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Leadfoot10
Molon Labe. General Tso's Alliance
3633
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Posted - 2015.04.02 18:53:00 -
[1] - Quote
OP your argument is based on a misconception. MKB does NOTHING to remove/lessen intertia.
The difference in strafing speed is negligible and practically zero in actuality.
The only difference is that you skip the dead zone from going in one direction to the other -- and this is more than made up for the fact that you can circle and figure 8 strafe much more effectively with a DS3.
If you'd like to join me for a game, I'll show you them side by side, or ask Thor -- he can likely show you too.
Just like the cal scout had some broken hitbox, the mistaken groupthink on the forum that MKB is some kind of magical advantage belies the reality MKB it is far harder to use effectively than a DS3, with devices that mimic a DS3 (like an XIM4 or Aimon) narrowing but not filling the gap.
I challenge you or anyone else to actually use a MKB and prove me wrong. |
Leadfoot10
Molon Labe. General Tso's Alliance
3638
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Posted - 2015.04.02 19:06:00 -
[2] - Quote
Please see my ammended post. In reality the difference between MKB and DS3 is almost impossible to see and makes virtually no difference in the encounters.
MKB is simply an excuse, and if you used both as extensively as I have, I'd wager you'd agree.
I can't play right now, but if you want to play some this evening after 6PM ET, I can show you exactly what I'm talking about. I've done this with several folks and it is a bit of an eye opening experience. I wish I had a capture card so I could just record it and post it -- it's truly a fallacy.
Now, don't get me wrong, the advantage is narrowed when you use an eumlator giving MKB the abiltiy to macro or use AA, but it's not the "magic solution to be a slayer" that you might expect by reading posts like this one.
IMO of course....Leadfoot |
Leadfoot10
Molon Labe. General Tso's Alliance
3641
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Posted - 2015.04.02 20:21:00 -
[3] - Quote
LOOKMOM NOHANDS wrote:What time do you think you will be on tomorrow if I can not make it on this evening?
Tough to say. Friday night is GF night.
I usually play between 8pm and 2am ET most weeknights. Weekends can be spotty -- generally after the GF goes to sleep.
Please do hit me up. I'd love to record it.... |
Leadfoot10
Molon Labe. General Tso's Alliance
3644
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Posted - 2015.04.02 22:53:00 -
[4] - Quote
Indianna, Every single FPS that I've ever played on a console has had AA. I'm not sure that it's evidence of "clunky aiming mechanics" so much as an analog stick under your thumb requires help to be effective.
Fix hit detection and it will become just like all the other FPS games where you don't see this gripe.
The challenge, as best as I can tell and being purely speculative, is that Dust's UE engine is maxed out and is simply not able to keep up in those certain situations noted as above when fast moving objects are virtually impossible to hit when experiencing slow framerate.
I mean, sure, we can slow down the game so we all are slow as an amarr sentinel and it becomes who steps out of cover first as the overriding factor in terms of who loses an engagement -- but is that really the right answer?
I'd like to think not, but then again I love the fast paced action full of 1:1 encounters, and, more importantly, I'm not the one trying to fix the problem either.... |
Leadfoot10
Molon Labe. General Tso's Alliance
3646
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Posted - 2015.04.03 00:29:00 -
[5] - Quote
Only if the guy who spots him sucks.
Otherwise the guy with the "poor positioning and bad decision making" dies in about 2 seconds (or less) no matter how fast he strafes or what type of controller he's using.
I think you are underestimating the power of positioning and cover in Dust and overestimating the ability of strafing to overcome it.
IMO, of course. :) |
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