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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
134
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Posted - 2015.03.30 15:57:00 -
[1] - Quote
can you give us the able to turn off mood effects? you do have color blind people playing dust. the fact is some/most are color blind in green & red. this appears greyish white (same color as the fog effect) and the red markers over players heads disappear in the effects to the point they don't know friendly from enemy at 50 meters. this hurts their able to play fraction warfare & PC. all I am asking is a way to turn it off. I mean you want it to be a fair game so people with disabilities can play right?
before some players say well that is war for you and just they will have to find a way to play. WE ARE CLONES! the color blindness would not be in there since we are clones & we are made that problem would be cured/fixed!
besides I am asking for the ability to turn off the mood effects in the options. your choose to have it on or not! |
Derpty Derp
Dead Man's Game
959
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Posted - 2015.03.30 16:00:00 -
[2] - Quote
Some of the effects make visibility difficult... Everyone would just turn it off.
Perhaps changing the effects would be better, else they should just remove it to save the wasted feature. |
Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE Immortals of War
1329
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Posted - 2015.03.30 16:03:00 -
[3] - Quote
they also affect performance and cause lag on some maps. they should turn off when effect detail is on low
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 million sp in drop suit upgrades
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
135
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Posted - 2015.03.30 16:14:00 -
[4] - Quote
Derpty Derp wrote:Some of the effects make visibility difficult... Everyone would just turn it off.
Perhaps changing the effects would be better, else they should just remove it to save the wasted feature.
any ideas of how to change them? |
jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
135
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Posted - 2015.03.30 16:17:00 -
[5] - Quote
Ku Shala wrote:they also affect performance and cause lag on some maps. they should turn off when effect detail is on low
this is not true. it is like a cap/filter on a camera. it is put over your eyes seeing the map not the map itself. that is why you see it sometimes in the warbarge and when you are picking a place to spawn in. |
Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE Immortals of War
1332
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Posted - 2015.03.30 16:20:00 -
[6] - Quote
^^ asking not stating
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 million sp in drop suit upgrades
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Derpty Derp
Dead Man's Game
959
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Posted - 2015.03.30 17:08:00 -
[7] - Quote
jace silencerww wrote:Derpty Derp wrote:Some of the effects make visibility difficult... Everyone would just turn it off.
Perhaps changing the effects would be better, else they should just remove it to save the wasted feature. any ideas of how to change them?
Up the opacity so it's more of an 'effect' rather than a massive blinding fog. Though not being colourblind, I can't say for sure that the image 'values' would help improve visibility. But if it wasn't such a mess, then having an on/off switch wouldn't affect gameplay, no advantage to people switching it off.
Edit - Or perhaps an option to change the colour of the friendly and enemy 'dot' colours would be possible. |
7 Djin
The Hundred Acre Hood Rise Of Legion.
61
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Posted - 2015.03.30 20:05:00 -
[8] - Quote
I wouldn't mind the moods if the system we play this game on could handle it. So far the performance issues would make me keep them off indefinitely. In fact I want them removed. |
jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
138
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Posted - 2015.03.31 06:14:00 -
[9] - Quote
Derpty Derp wrote:jace silencerww wrote:Derpty Derp wrote:Some of the effects make visibility difficult... Everyone would just turn it off.
Perhaps changing the effects would be better, else they should just remove it to save the wasted feature. any ideas of how to change them? Up the opacity so it's more of an 'effect' rather than a massive blinding fog. Though not being colourblind, I can't say for sure that the image 'values' would help improve visibility. But if it wasn't such a mess, then having an on/off switch wouldn't affect gameplay, no advantage to people switching it off. Edit - Or perhaps an option to change the colour of the friendly and enemy 'dot' colours would be possible.
you know what is really a pain. - the aim marker being white while not on friendly/enemy and lights up "red" when on an enemy. if we could change the reds light up colors that could works. it is on the hub so that is possible to let us each pick out colors for friendly and/or enemies. just think over 300 million people world wide have some color blindness. |
Operative 1174 Uuali
Y.A.M.A.H
561
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Posted - 2015.03.31 06:16:00 -
[10] - Quote
jace silencerww wrote:can you give us the able to turn off mood effects? you do have color blind people playing dust. the fact is some/most are color blind in green & red. this appears greyish white (same color as the fog effect) and the red markers over players heads disappear in the effects to the point they don't know friendly from enemy at 50 meters. this hurts their able to play fraction warfare & PC. all I am asking is a way to turn it off. I mean you want it to be a fair game so people with disabilities can play right?
before some players say well that is war for you and just they will have to find a way to play. WE ARE CLONES! the color blindness would not be in there since we are clones & we are made that problem would be cured/fixed!
besides I am asking for the ability to turn off the mood effects in the options. your choose to have it on or not!
Amen brutha!
https://m.youtube.com/watch?v=SQG_hxCNADg
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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SgtMajSquish MLBJ
Consolidated Dust
409
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Posted - 2015.03.31 06:27:00 -
[11] - Quote
how about removing the moods that cause performance issues altogether. Instead of MOODS, give us MAPS
CPMs should stop acting like they have power and remember their true position. Scapegoats for CCP
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
672
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Posted - 2015.03.31 07:23:00 -
[12] - Quote
The color blind things is an invalid argument. The red flecks also screw with people that can see color, many a merc as had to double take thinking there was a redberry lurking where there was only red... wtf ever it is.
The low visibility is another aspect of war and a variable that should be in there. Kinda like fog or rain, it happens regardless if it's convenient to you or not.
The new C.EO. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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Powerh8er
Negative-Feedback. Negative-Feedback
714
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Posted - 2015.03.31 10:37:00 -
[13] - Quote
Im nearsighted, so I say: make everything bigger!
Have you got anymore exploding carrots?
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Vyzion Eyri
warravens
2700
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Posted - 2015.03.31 13:08:00 -
[14] - Quote
Could add green/red blindness option to settings that make enemy chevrons orange or some kinda colour you can distinguish from the rest.
I don't want the moods to go, it does add a bit of immersion, unless their departure means in exchange the HUD is upgraded or music is re-introduced. :D
> Quis custodiet ipsos custodes?
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LUGMOS
Corrosive Synergy Rise Of Legion.
3166
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Posted - 2015.03.31 13:11:00 -
[15] - Quote
To every scrub out there, THEY DONT FCKIN CAUSE PERFORMAMCE ISSUES!
Plasma Cannon :3
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Luk Manag
of Terror TRE GAFFEL
724
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Posted - 2015.03.31 14:21:00 -
[16] - Quote
Just use a color that people who are color blind can't complain about, like black or white. Call it "Ash" instead of "Embers" and definitely make it thicker! The cloak is almost useless, and if there was heavy snowfall, fog, or ash, it might actually make the cloak situationally valuable, and scanning by extension would be more important. Heavy fog could be a fun random challenge for everyone, even colorblinded mercs.
There will be bullets. ACR+SMG [CEO of Terror]
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Luk Manag
of Terror TRE GAFFEL
724
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Posted - 2015.03.31 14:23:00 -
[17] - Quote
Mortishai Belmont wrote:The color blind things is an invalid argument. The red flecks also screw with people that can see color, many a merc as had to double take thinking there was a redberry lurking where there was only red... wtf ever it is.
The low visibility is another aspect of war and a variable that should be in there. Kinda like fog or rain, it happens regardless if it's convenient to you or not.
I can't count how many times I have spun around to aim at red floating embers. Did I see a red?
There will be bullets. ACR+SMG [CEO of Terror]
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SgtMajSquish MLBJ
Consolidated Dust
410
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Posted - 2015.03.31 18:38:00 -
[18] - Quote
LUGMOS wrote:To every scrub out there, THEY DONT FCKIN CAUSE PERFORMAMCE ISSUES! then you obviously cannot tell the difference between 30FPS and 5FPS
CPMs should stop acting like they have power and remember their true position. Scapegoats for CCP
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
674
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Posted - 2015.03.31 19:44:00 -
[19] - Quote
Luk Manag wrote:Mortishai Belmont wrote:The color blind things is an invalid argument. The red flecks also screw with people that can see color, many a merc as had to double take thinking there was a redberry lurking where there was only red... wtf ever it is.
The low visibility is another aspect of war and a variable that should be in there. Kinda like fog or rain, it happens regardless if it's convenient to you or not. I can't count how many times I have spun around to aim at red floating embers. Did I see a red?
Keeps you on your toes yo ~(._.~)
The new C.EO. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
140
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Posted - 2015.03.31 22:52:00 -
[20] - Quote
Vyzion Eyri wrote:Could add green/red blindness option to settings that make enemy chevrons orange or some kinda colour you can distinguish from the rest.
I don't want the moods to go, it does add a bit of immersion, unless their departure means in exchange the HUD is upgraded or music is re-introduced. :D
yes green/red seem to be the most common but this is not the best solution.
Mortishai Belmont wrote:The color blind things is an invalid argument. The red flecks also screw with people that can see color, many a merc as had to double take thinking there was a redberry lurking where there was only red... wtf ever it is.
The low visibility is another aspect of war and a variable that should be in there. Kinda like fog or rain, it happens regardless if it's convenient to you or not.
as i said before "before some players say well that is war for you and just they will have to find a way to play. WE ARE CLONES! the color blindness would not be in there since we are clones & we are made that problem would be cured/fixed!" however I understand your side Mortishai that is why I like this the best - give us the option to change the colors of friendly, enemy, & squad mates chevrons. this way your "low visibility is another aspect of war" is still there but now color blind people can change it to colors they can tell apart tell friendly from enemy "the same as you at the same distance with the same visibility". I mean do you want to be shot and killed in the back at 40 meters by a friendly in fw or pc since the mood effect is the same color as your chevron? |
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Xocoyol Zaraoul
Superior Genetics
3717
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Posted - 2015.03.31 22:53:00 -
[21] - Quote
Derpty Derp wrote:Some of the effects make visibility difficult...
I thought that was the point,. though
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
140
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Posted - 2015.03.31 23:06:00 -
[22] - Quote
Xocoyol Zaraoul wrote:Derpty Derp wrote:Some of the effects make visibility difficult... I thought that was the point,. though yes it is but not to the point where color blind people can not tell you from a friendly, squad mates or enemy at 40-50 meters "since the mood effect is the same color grey as your chevron when not color blind people can see the chevron colors at 80-100 meters and know who is who. |
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9376
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Posted - 2015.03.31 23:10:00 -
[23] - Quote
IMO, would generally be better as a whole if we had different symbols for Enemies and Friendlies - not just on a color blind basis either.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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RemingtonBeaver
Molon Labe. General Tso's Alliance
2138
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Posted - 2015.03.31 23:17:00 -
[24] - Quote
If it's foggy outside do you people just pull your cars over and cry it out or what?
I want smoke, fog, and low visibility, because it's a variable that makes the battles run slightly different.
Unleash the BIMBOBOT!
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IVIaster LUKE
784
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Posted - 2015.04.01 00:10:00 -
[25] - Quote
Hit the lights and que Barry White.
Ronin for hire.
100 ryo upfront and 2 bu a day expenses.
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Iron Wolf Saber
Den of Swords
19050
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Posted - 2015.04.01 00:39:00 -
[26] - Quote
Ku Shala wrote:they also affect performance and cause lag on some maps. they should turn off when effect detail is on low
**edit** I am requesting that moods turn off when effect detail is set to low thank-you
False; impact is minimal.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
141
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Posted - 2015.04.01 02:55:00 -
[27] - Quote
Aeon Amadi wrote:IMO, would generally be better as a whole if we had different symbols for Enemies and Friendlies - not just on a color blind basis either. that would help a lot then add in the option to change the color of friendly, enemy, squad mates, and your hub aka aim marker and what color it lights up when aimed at enemies. |
Derpty Derp
Dead Man's Game
970
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Posted - 2015.04.01 18:10:00 -
[28] - Quote
RemingtonBeaver wrote:If it's foggy outside do you people just pull your cars over and cry it out or what?
I want smoke, fog, and low visibility, because it's a variable that makes the battles run slightly different. Yes, because I am looking for red dots appearing above peoples heads when I'm driving...
Just to clarify, someone mentioned a colourblind issue, which seems perfectly valid in my oppinion.
My only issue personally is with some people being able to turn it off, while others leave it on... Because then your battle's gonna be a bit one sided. Hence looking for other solutions to the issue at hand... Rather than just being a condescending nob? |
RemingtonBeaver
Molon Labe. General Tso's Alliance
2144
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Posted - 2015.04.02 09:29:00 -
[29] - Quote
Derpty Derp wrote:RemingtonBeaver wrote:If it's foggy outside do you people just pull your cars over and cry it out or what?
I want smoke, fog, and low visibility, because it's a variable that makes the battles run slightly different. Yes, because I am looking for red dots appearing above peoples heads when I'm driving... Just to clarify, someone mentioned a colourblind issue, which seems perfectly valid in my oppinion. My only issue personally is with some people being able to turn it off, while others leave it on... Because then your battle's gonna be a bit one sided. Hence looking for other solutions to the issue at hand... Rather than just being a condescending nob?
I thought that came off as aggressive towards people that can't drive in the fog. If I cared about tackling an issue like colorblindness I'd have just linked this.
Funny you choose to respond by being a condescending nob. Looking for solutions to a non-problem? Are there people aside from Devs that can turn the environments on and off?
The environments are fine. It can't be helped that some people are colorblind. Just Google video games and the colorblind and you'll hear the struggle of people with a visual hobby and a visual handicap. They sound like Michael J. Fox on a golf course complaining that there aren't rumble packs for everyone else's golf clubs.
Unleash the BIMBOBOT!
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
141
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Posted - 2015.04.02 18:22:00 -
[30] - Quote
RemingtonBeaver wrote:Derpty Derp wrote:RemingtonBeaver wrote:If it's foggy outside do you people just pull your cars over and cry it out or what?
I want smoke, fog, and low visibility, because it's a variable that makes the battles run slightly different. Yes, because I am looking for red dots appearing above peoples heads when I'm driving... Just to clarify, someone mentioned a colourblind issue, which seems perfectly valid in my oppinion. My only issue personally is with some people being able to turn it off, while others leave it on... Because then your battle's gonna be a bit one sided. Hence looking for other solutions to the issue at hand... Rather than just being a condescending nob? I thought that came off as aggressive towards people that can't drive in the fog. If I cared about tackling an issue like colorblindness I'd have just linked this. Funny you choose to respond by being a condescending nob. Looking for solutions to a non-problem? Are there people aside from Devs that can turn the environments on and off? The environments are fine. It can't be helped that some people are colorblind. Just Google video games and the colorblind and you'll hear the struggle of people with a visual hobby and a visual handicap. They sound like Michael J. Fox on a golf course complaining that there aren't rumble packs for everyone else's golf clubs. ok you need to read post from earler as i said "EDIT - BEST ANSWER SO FAR - give us the option to change the colors of friendly, enemy, & squad mates chevrons" they can leave it on just give us this! |
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Flint Beastgood III
GunFall Mobilization
1566
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Posted - 2015.04.02 19:32:00 -
[31] - Quote
Ku Shala wrote:they also affect performance and cause lag on some maps. they should turn off when effect detail is on low
**edit** I am requesting that moods turn off when effect detail is set to low thank-you
^ (unless they include weather effects)
Rare Item Trades
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE Immortals of War
1346
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Posted - 2015.04.02 20:51:00 -
[32] - Quote
is wind a mood or weather effect ? toxin ember and wind have all caused lower framerates on my end? hard to prove unless you can turn them off.
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 million sp in drop suit upgrades
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
147
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Posted - 2015.04.04 06:53:00 -
[33] - Quote
so I knew CCP would not reply to this topic. will I be proven wrong & one of them answers? |
Mikhail Windgates
7th air cav
12
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Posted - 2015.04.04 10:02:00 -
[34] - Quote
Dreaded fog atmosphere equals opportunity for knifing foes |
jane stalin
Ametat Security Amarr Empire
255
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Posted - 2015.04.04 11:19:00 -
[35] - Quote
+1 for being able to turn moods off +1 for not have red flashes on the screen +1 and -1 for fog, I think you have to be careful with it , perhaps design a map where there was fog covered path to the objective and another path that is not fog covered, My feeling is that the rifles that are better at range should always be viable, I would have fun murdering mercs with rail rifles in a pea soup fog with my shot gun but that is because I am bit depraved.
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
147
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Posted - 2015.04.09 23:49:00 -
[36] - Quote
lol I think CCP is not going to answer this topic. ok here is the best answer give us the option to change the colors of friendly, enemy, squad mates chevrons & the hub ( the hit markers light up what ever color the enemy is that we choose). |
jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
147
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Posted - 2015.04.13 07:44:00 -
[37] - Quote
so I guess CCP refuses to answer my topic. |
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