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![Lightning35 Delta514 Lightning35 Delta514](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
226
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Posted - 2015.04.02 01:52:00 -
[1] - Quote
It's simple and you don't have to change damage or ROF or ammo.
Currently, as long as the box/reticule is over the vehicle for x time, the swarm will lock onto the vehicle and you can aim away and fire and forget. To fix that, simply make it so that even if the swarm was locked on the vehicle, if the reticule leaves the vehicle, it will unlock. The weapon will be the same, except you will need more skill and timing to wipe out vehicles. This is taking into account that lavs are glass and ds/ads fear of swarms. Atm, it would be ok to leave them as they are to try to kill all the pro tankers, but once maddies are on par with Gunnlogis, this effect should take action in swarms.
48th Special Operations Force.
Twitter- @48SOF
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![JARREL THOMAS JARREL THOMAS](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
JARREL THOMAS
Dead Man's Game RUST415
540
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Posted - 2015.04.02 02:13:00 -
[2] - Quote
I like this +1
Caldari Loyalist. LuL ( -í° -£-û -í°)
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![Zepod Zepod](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Zepod
Titans of Phoenix
144
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Posted - 2015.04.02 02:47:00 -
[3] - Quote
So basically encourage Swarm Launchers to camp the high-ground to prevent their LOS from being broken on any map besides Manus Peak?
Would you like to be slapped with a trout, or brick?
You may not like what I said, but it's true.
It might anger or offend you, but it's still true.
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![SalvadorSlX7 SalvadorSlX7](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
SalvadorSlX7
Storm Wind Strikeforce Caldari State
6
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Posted - 2015.04.02 03:23:00 -
[4] - Quote
Lightning35 Delta514 wrote:It's simple and you don't have to change damage or ROF or ammo.
Currently, as long as the box/reticule is over the vehicle for x time, the swarm will lock onto the vehicle and you can aim away and fire and forget. To fix that, simply make it so that even if the swarm was locked on the vehicle, if the reticule leaves the vehicle, it will unlock. The weapon will be the same, except you will need more skill and timing to wipe out vehicles. This is taking into account that lavs are glass and ds/ads fear of swarms. Atm, it would be ok to leave them as they are to try to kill all the pro tankers, but once maddies are on par with Gunnlogis, this effect should take action in swarms.
No, unless they increase swarm lock-on distance i don't agree with this or travel speed |
![Shinobi MumyoSakanagare ZaShigurui Shinobi MumyoSakanagare ZaShigurui](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1928
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Posted - 2015.04.02 04:29:00 -
[5] - Quote
I use vehicles as well as AV and I just can't believe that you people still have an issue with this , or is it just AV in general ?
I just don't understand it .
Your playing a game where you get shot at and your basically trying to kill a weapon for it's intended purpose .
You people that still complain about swarms just need to get gud .
This topic is a joke , April fools was yesterday .
Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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![WeapondigitX V7 WeapondigitX V7](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
WeapondigitX V7
The Exemplars
321
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Posted - 2015.04.02 08:44:00 -
[6] - Quote
This will make AV players be exposed to fire much longer when firing, Av players would have no chance then when using swarms. dispersion mods on tanks are very good if your aim is good.
If there are many swarmers, there are less anti infantry players using infantry suits, you help your team just by being a distraction.
spam is designed to be a part of the game, so it is best is you cope with it.
spam happens because of players having the same goals, its because you are a threat. making swarms broken just makes infantry spam different av weaponry. it does not change av infantries coordinated goals.
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![TooMany Names AlreadyTaken TooMany Names AlreadyTaken](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
TooMany Names AlreadyTaken
Going for the gold
1043
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Posted - 2015.04.02 09:04:00 -
[7] - Quote
Increase lock-on time...
Found my favorite DJ - ATB
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![Lightning35 Delta514 Lightning35 Delta514](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
228
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Posted - 2015.04.02 10:43:00 -
[8] - Quote
TooMany Names AlreadyTaken wrote:Increase lock-on time...
No.
48th Special Operations Force.
Twitter- @48SOF
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![Lightning35 Delta514 Lightning35 Delta514](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
229
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Posted - 2015.04.02 15:26:00 -
[9] - Quote
Bump
48th Special Operations Force.
Twitter- @48SOF
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![TheEnd762 TheEnd762](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TheEnd762
SVER True Blood
733
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Posted - 2015.04.02 18:07:00 -
[10] - Quote
No. Not until vehicles can no longer cut-and-run |
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![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2920
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Posted - 2015.04.02 18:33:00 -
[11] - Quote
I agree with the premise, but tank speed needs to be addressed before implementing this.
Therefore, never send to know for whom the bell tolls; it tolls for thee.
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![Pokey Dravon Pokey Dravon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Pokey Dravon
OSG Planetary Operations Covert Intervention
5663
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Posted - 2015.04.02 18:35:00 -
[12] - Quote
Overall I think we need to add a larger level of skill required to using Swarms. I think there are a number of ways to do this, but in general, Swarms are far too easy to use compared to other AV weapons.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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