Pagl1u M
Dead Man's Game
1957
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Posted - 2015.04.01 12:24:00 -
[1] - Quote
From the Urban dictionary:
Pay2win: Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
Obtaining money from someone without returning anything of real value. Requiring someone to pay a fee out of purely greedy or opportunistic motives.
What does Dust offer for Aurum?
- SP At a faster rate
- Weapons, suits, equipments, vehicles and modules.
- Jara
- BPOs
- Keys
- Respec
Lets talk about pay2win first. Everything in Dust (Weapons, suits, moduls, equipments...) can be bought with isks. The only things you can't buy with isks are officer gear.
Now...officer things are actually stronger that everything else and in you could buy them for Aurum the game would be pay2win...but you can't!
So you can't buy a straight advantage with moneys.
TLDR the game is not pay2win.
Now lets talk about CCP's so called money grabbing.
Lets start stating some facts that are clearly not known by some players: CCP is a company. A Company needs and has to earn money. CCP made Dust to try to earn money. Il you make a free2play It is not because you feel generous, It is another way of earning moneys. If your free2play is profitable and is also not a pay2win you have done a good Job.
Dust is profitable and is not a pay2win so good job CCP.
Also if you love this game you'd want It to be profitable for CCP, and you should stop blaming everytime CCP introduce something new for Aurum.
Thank you.
One of the few assaults you'll find in a PC match!
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Pagl1u M
Dead Man's Game
1957
|
Posted - 2015.04.01 13:12:00 -
[2] - Quote
Joseph Ridgeson wrote:The game is Pay to Win in certain circumstances.
You have three people: Abel, Bob, and Charlie. Abel has been playing for 8 weeks, having spent no money. He decides to tell his friends Bob and Charlie to play. Bob decides to play and spend no money while Charlie spends 30 dollars on Aurum. Charlie gets 3 30 day Active and Passive Boosters. At the start, the SP looks like this:
Abel: 500,000 base + 1,334,000 Passive + 6,000,000 Active = 7,834,000 SP Bob: 500,000 base Charlie: 500,000 base
4 weeks later: Abel: 7,834,000 + 672,000 Passive + 3,000,000 Active = 11,506,000 SP Bob: 500,000 + + 672,000 Passive + 3,000,000 Active = 4,172,000 SP Charlie: 500,000 + 672,000 (x2.5) + 3,000,000 (x2.5) = 9,680,000
Abel and Charlie are both using Prototype suits while Bob is using Advanced.
Simply stating "because you can't buy Officer gear, the game isn't Pay to Win" is missing the bigger points. SP is king. The difference between the 30 dollar spender and the free guy is huge in the early game. Yes, it does taper off greatly. Give the free guy 52 weeks of SP (47,7360,000 SP) and he won't care about such a minor difference. At the start, the person that spends money on Boosters is way, way ahead. Hell, I remember reading posts about how "Planetary Conquest is Pay to Win" because people didn't have enough SP to be fully Prototype with everything they needed so Aurum gear and SP boosters gave a superior team.
It is edge cases, yes, but I don't think you can so easily put DUST in with 'ethical' Free to Play games. Wrong. A game is pay2win when you can buy, with moneys, something, an advantage, that you cant have if you dont spend moneys. A and B Will have the same things that C has. It ll just take them more time. If moneys save time It isnt pay2win. It is pay2win when you cant obtain the same things without spending moneys.
One of the few assaults you'll find in a PC match!
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Pagl1u M
Dead Man's Game
1960
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Posted - 2015.04.01 16:04:00 -
[4] - Quote
reydient wrote:First: I am a PA: most people do not no what that is but its a physician assistant , and the pay salary affords me disposable income , actually a lot of disposable income that I can chose to allocate where I would like. I also have a wife and kids and what I do not have is time no matter how much I love dust , I could never play enough. Casual play once or twice a week for 2 or 3 hrs would mean that I will always be behind the curve. Buying boosters is what keeps some people in the game, especially the working population, such as myself. Buying boosters are situational in regards to P2W but , it is erroneous for me to say buying boosters does not afford people a win, but honestly its rarely the case. To be honest I have 45 million lifetime and my KDR is barely .84 , I have paid extensively and still I do not win. I do pay to " HAVE A CHANCE " that's what's really afforded to me.
Lets pretend that this game was/is pay to win. Dust is a game about war. Wars are not waged only between soldiers but there is politics and financial status. Yes he who has the biggest army and better equipment has a better chance of winning and a big army and better equipment requires money , isk , aurum , USD and Euros. In real life you do not see many examples of sticks and stones beating the AR and Glock, BUT IT DOES HAPPEN. In experienced hands a stick and a stone could beat a AR. How much does the AR cost in comparison to the rock? If you had to engage somebody and had to chose between a rock and and a AR what would you chose? Would cost be an issue? Would you pay more to have the AR? How about attachment's? Politically , I have seen PC matches won by a "lesser team " because they were sabotaged i.e AWOKERS!! Or Ive seen great teams get destroyed because a mutual arrangement resulted in them losing half their teams in battle. CCP is allowing me and my vast number of resources to 1.) stay caught up and 2.) Provide me a increased probability at winning and engagement. If you play this game as the MMO you'd know that some matches can be won before it even starts .
No aspect of this game should be untouchable from my the vast depths of my wallet , just saying. The word is that dust is profitable and I definitely paid somebodies salary and everyone that's playing free and unwilling to drop a dime , your welcome , because this game continues to be free to pay Example1: Player A and Player B start playing a new game. 2 hours of gaming later A has a gun that deals 10 dmg. B has spent moneys and so he has a gun that deal 7 dmg. 3 hours later A obtains the gun that deals 10 dmg. They both have the same gun Now.
This is not pay2win.
Example2: Player A has a gun that deals 7 dmg. Player B spends moneys and have a gun that deals 10 dmg. No Matter how muCh A Will play, he'll neve have the gun that deal 10 dmg un Less he spends real moneys.
This is pay2win.
Is Dust Example 1 or 2?
One of the few assaults you'll find in a PC match!
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