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DRT 99
RAT PATROL INC.
344
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Posted - 2015.04.01 06:03:00 -
[1] - Quote
So REs have been a problem for some time and they still are. Its gotten to the point where they suck all the fun out of the game, and franly im dumbfounded that they havent been fixed yet. Theres alot of solutions to this, the simplest being to remove them and leave only the packed variants, but thats not going to happen, plus the packed variants are broken.
So then, how to make them not mind numbingly broken but still useful?
-No more frizbeeing. Im OK with them being hurled across a room, im not OK with them being detonated before they hit the ground. Give them a 5 second activation timer and, during that 5 seconds, they show up on all dropsuit passive scans.
-No more Spawncamping. Seriously. Theres no reason for it other than letting some loser stroke it over a few ill earned kills. If youre in range to toss an RE at the spawn point, youre in range to destroy it and not be a douchebag. This is low, even for the dirtbags, douchebags and nolifes that populate this game. No offense. Only solution i can think of is an outright damage resistance for players that have recently spawned. Im thinking the most fair way would be starting at 100% and dropping by 10% every second. |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
224
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Posted - 2015.04.01 10:50:00 -
[2] - Quote
To fix spawn caming, you could
1. Make cloaks/spawn color clearer. Right now, blue is so visible. 2. Add a scanner to uplinks.
48th Special Operations Force.
Twitter- @48SOF
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1205
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Posted - 2015.04.01 11:01:00 -
[3] - Quote
You could try: not running a Heavy suit Not running Proto in pubs.
I mean seriously, the fault is yours. :/
You don't want the losses? Use something that is more suited for losses. Just because you lack the ability to react to your environment, doesn't give you an excuse to rant about RE's...
I find that most of the people who die from RE's do so continually, while people who don't usually spot the explosives before moving in. You'd think that after killing someone 5 times in a game with explosives at the same point, from the same angle, that they'd begin to learn to look around when traversing a particular area, but they don't. They mostly just blindly run around shooting, and complain when they get blapped by an explosive.
It's the tradeoff for tunnel vision.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE Immortals of War
1334
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Posted - 2015.04.01 13:44:00 -
[4] - Quote
do you have a better solution to brick tanked logi chains?
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 million sp in drop suit upgrades
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emm kay
Direct Action Resources
293
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Posted - 2015.04.01 14:53:00 -
[5] - Quote
the only reason people complain of REs is when they loose something shiny. this is new eden. Don't run what you cannot afford to loose. get over it.
There is a reason you never see me in battle.
it's because I see you first.
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DRT 99
RAT PATROL INC.
344
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Posted - 2015.04.01 15:29:00 -
[6] - Quote
Dovallis Martan JenusKoll wrote:snip
Alternately, you could try: Not assuming im running a heavy suit Not assuming im running proto Not assume i have tunnel vision
How is the fault MINE when i spawn on an RE that doesnt appear on passives and get killed before the screen fades from black?
Your second point basically ammounts to 'bend over and use lube'
I have no issue spotting and avoiding REs, even in some cases when its frizbeed at me. I do have issues spotting them when im spawning and they are armed but havent rendered yet. Even if they had rendered, massive blast radius + human reaction time + spawn disorientation = ........?
Ku Shala wrote:do you have a better solution to brick tanked logi chains? Match their squad's numbers and communication. 2-4 HMG < 6 Rifles
emm kay wrote:the only reason people complain of REs is when they loose something shiny. this is new eden. Don't run what you cannot afford to loose. get over it. again with assuming im using proto. maybe dont make assumptions next time?
let me provide some context for the OP. Dom on gallente lag facility, as always, both teams spam heavies and logis. as always,the enemy team is full of squads that are in turn full of proto, so naturally they held the point the entire game. aside from the heavies and logis there were 3 RE scouts running around. While my whole team was camped on that one shelf above the point with heavies, i was back alittle forcing those scouts away. They managed to RE me twice in total, both times in a BPO suit, both times on an uplink.
IDGAF about the money, i mostly use standard anyways. My point is that unavoidable spawnkills plus bullsh!t 15 second spawns arent enjoyable and make me and others not want to play the game. |
emm kay
Direct Action Resources
294
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Posted - 2015.04.01 15:31:00 -
[7] - Quote
don't spawn where redberrys are visible on radar. Fixed.
There is a reason you never see me in battle.
it's because I see you first.
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DRT 99
RAT PATROL INC.
344
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Posted - 2015.04.01 15:32:00 -
[8] - Quote
emm kay wrote:don't spawn where redberrys are visible on radar. Fixed. because RE scouts are always visible on uplink scans |
Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE Immortals of War
1335
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Posted - 2015.04.01 16:15:00 -
[9] - Quote
DRT 99 wrote:Match their squad's numbers and communication. 2-4 HMG < 6 Rifles ok so I have to be in a squad to play ? what if 6-10 layers are sitting on the objective in domination on a hive nova and logis repping brick tanked ammar sentinels? shoot me before I detonate and clear the RE risk and reward, not anymore unbalanced then being 1 shotted by tanks in my heavy suit or blaster tanked before I can get one shot off on my forge because @ 200m away he can shoot my feet under an installation without getting the installation to shoot at him.
working as intended get over it
dont stand in a big group circle jerking wp under sustained fire in a corner and expect not to be exploded
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 million sp in drop suit upgrades
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DRT 99
RAT PATROL INC.
344
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Posted - 2015.04.01 16:34:00 -
[10] - Quote
Ku Shala wrote: ok so I have to be in a squad to play ? what if 6-10 layers are sitting on the objective in domination on a hive nova and logis repping brick tanked ammar sentinels? shoot me before I detonate and clear the RE risk and reward, not anymore unbalanced then being 1 shotted by tanks in my heavy suit or blaster tanked before I can get one shot off on my forge because @ 200m away he can shoot my feet under an installation without getting the installation to shoot at him.
working as intended get over it
dont stand in a big group circle jerking wp under sustained fire in a corner and expect not to be exploded
i play solo pretty muich exclusively, but im not going to complain if someone is using teamwork against me.
if only there were other breaching weapons... like a mass driver... or grenades... or an OB
getting sniper by a rail tank under an installation sucks, yeah, but thats not at all relevant to REs.
my problem was mainly with RE spawncamping, but i think that if there are 10 people defending an objective, it should take a 10 people to clear them out, not one person running in and tossing pocket OBs all over the place. |
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE Immortals of War
1335
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Posted - 2015.04.01 16:35:00 -
[11] - Quote
so you feel the same about core locus and MD spam then?
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 million sp in drop suit upgrades
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DRT 99
RAT PATROL INC.
346
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Posted - 2015.04.01 16:40:00 -
[12] - Quote
Cores could be toned down a bit but other grenades are fine. MD is in a good place, would be great for breaching if RE jihads didnt completely obsolete it. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1206
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Posted - 2015.04.01 23:14:00 -
[13] - Quote
DRT 99 wrote:Dovallis Martan JenusKoll wrote:snip Alternately, you could try: Not assuming im running a heavy suit Not assuming im running proto Not assume i have tunnel vision How is the fault MINE when i spawn on an RE that doesnt appear on passives and get killed before the screen fades from black? Your second point basically ammounts to 'bend over and use lube' I have no issue spotting and avoiding REs, even in some cases when its frizbeed at me. I do have issues spotting them when im spawning and they are armed but havent rendered yet. Even if they had rendered, massive blast radius + human reaction time + spawn disorientation = ........? Ku Shala wrote:do you have a better solution to brick tanked logi chains? Match their squad's numbers and communication. 2-4 HMG < 6 Rifles emm kay wrote:the only reason people complain of REs is when they loose something shiny. this is new eden. Don't run what you cannot afford to loose. get over it. again with assuming im using proto. maybe dont make assumptions next time? let me provide some context for the OP. Dom on gallente lag facility, as always, both teams spam heavies and logis. as always,the enemy team is full of squads that are in turn full of proto, so naturally they held the point the entire game. aside from the heavies and logis there were 3 RE scouts running around. While my whole team was camped on that one shelf above the point with heavies, i was back alittle forcing those scouts away. They managed to RE me twice in total, both times in a BPO suit, both times on an uplink. IDGAF about the money, i mostly use standard anyways. My point is that unavoidable spawnkills plus bullsh!t 15 second spawns arent enjoyable and make me and others not want to play the game.
It's not assumed. You'd have no problems at all if you were using Standard equipment. The hit would be unnoticeable.
No one who runs Standard suits complains about remote traps on a spawn point, because one use and it's gone. 4k isk The only people who complain are those who constantly drop PRO suits.
I remember when spawns were 20 seconds.
Also, that map does not have any lag, that's your personal connection and/or system. When it's caused by your system it's called "hangup".
If you are spawning in a cluster, and you KNOW someone is remote bombing the spawns.... that's kind of your fault. :/ Also, if the group is far too focused on a single point, you can stop and reason why they are on that point, is because they are getting killed off if they leave it. The hints are already on the map. Also, you can ZOOM in on the map to inspect the area. You can see the combat around a point before you ever enter it.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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KEROSIINI-TERO
The Rainbow Effect
1902
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Posted - 2015.04.02 03:41:00 -
[14] - Quote
emm kay wrote:the only reason people complain of REs is when they loose something shiny. this is new eden. Don't run what you cannot afford to loose. get over it.
Not true. Most people hate dying. Especially in cases of OHK or not knowing what killed you.
Looking at both sides of the coin.
Even Aurum one.
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KEROSIINI-TERO
The Rainbow Effect
1902
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Posted - 2015.04.02 04:00:00 -
[15] - Quote
Dovallis Martan JenusKoll wrote:
You don't want the losses? Use something that is more suited for losses. Just because you lack the ability to react to your environment, doesn't give you an excuse to rant about RE's...
Please don't put all the blame on the receiving end of RE grenading.
Considering all the factors, on many cases there is no way for slower suits surviving even while reacting immediately 0,5s after first on screen sign and you know it.
Looking at both sides of the coin.
Even Aurum one.
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Happy Violentime
OMFGZOMBIESRUN
979
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Posted - 2015.04.02 12:23:00 -
[16] - Quote
There's still nothing wrong with re's other than you - 'the bad player'
See someone 'frisbeeing' an re at you - run shooting at the tosser (not away)
Don't see someone 'frisbeeing' an re at you.. Well guess you deserved to die, if it wasn't to the re it would be to something else. |
Fox Gaden
Immortal Guides Learning Alliance
6152
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Posted - 2015.04.02 14:29:00 -
[17] - Quote
I think the activation delay may be shorter than it is supposed to be. I have seen RE's deployed and immediately started running the other way and still not managed to get out of the blast radius before the went off. It is hard to say though, as they may have been set off early by damage rather than triggered.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Marcus Stormfire
G.R.A.V.E The Ditanian Alliance
50
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Posted - 2015.04.02 15:57:00 -
[18] - Quote
Ku Shala wrote:do you have a better solution to brick tanked logi chains?
I do actually, and I love using it when I see those Brick Tanked Logi Chains. I call it "The Logi Breaker"
It is basically a Sentinel suit of your choice with an Ishukone Assault Forge gun. Get up on them at mid range and let the fun begin. You are vulnerable with only a sidearm for Anti-Infantry but it is a lot of fun adjusting your survival tactics on the fly.
-Marcus
-I don't always kill Mercs with a sidearm, But when I do I use militia.
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE Immortals of War
1342
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Posted - 2015.04.02 16:26:00 -
[19] - Quote
@ marcus my dau knows this tactic well but some maps its just easier to re the whole group by trapping them in a corner, its risky and can get you killed but is effective when you need to move in and change the dominator at an objective.
understand using the equipment, RE's have a delay they dont explode if you try to trigger them before the delay is over, beeping once when the delay is over and can be triggered, they also make a sound when throw( like all deployable equipment) the only change RE's should have is the delay not starting until they hit the ground and the blast radius needs to be a sphere right now targets under RE's dont always explode.
RE are no more unfair than any other OHK or core explosive weapon
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 million sp in drop suit upgrades
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1212
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Posted - 2015.04.03 00:08:00 -
[20] - Quote
KEROSIINI-TERO wrote:Dovallis Martan JenusKoll wrote:
You don't want the losses? Use something that is more suited for losses. Just because you lack the ability to react to your environment, doesn't give you an excuse to rant about RE's...
Please don't put all the blame on the receiving end of RE grenading. Considering all the factors, on many cases there is no way for slower suits surviving even while reacting immediately 0,5s after first on screen sign and you know it.
My heavy seems to survive just fine, and it's a Militia fit. :/ Skinweave. I can run from the area without any speed enhancements to avoid death. Not sure what you're coming from, but that was the standard I based it on. If you can pay attention, you can generally get out. If you loose attention, you die.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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