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jade gamester
Dead Man's Game RUST415
229
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Posted - 2015.04.02 09:37:00 -
[1] - Quote
I'm not very good when it comes hardcore statistics of an fps and that's just because I don't have the time but I am curious on some factors.
My prediction was that the Cal sent min sent and maybe the Gal was going to be really effected the min sent being most effected. the amar should be and in my view is the most dominant heavy, has all the the factors for itself. I also predicted min sentinel would hit near extinction in pc. the boundless hmg would be least affected and six kin would be most. Logis are more important which is good however not effective for heavys unless you're amar or Gal. So I was wondering if we could have stats to,
1. The kill board in pc has the hmg lowered? 2. Has the gap between sentinel kills increased between the amar and the rest. 3. The percentage drop of kills with the six kin burst Since the nerf
My belief is that the amar sentinel is op. Not the hmg. Only easy way to kill an amar sent is direct impact of a plasma or forge which doesn't always work lol or proto re's. Look at the Base armour and resistance. Also take into consideration logis and the size of the shield.
The six kin needs to be the amar remover, it's minmitar tech. It should rip an aMar to pieces but it doesn't atm not with the changes and yes maybe it a min sentinel could take an aMar down in a 1vs 1, but most amars have logis on them, in pc anyway.
I bring this up as now I see more and more heavies using lighT weapons, return the six kin dmg and sharpen dispersion on the freedom and then increase heat build up on boundless
exposedsquad
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Mad Syringe
ReDust Inc.
700
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Posted - 2015.04.02 10:59:00 -
[2] - Quote
Do you experience the same problems with the Amarr Sents, when you attac in a pack (same number of heavys as they have heavys and logis)? Or even flanking the Amarrians with a combination of sents and assaults (long range to weaken the heavy, kill the logis). Because if it's only you on your own, flanking, and getting wasted because they see you coming, than it's working as intended, NO? |
jade gamester
Dead Man's Game RUST415
229
|
Posted - 2015.04.02 11:32:00 -
[3] - Quote
Well flanking is give or take if they have logis you have to be quick about it, you kill the Logi back off and bait the amar, however first you have to break the amar shield which is Flux territory which makes no sense, then you have 1300 armour with resistance to remove. Now I use 3 dmg mods and it struggles badly to chew em now consider a shield stacked suit? No dmg just Base. You'll be lucky to remove it's shield and remember he can Flux and if he does? Bye. The amar you can fit easy use easy and make it op in numbers or logis a nerf is needed a lone amar sentinel is still hardcore with reps and ferro scale plus you can kin kat have the same speed of min run longer and more survivablitly. The resistance on top of what it has makes it ridiculous it feels to counter an amar you have to either fight it with an aMar or core grenade spam it . The suit is to easy to use mad
exposedsquad
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Mad Syringe
ReDust Inc.
700
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Posted - 2015.04.02 11:43:00 -
[4] - Quote
So the solution is a more effective logi for Min and Cal sents!?
Let's hope we will get that shield transporter tool, or even a combined shield armor repper... (everything is possible, since the injector can restore shield aswell...). |
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