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Templar XIII
130
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Posted - 2015.04.02 14:29:00 -
[1] - Quote
Amarrian weapons still lack and are in need of diversification. Here are some suggestions:
GåÆ The Heavy Amarr Laser Lance This has been discussed in previous threads already
GåÆ Lightning Gloves (Wrath of the Heavens) Lightning bolts sprouting from your hands, engulfing your enemy up to 25m. This is a sidearm Darth Sidious /Chancellor Palatine style
GåÆ Lazer Whip (The Slaver's Scarf) This could be a sidearm weapon+biotics module hybrid, allowing for climbing / hurling atop higher tiers and objectives in addition to dealing damage up to 15m
GåÆ Fists of Righteousness These are light weapon gloves that do NOT enhance melee damage, they glow in a soft golden light and when active and once activated, they provide higher ( /Lvl ) resistances to armor (Amarr) and enhance movement (not sprinting) speed. This is perfect for an all-out biotics warrior.
GåÆ Heat Grenade "The Cat" this grenade glows bright and heats up the air around it (5-10m radius) over a prolonged time, dealing escalating damage over time, thereby chasing the rats out of their barn holes they dug themselves in.
GåÆ The golden Hulk This is special: Heavy weapon gloves. They deal massive AoE damage, accompanied by a golden flux grenade + MassDdiver like explosion as the heavy pounds the ground beneath his feet like a Hulk, fixating its user as a breach forge gun would.
GåÆ The Hands of the Healer This is the asked for shield repairer. Equipment gloves that emit a glowing shield dome that does provide protection to all within its confines: it replenishes shields at a rate of 60-80 HP/s, but only as long as its inherent 5000 shield eHP have not been used up by enemy AND friendly fire (yeah, both). The 5000 shield eHP do NOT add to its emitter's or healed clone's own shields. Alternatively the shield dome can be given a fixed duration and cooldown instead. |
emm kay
Direct Action Resources
296
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Posted - 2015.04.02 17:06:00 -
[2] - Quote
amarr shield repper? don't make me laugh. amarr lance: no Lightning gloves: only if they had VERY low DPS, and seeking abilities. (20 or so DPS is a good number) Whip: maybe in bed, but the battlefield is no place for a whip. fists: so they'd go great on a min scout? heat grende: I love this idea. 100% support. hulk: AOE damage? only if the user is immobile while using.
There is a reason you never see me in battle.
it's because I see you first.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
229
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Posted - 2015.04.02 18:22:00 -
[3] - Quote
So, you like gloves?
48th Special Operations Force.
Twitter- @48SOF
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
102
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Posted - 2015.04.02 18:47:00 -
[4] - Quote
Fundamentally this isnt a bad thing, just spread it around a bit.
Make the lightning gloves into 'plasma gloves' (gallente NovaKnife equiv)
Laser Whip = Amarr Shotgun
toss the glowing fists, that's silly.
Heat Grenade would be cool, better if it did some small med damage but created an overbright lighting condition, blinding opponents (who aren't wearing some new module to counteract it)
+ Points for Amarr Slaver Hounds on the battlefield eventually.
anyway, not a terrible series of ideas. |
Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
952
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Posted - 2015.04.02 18:47:00 -
[5] - Quote
Lightning35 Delta514 wrote:So, you like gloves? I'm sensing Infamous here, like the grenade though.
No one does it better than PIE
Lasers4life
"Jesus!" yelled the blues "No, my name is Forever"
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Templar XIII
132
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Posted - 2015.04.02 19:39:00 -
[6] - Quote
emm kay wrote:amarr shield repper? Interesting, since it's AOE. Let's see if this idea can be tuned to perfection. Amarr lance as in: amarr heavy weapon in general - Hell YES. Lightning gloves: only if they had VERY low DPS, and seeking abilities. (20 or so DPS is a good number) Whip: maybe in bed, but the battlefield is no place for a whip. fists: so they'd go great on a min scout? As I know you do not have SP in any scout suit I will leave this open for discussion and most of all...tuning. But a nice idea to start from. heat grende: I love this idea. 100% support. hulk: AOE damage? Only if the user is immobile while using. But I see you already pointed that out.
FTFY. |
Templar XIII
132
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Posted - 2015.04.02 19:45:00 -
[7] - Quote
If you like, please add more interesting (even if non-Amarr) weapon concepts. These are the ones I could dig up quick based on Amarr. Gloves are nice, but could take other forms as well. Gloves simply felt most appropriate for the effects involved.
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TooMany Names AlreadyTaken
Going for the gold
1049
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Posted - 2015.04.02 19:50:00 -
[8] - Quote
As far as I know, the Amarr are mainly long-range fighters. (Lasers, Scramblers)
So what about an Amarrian Sniper rifle; The Pulse Rifle
Fires a high-power, light-speed laser pulse at Sniper Rifle range (450m), dealing +20/-20 shield/armor damage. The shot needs to be charged first, much like the ScR.
Clip size and damage per shot need to be discussed... let's not make it OP nor UP.
Found my favorite DJ - ATB
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Templar XIII
132
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Posted - 2015.04.02 22:06:00 -
[9] - Quote
Forever ETC wrote:Lightning35 Delta514 wrote:So, you like gloves? I'm sensing Infamous here, like the grenade though. Infamous? Is that the name of a different game that sports such weapons already? |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5665
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Posted - 2015.04.03 01:15:00 -
[10] - Quote
Templar XIII wrote:Forever ETC wrote:Lightning35 Delta514 wrote:So, you like gloves? I'm sensing Infamous here, like the grenade though. Infamous? Is that the name of a different game that sports such weapons already?
Infamous (at least the first 2 of the series) featured a protagonist who used electrical attacks to fight, typically coming out of his hands. Many of the ideas you presented are similar to some of the attacks that character had.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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BLOOD Ruler
VOLKOV INDUSTRIES
1546
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Posted - 2015.04.03 02:07:00 -
[11] - Quote
Yes to the lightning gloves, damage output is 15-20 every 15th a second.
There won't be a heart left beating... Is that fear I smell
I'll kill you, I'll kill your family, I'll kill your Stars.
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emm kay
Direct Action Resources
297
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Posted - 2015.04.03 15:10:00 -
[12] - Quote
Templar XIII wrote:emm kay wrote:amarr shield repper? Interesting, since it's AOE. Let's see if this idea can be tuned to perfection. Amarr lance as in: amarr heavy weapon in general - Hell YES. Lightning gloves: only if they had VERY low DPS, and seeking abilities. (20 or so DPS is a good number) Whip: maybe in bed, but the battlefield is no place for a whip. fists: so they'd go great on a min scout? As I know you do not have SP in any scout suit I will leave this open for discussion and most of all...tuning. But a nice idea to start from. heat grende: I love this idea. 100% support. hulk: AOE damage? Only if the user is immobile while using. But I see you already pointed that out.
FTFY.
lol. I mean this is a nicer way to say it, which probably shold have been used. let me do an analysis on here.
amarr shield repper: doesn't fit anything the amarr stand for. not quite sure what 5000 ehp thingy is. is it a limit? If so, nobody would use something like that, wheree the remote booster would suddely cap out. The limit kills the squad. would take of limit, make a burst- type repper and make caldari.
hulk: massive AOE damage would completely outrun nova knives. It would also encourage spamming. apprach this with caution.
Heat grenade: I like this idea, it would stop people from staying in one place for too long.
fists: they would make sentinels too OP, good on a scout, not good on sentinel.
whip: see above. I don't like this, as it turns an FPS into a ratchet & clank style shooter.
gloves: above.
There is a reason you never see me in battle.
it's because I see you first.
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3299
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Posted - 2015.04.03 15:28:00 -
[13] - Quote
The heat grenade idea is really good, I like that one a lot.
The shield repair idea is humm... questionable but not without some merit to it. It should be a Caldari piece of tech though.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Georgia Xavier
Y.A.M.A.H
193
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Posted - 2015.04.04 09:09:00 -
[14] - Quote
TooMany Names AlreadyTaken wrote:As far as I know, the Amarr are mainly long-range fighters. (Lasers, Scramblers)
So what about an Amarrian Sniper rifle; The Pulse Rifle
Fires a high-power, light-speed laser pulse at Sniper Rifle range (450m), dealing +20/-20 shield/armor damage. The shot needs to be charged first, much like the ScR.
Clip size and damage per shot need to be discussed... let's not make it OP nor UP. I could use an amarr sniper rifle. Then I might actually consider sniping for once
Scr nerf approaches.We shall see who truly knows how to wield God's wrath and heathens who wish to mimic the Amarr......
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Georgia Xavier
Y.A.M.A.H
193
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Posted - 2015.04.04 09:10:00 -
[15] - Quote
I am satisfied with just the heavy laser
Scr nerf approaches.We shall see who truly knows how to wield God's wrath and heathens who wish to mimic the Amarr......
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