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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Mad Syringe
ReDust Inc.
754
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Posted - 2015.04.03 09:34:00 -
[1] - Quote
For the noobs, there needs to be more explanation how things work in Dust!
You always have people shooting the MCC with a turret... because they might think that turrets are nullcannons. This needs to be clarified in academy! Turrets do no damage to MCCs! Also the name nullcannon is misleading, since they are actually missile launchers, and if you do not pay attention, and with the distance some of the launchers have to the corresponding terminal, it is very likely that the noobs don't get the connection betwheen the two.
It also needs to be clarified, that these Nulllaunchers are where the win comes from, and not hacking the installations. But if you see yourself higher on the board when you hack a lot of stuff, than you will do it anyway (at least that's what I did when I started this game).
Also the importance of uplinks for the momentum of your team and the amount of warpoints you get for dropping them should be spoken about in a tutorial. Also that spawn direction corelates to the direction you are facing when dropping ULs is an important thing to tell the newbs.
Finally, a basic course in loadout handling will help the new players. Especcially telling them, that shield, armour skills and scan precision are pretty much the base for success in Dust. A lot of frustration can be avoided if new players get the basic hints before they waste a lot of sp for non essential stuff. |
Mad Syringe
ReDust Inc.
754
|
Posted - 2015.04.03 09:52:00 -
[2] - Quote
Only problem with the train map is the attacker is always doing the same thing, spamming explosives from above, and then taking the objective. Then the defender turns into the atacker, rinse repeat. The only thing that breaks this cycle is if enough people hold the roof, and prevent the attacker to drop on the walkways...
Ther should be an option, to get to the walkways from the node level.
Also the homespawns out of the redline are often camped, this is especcially a problem for noobs, but can be countered. I would prefer a passive scan in theese areas though, so that you see enemys camping those spawns. |
Mad Syringe
ReDust Inc.
762
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Posted - 2015.04.03 11:33:00 -
[3] - Quote
Scotty AI MatchMaker wrote:You work to hard and don't receive the credit you deserve from a majority of players. Veterans can see the difference in DUST and just looking at old game play compared to what we have today its come a hell of a long way. With Valkyrie and Dust 2.0 in the works I'm impressed with the level of attention we still get as gamers and big kids. Thanks bro
Fixed that for you... |
Mad Syringe
ReDust Inc.
776
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Posted - 2015.04.03 14:55:00 -
[4] - Quote
CommanderBolt wrote:Just wanted to say that I for one have only played that map the once (the MCC construction map) and it confused the hell out of me! haha. Meanwhile, I have had days where I play the train map 3 or 4 times in a row!
I have played that MCC map about 6 times now, and it's much more varied in how to aproach the objectives then the Trainyard map. |
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