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Templar XIII
130
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Posted - 2015.04.02 14:29:00 -
[1] - Quote
Amarrian weapons still lack and are in need of diversification. Here are some suggestions:
GåÆ The Heavy Amarr Laser Lance This has been discussed in previous threads already
GåÆ Lightning Gloves (Wrath of the Heavens) Lightning bolts sprouting from your hands, engulfing your enemy up to 25m. This is a sidearm Darth Sidious /Chancellor Palatine style
GåÆ Lazer Whip (The Slaver's Scarf) This could be a sidearm weapon+biotics module hybrid, allowing for climbing / hurling atop higher tiers and objectives in addition to dealing damage up to 15m
GåÆ Fists of Righteousness These are light weapon gloves that do NOT enhance melee damage, they glow in a soft golden light and when active and once activated, they provide higher ( /Lvl ) resistances to armor (Amarr) and enhance movement (not sprinting) speed. This is perfect for an all-out biotics warrior.
GåÆ Heat Grenade "The Cat" this grenade glows bright and heats up the air around it (5-10m radius) over a prolonged time, dealing escalating damage over time, thereby chasing the rats out of their barn holes they dug themselves in.
GåÆ The golden Hulk This is special: Heavy weapon gloves. They deal massive AoE damage, accompanied by a golden flux grenade + MassDdiver like explosion as the heavy pounds the ground beneath his feet like a Hulk, fixating its user as a breach forge gun would.
GåÆ The Hands of the Healer This is the asked for shield repairer. Equipment gloves that emit a glowing shield dome that does provide protection to all within its confines: it replenishes shields at a rate of 60-80 HP/s, but only as long as its inherent 5000 shield eHP have not been used up by enemy AND friendly fire (yeah, both). The 5000 shield eHP do NOT add to its emitter's or healed clone's own shields. Alternatively the shield dome can be given a fixed duration and cooldown instead. |
Templar XIII
132
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Posted - 2015.04.02 19:39:00 -
[2] - Quote
emm kay wrote:amarr shield repper? Interesting, since it's AOE. Let's see if this idea can be tuned to perfection. Amarr lance as in: amarr heavy weapon in general - Hell YES. Lightning gloves: only if they had VERY low DPS, and seeking abilities. (20 or so DPS is a good number) Whip: maybe in bed, but the battlefield is no place for a whip. fists: so they'd go great on a min scout? As I know you do not have SP in any scout suit I will leave this open for discussion and most of all...tuning. But a nice idea to start from. heat grende: I love this idea. 100% support. hulk: AOE damage? Only if the user is immobile while using. But I see you already pointed that out.
FTFY. |
Templar XIII
132
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Posted - 2015.04.02 19:45:00 -
[3] - Quote
If you like, please add more interesting (even if non-Amarr) weapon concepts. These are the ones I could dig up quick based on Amarr. Gloves are nice, but could take other forms as well. Gloves simply felt most appropriate for the effects involved.
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Templar XIII
132
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Posted - 2015.04.02 22:06:00 -
[4] - Quote
Forever ETC wrote:Lightning35 Delta514 wrote:So, you like gloves? I'm sensing Infamous here, like the grenade though. Infamous? Is that the name of a different game that sports such weapons already? |
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