impossible. Incentives drive behavior. Oh it's possible alright. Otherwise, AFKers wouldn't exist. No one puts in more effort to do absolutely nothing in a match than an AFKer or ALT farmer.
But would people have ever AFK'd if there were proper incentives not to do so? I'm liking the idea of obtaining a ranking based on contributions to matches. As you move up you are pitted against the best, with much larger payouts. If you leave battle or suck in general you fall down to the JV level.
If you want a break, go fight in the soon to be meta lockout mode. Or FW and PC where no matchmaking takes place. |
Thor Odinson42
Negative-Feedback
6466
|
Posted - 2015.04.04 17:26:00 -
[12] - Quote
Vrain Matari wrote:Tho risk aversion, social status whoring and fragile ego are human externals, I'm thinking the proclivity not to fight was spawned and carefully nurtured in vets by our own CCP.
The passive in-match skillpoints were a poison that worked it's way into the mentality of the vets(it should now be removed from noobs because matchmaking).
The laughable anti-AFK measures that were 'overlooked' for years. Still are, afaik.
The lack of a differential payout mechanic for WP/sp that rewards a 100,000,000 sp vet in full officer gear and squadded with 5 similar monsters the exact same WP for killing a noob as it rewards a noob in a starter medic fit for killing that vet. In a rpg/mmo with a deeply asymmetric playing field.
A New Eden contract 'system' that was really, truly all warm and fuzzy on the inside. Can you imagine the Serpentis contract manager saying 'Oh, i'm sorry little merc, is the battle making you feel uncomfortable? Well that's ok, don't you worry just come over here and have a sit-down and a nice cuppa tea. No need to fret about these things because we'll still pay you when all the hubbub dies down.' The serpentis i know would throw that poor merc in a vat of nanite goo and fish out his implant later - there's good money in implants.
An endless supply of New Eden corporations willing to employ serial contract breakers.
A nice 'Redline Lounge' where players can entertain and amuse themselves, or just take a nap if they're feeling sleepy while their teammates fight, die and are bankrupted by impossible odds.
So CCP negligence/game design has served to compound what is least admirable in human nature. Perhaps the answer is those mercs are spoiled goods now and they just need to die and new blood take their place.
I hope not, tbh, would much rather keep the vets. Some better student of human nature will have to solve this problem.
You just wrote an essay. The TLDR is that current behavior was gradually ingrained into this playerbase for nearly 2 years via crappy incentives.
You really only need to go back to the first pass on FW when Fox Four was hung up on the need for an ISK sink. The initial numbers for LP in FW were awesome. Days after the initial Dev blog the proposed payouts were slashed.
This was at a time when activity in PC really started to level out at a very small number of players in comparison to the overall playerbase. You had a tiny little fraction of the community made up of the best players bringing in billions of ISK. The answer to that issue was to limit the earnings of everyone else????
I was screaming to the rooftops more than 2 years ago that this would happen. It's not rocket science. With these payouts in reality all these mercs would have turned on their leaders and taken all the ISK. |
|
|
|