Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Hell Destroyer
Eternal Beings
14
|
Posted - 2015.03.29 15:24:00 -
[1] - Quote
to all those players whining about how their swarms dont kill tanks. not only do they seem to find away around every obstical in the game but they are now invisible to tankers again..... along with forge guns... now if that isnt op than i dont know what is.
who ever is in charge of av and verticals at ccp needs to play the game a bit more to see where the flaws are and fix them. i do agree that tanks shouldnt be invisible and rep at 600 hp/s but i dont think the av should be invisible and move around mostly everything
not to mention the tanks at proto lv cost over 1 mil a piece make them not cost efficient if you lose one every 3 matches. while your av cost 100k and that is very generous because most of the time you are running proto av wepon and av nades on a adv suit or worse.
If ccp were to do anything in this next update is limmit how many reps you can put on something and how many dammage mods you can put on suits.and make av visible again to tanks and other verticals. |
One Eyed King
Nos Nothi
8896
|
Posted - 2015.03.29 15:26:00 -
[2] - Quote
I took out my proto swarms against a tank the other day.
One set didn't even do 10% damage against him.
Tell me again how that is OP?
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1912
|
Posted - 2015.03.29 15:29:00 -
[3] - Quote
To be fair it's pilots ( those who call themselves such ) most of the time ( read the posts ) who whine . It's a shame because ground vehicles have it so much more harder then air vehicles but I rarely see drivers complaining about swarms .
Most just have a problem with area denial but would love to hover over all killing at their whim .
Doubts are like flies and should be treated as such and crushed .
|
Hell Destroyer
Eternal Beings
14
|
Posted - 2015.03.29 15:31:00 -
[4] - Quote
One Eyed King wrote:I took out my proto swarms against a tank the other day.
One set didn't even do 10% damage against him.
Tell me again how that is OP? lets start out and say when should 1 person be able to scare a tank off? that would be really op. but my bullets dont track you around 3 corners and from a range of lock of 150 meters.... and be invisible on top of it. we have to look in all directions for them and we will still flew because we dont want to lose 1 mill. you losing 100k is nothing you can stack 10 of you up for that price |
Hell Destroyer
Eternal Beings
14
|
Posted - 2015.03.29 15:35:00 -
[5] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:To be fair it's pilots ( those who call themselves such ) most of the time ( read the posts ) who whine . It's a shame because ground vehicles have it so much more harder then air vehicles but I rarely see drivers complaining about swarms .
Most just have a problem with area denial but would love to hover over all killing at their whim .
i have seen post from the fly boys in the game on how there is no one flying anymore because the av against the tanks have been brought out heavy. and the dropships got a secret little nerf while messing with mods. i love to fly but its not cost efficient and never will be sadly unless you drop in for a kill and than recall. |
Marius Lunarian
Red and Silver Hand Amarr Empire
4
|
Posted - 2015.03.29 18:12:00 -
[6] - Quote
Seeing as I enjoy both destroying, and Piloting using both basic starter gear. I don't really mind dealing with people, I mean, I don't put a bunch of money into Dropships because I've seen how easily they are to knock out of the sky, but then again, against tanks I barely do any damage... But against those speedly lil LAVs'.. I wreck 'em, I wreck 'em hard! But other than that, Running with just basic of basic gear, I don't really see a problem with the vehicles or the AV, and are we really invisible to tanks? |
Big miku
Negative-Feedback. Negative-Feedback
536
|
Posted - 2015.03.29 18:15:00 -
[7] - Quote
My Double Hardened Maddie has been killed by my habit of checking the map more than AV.
I've had about 10 tanks swallowed by the map since I started tanking again, It is to the point where I am afraid to check the map while in my tank.
I drive all the way back to my redline in a corner, hop out and quickly give the map a scan before heading back out. |
Marius Lunarian
Red and Silver Hand Amarr Empire
4
|
Posted - 2015.03.29 18:19:00 -
[8] - Quote
Big miku wrote:MY Double Hardened Maddie has been kill by my habit to checking the map more than AV.
I've have about 10 tanks swallowed by the map since I started tanking again, It is to the point where I am afraid to check the map while in my tank.
I drive all the way back to my redline in a corner, hop out and quickly give the map a scan before heading back out.
Question, do you ever drive with someone in the gunner seat? Or do you solo tank? o.,o I've noticed sometimes when I hop in someones tank, they get out and wait until I get out, before driving off. What is up with that? Wouldn't a gunner be nice? |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
989
|
Posted - 2015.03.29 18:22:00 -
[9] - Quote
I see them coming. forge blasts though.. not really, that I don't see... and as far as them going around corners it can't be all that bad as it used to be.. I was dodging them fairly easy by backing up just a little behind cover and never get hit.. and i'm a low sp invested crap tanker. You lose many drop ships lately or something?? |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
989
|
Posted - 2015.03.29 18:23:00 -
[10] - Quote
Hell Destroyer wrote:One Eyed King wrote:I took out my proto swarms against a tank the other day.
One set didn't even do 10% damage against him.
Tell me again how that is OP? lets start out and say when should 1 person be able to scare a tank off? that would be really op. but my bullets dont track you around 3 corners and from a range of lock of 150 meters.... and be invisible on top of it. we have to look in all directions for them and we will still flew because we dont want to lose 1 mill. you losing 100k is nothing you can stack 10 of you up for that price
funny you say that.. cus one person in a tank will scare off 10 guys with no AV.... just sayin'
and don't go tanks cost blah blah as an excuse.. I suit up in a 240k isk logi
oh and around 3 corners.. mannn gtfo of here with your bullshit |
|
Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
243
|
Posted - 2015.03.29 18:24:00 -
[11] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:To be fair it's pilots ( those who call themselves such ) most of the time ( read the posts ) who whine . It's a shame because ground vehicles have it so much more harder then air vehicles but I rarely see drivers complaining about swarms .
Most just have a problem with area denial but would love to hover over all killing at their whim .
Nahh, it's simply a fly by will still get you hit... Make that x3 and it's a dead dropship which didn't even engage. Add no renders and it's a recipe for disaster.
Now tell me that's fair. Because we all know that isn't fair. I don't care about who shot who or AV doing it's job. It's simply unjust.
Entering the void and becoming wind.
Message for 1v1 air to air
|
DarthJT5
Random Gunz Rise Of Legion.
364
|
Posted - 2015.03.29 18:32:00 -
[12] - Quote
Knightshade Belladonna wrote:Hell Destroyer wrote:One Eyed King wrote:I took out my proto swarms against a tank the other day.
One set didn't even do 10% damage against him.
Tell me again how that is OP? lets start out and say when should 1 person be able to scare a tank off? that would be really op. but my bullets dont track you around 3 corners and from a range of lock of 150 meters.... and be invisible on top of it. we have to look in all directions for them and we will still flew because we dont want to lose 1 mill. you losing 100k is nothing you can stack 10 of you up for that price funny you say that.. cus one person in a tank will scare off 10 guys with no AV.... just sayin' and don't go tanks cost blah blah as an excuse.. I suit up in a 240k isk logi oh and around 3 corners.. mannn gtfo of here with your bullshit Just letting you know, I've tested swarms in my ADS. I flew by a friend that I q-synced against in FW while he had a swarm. He was standing right next to one of those pyramid type building by one of the entrances. I fly by at top speed, he shoots at me as I turn the corner. I go around the ENTIRE building back to him, and the swarms then hit me in the back. There is nothing you can do to dodge them. And that's BS. I'm fine with everything else about swarms besides invisibility and no sound, but this no dodging no matter how skilled you are is complete BS.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
|
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
989
|
Posted - 2015.03.29 18:38:00 -
[13] - Quote
DarthJT5 wrote:Knightshade Belladonna wrote:Hell Destroyer wrote:One Eyed King wrote:I took out my proto swarms against a tank the other day.
One set didn't even do 10% damage against him.
Tell me again how that is OP? lets start out and say when should 1 person be able to scare a tank off? that would be really op. but my bullets dont track you around 3 corners and from a range of lock of 150 meters.... and be invisible on top of it. we have to look in all directions for them and we will still flew because we dont want to lose 1 mill. you losing 100k is nothing you can stack 10 of you up for that price funny you say that.. cus one person in a tank will scare off 10 guys with no AV.... just sayin' and don't go tanks cost blah blah as an excuse.. I suit up in a 240k isk logi oh and around 3 corners.. mannn gtfo of here with your bullshit Just letting you know, I've tested swarms in my ADS. I flew by a friend that I q-synced against in FW while he had a swarm. He was standing right next to one of those pyramid type building by one of the entrances. I fly by at top speed, he shoots at me as I turn the corner. I go around the ENTIRE building back to him, and the swarms then hit me in the back. There is nothing you can do to dodge them. And that's BS. I'm fine with everything else about swarms besides invisibility and no sound, but this no dodging no matter how skilled you are is complete BS.
I'm calling bullshit still man, I have pro swarms.. they don't ever do that for me.. I sure as hell wish they did, would be a lot less tank when i'm around |
DarthJT5
Random Gunz Rise Of Legion.
364
|
Posted - 2015.03.29 18:44:00 -
[14] - Quote
Knightshade Belladonna wrote:DarthJT5 wrote:Knightshade Belladonna wrote:Hell Destroyer wrote:One Eyed King wrote:I took out my proto swarms against a tank the other day.
One set didn't even do 10% damage against him.
Tell me again how that is OP? lets start out and say when should 1 person be able to scare a tank off? that would be really op. but my bullets dont track you around 3 corners and from a range of lock of 150 meters.... and be invisible on top of it. we have to look in all directions for them and we will still flew because we dont want to lose 1 mill. you losing 100k is nothing you can stack 10 of you up for that price funny you say that.. cus one person in a tank will scare off 10 guys with no AV.... just sayin' and don't go tanks cost blah blah as an excuse.. I suit up in a 240k isk logi oh and around 3 corners.. mannn gtfo of here with your bullshit Just letting you know, I've tested swarms in my ADS. I flew by a friend that I q-synced against in FW while he had a swarm. He was standing right next to one of those pyramid type building by one of the entrances. I fly by at top speed, he shoots at me as I turn the corner. I go around the ENTIRE building back to him, and the swarms then hit me in the back. There is nothing you can do to dodge them. And that's BS. I'm fine with everything else about swarms besides invisibility and no sound, but this no dodging no matter how skilled you are is complete BS. I'm calling bullshit still man, I have pro swarms.. they don't ever do that for me.. I sure as hell wish they did, would be a lot less tank when i'm around Note that we only got this result 1 time out of the entire match. Most of the time the swarms would just follow around 1-2 corners and then hit because I wasn't fast enough, but that's still BS. Idk if you've ever noticed, but swams don't DIRECTLY follow you, even when your in the sky around nothing. Instead, it goes to wherever the Dropship was, and then continues to follow the DS from that point to wherever it is at that point in time. If the DS isn't ion that spot anymore, it then target wherever the DS is again, going on and on until it either hits the DS or exceeds max range. This is why dodging is impossible. If the swarms just went to wherever you were instead of point to point, then I could dodge them easily around a building. This is what needs to happen.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
|
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
989
|
Posted - 2015.03.29 19:05:00 -
[15] - Quote
ahh, forgive me.. I was thinking of ground targets. I don't have much experience shooting DS with swarms, they rarely grab my attention unless they are engaging pretty hard , I prefer to shoot them with forge gun. I was looking at this convo from a tank engagement perspective.
Most times i'm just a logi with a gun in hand. I trained swarms for when a tank annoys me and FG if a DS keeps deploying people on a roof or circling with a great gunner
|
Nirwanda Vaughns
1586
|
Posted - 2015.03.29 19:11:00 -
[16] - Quote
i've often said that when you're in a vehicle your 'radar' whould zoon out a bit and swarms be visable since they're moving objects. it'd help dropship pilots as well as tankers because it can be hard to tell where incoming missiles are coming from.
as for AV, well its been broken for a long time. personally to get balance we need a couple of thigns. firstly. more shield based AV. when 4 of the 5 AV weapons are armour based you can't truly have balance and the 1 shield based weapon does pretty laughable damage for th eamount of SP needed to hit that damage. secondly, modules should all go back to being active. tankers had to plan their movements and engagements just as us industry did. do you hit all 3 reppers and hardeners and go in for a hard hitting quick skirmish, or did you stagger them for prolonged engagements, now a rep/hardener maddy just sits there hammering infantry with its hardeners while havign a little laugh at the AV bouincing off its hull and then hitting a nitro to get away. perhaps have hardeners act similar to siege modules on dreads in EVE where they restrict your movements while active? that way a tanker has to prepare for hardener to completely shuit down before hitting nitro and running
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
|
Vesta Opalus
T.H.I.R.D R.O.C.K
570
|
Posted - 2015.03.29 19:23:00 -
[17] - Quote
Big miku wrote:My Double Hardened Maddie has been killed by my habit of checking the map more than AV.
I've had about 10 tanks swallowed by the map since I started tanking again, It is to the point where I am afraid to check the map while in my tank.
I drive all the way back to my redline in a corner, hop out and quickly give the map a scan before heading back out.
Fun tip: you dont need to check the map anymore, if anything attacks you just double harden and kill it, if its too much, just run. |
Henchmen21
Planet Express LLC
1184
|
Posted - 2015.03.29 19:37:00 -
[18] - Quote
With absolutely maxed swarm and min commando skills with complex damage mods, a basic maddy just sat there, didn't even bother to move and absorbed 3 clips from my proto swarms. Do I expect a tank to pop from being sneezed at by a lone player with swarms? No, but they shouldn't have such disregard for incoming damage that they don't bother to even back behind cover.
/Faceplam
|
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
989
|
Posted - 2015.03.29 19:42:00 -
[19] - Quote
Nirwanda Vaughns wrote:i've often said that when you're in a vehicle your 'radar' whould zoon out a bit and swarms be visable since they're moving objects. it'd help dropship pilots as well as tankers because it can be hard to tell where incoming missiles are coming from.
as for AV, well its been broken for a long time. personally to get balance we need a couple of thigns. firstly. more shield based AV. when 4 of the 5 AV weapons are armour based you can't truly have balance and the 1 shield based weapon does pretty laughable damage for th eamount of SP needed to hit that damage. secondly, modules should all go back to being active. tankers had to plan their movements and engagements just as us industry did. do you hit all 3 reppers and hardeners and go in for a hard hitting quick skirmish, or did you stagger them for prolonged engagements, now a rep/hardener maddy just sits there hammering infantry with its hardeners while havign a little laugh at the AV bouincing off its hull and then hitting a nitro to get away. perhaps have hardeners act similar to siege modules on dreads in EVE where they restrict your movements while active? that way a tanker has to prepare for hardener to completely shuit down before hitting nitro and running
hell yeh, that would be it right there!!! Siege mode them mofos.. you like having near impenetrable defenses... cool, have fun having that while not being able to flee...
the tears would drown us all quickly though, I don't think the dust tank community can handle that haha
even though dread pilots do it every damn day in Eve.... so I guess if it were to happen, it would just be one of those HTFU and adapt things |
MINA Longstrike
Kirjuun Heiian
2427
|
Posted - 2015.03.29 20:46:00 -
[20] - Quote
Hardeners are overtuned (particularly armor) and people are running dual hardener fits because plates are hard to fit, reps are extremely hard to fit and tanks are still stupid fast.
If that was all fixed... Av would still be pretty monstrously powerful compared to many vehicles.
But whatever, this is the same go-around where both sides accuse each other of being whiny babies despite who has the upper hand at the moment because everyone hates things that kill them.
Vehicle skill tree is utterly ****ed compared to infantry - in order to not have to fit CPU/pg chips to vehicles (or even to fit appropriate modules) one needs vehicle 5 and allllllll the fitting optimizations to 5. Then you just need to shell out a million isk per tank and hope no one with packed av grenades and a nanohive gets mad at you for killing one of their adv fits.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
|
Thaddeus Reynolds
Facepunch Security
234
|
Posted - 2015.03.29 21:37:00 -
[21] - Quote
Knightshade Belladonna wrote:Nirwanda Vaughns wrote:i've often said that when you're in a vehicle your 'radar' whould zoon out a bit and swarms be visable since they're moving objects. it'd help dropship pilots as well as tankers because it can be hard to tell where incoming missiles are coming from.
as for AV, well its been broken for a long time. personally to get balance we need a couple of thigns. firstly. more shield based AV. when 4 of the 5 AV weapons are armour based you can't truly have balance and the 1 shield based weapon does pretty laughable damage for th eamount of SP needed to hit that damage. secondly, modules should all go back to being active. tankers had to plan their movements and engagements just as us industry did. do you hit all 3 reppers and hardeners and go in for a hard hitting quick skirmish, or did you stagger them for prolonged engagements, now a rep/hardener maddy just sits there hammering infantry with its hardeners while havign a little laugh at the AV bouincing off its hull and then hitting a nitro to get away. perhaps have hardeners act similar to siege modules on dreads in EVE where they restrict your movements while active? that way a tanker has to prepare for hardener to completely shuit down before hitting nitro and running hell yeh, that would be it right there!!! Siege mode them mofos.. you like having near impenetrable defenses... cool, have fun having that while not being able to flee... the tears would drown us all quickly though, I don't think the dust tank community can handle that haha even though dread pilots do it every damn day in Eve.... so I guess if it were to happen, it would just be one of those HTFU and adapt things
I'd love to have siege mode...particularly for when Marauders come back as their hat. Armor Hardeners in general got over-corrected on, and shield hardeners are pretty bad right now (shield are just bad on vehicles right now...they got unnecessary nerfs to them).
Vehicle skill tree needs some love...as it stands, Vehicle Operation has been changed from a low SP Barrier of entry, to an extremely high SP barrier of entry...another over-correction. Additionally, shield HAVs need more fitting (Armor need some too, but not nearly to the degree of shields) and some low slot modules to have an opportunity cost associated with fitting modules (As is supposed to be the case). HAVs shouldn't require absolutely everything to 5 to be functional...but shouldn't require no SP to work either (we need to find a happy medium in there).
and AV weapons need some love too, but that's more of an examination of how vehicles/av interact and how things should die (How regeneration/repair works and how weapon systems need to be designed to counter it). As is, with armor being on a constant regeneration model, you either need alpha-strike (Enough to overwhelm the HP) which in my opinion isn't fun, or sustained DPS, which in my opinion isn't fair (To the infantry AVers)...additionally, because armor functions in this way, shields end up with the short end of the stick once again, with no ability to fit enough buffer to survive alpha...and without regeneration to survive sustain. (I get that the Gunnlogi is a nimble bastard...but Caldari are Siege Warfare Specialists, shield skirmishing is more of Minmatar's shtick)
One thing to remember with vehicles right now is that we have heavy vehicles in the HAV, then light vehicles in the LAV and Derpships...there needs to be AV weapons that specialize in killing one or the other, then general purpose AV weapons that are pretty ok at killing both...
and as many of us who helped theory-craft spreadsheets for the initiative saw, Swarm Launchers are in a very, very difficult spot right now...any small change and they could easily cascade into the realm of completely overpowered, or completely useless...barring a mechanics overhaul for them (or at least, changing the missiles to where different launchers can have different stats like speed and acceleration) I wouldn't want to change them at all one way or another...lest they become a useless shelf-piece to talk about how they where once great.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
|
One Eyed King
Nos Nothi
8900
|
Posted - 2015.03.29 22:04:00 -
[22] - Quote
Hell Destroyer wrote:One Eyed King wrote:I took out my proto swarms against a tank the other day.
One set didn't even do 10% damage against him.
Tell me again how that is OP? lets start out and say when should 1 person be able to scare a tank off? that would be really op. but my bullets dont track you around 3 corners and from a range of lock of 150 meters.... and be invisible on top of it. we have to look in all directions for them and we will still flew because we dont want to lose 1 mill. you losing 100k is nothing you can stack 10 of you up for that price Should 1 person be able to scare off 1 person in a tank?
*YES!!!
*This does not mean AV needs to be easy, nor HAV piloting. AV should do sufficient damage to an HAV that being stubborn and refusing to leave the vicinity will result in a loss. If you don't want your HAV to explode, drive away.
Piloting an HAV solo is not a right to force 4 or more dedicated AV to take on your one vehicle. That is just absurd. It isn't a privilege to be invulnerable or invincible while you pick off whomever you please.
If you are skilled and maneuver, you should easily be able to take on any AV.
The amount of damage proto swarms currently do to HAV is pathetic.
Swarms vs DS are a completely different story however. I would concede that it is rather easy to take them down and wouldn't mind seeing some changes to maneuverability of swarms in this regard, however the OP wasn't referring to DS, and is really just whining because in no way shape or form are swarms OP vs HAV.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Operative 1174 Uuali
Y.A.M.A.H
554
|
Posted - 2015.03.29 23:37:00 -
[23] - Quote
Shamarskii Simon wrote:Shinobi MumyoSakanagare ZaShigurui wrote:To be fair it's pilots ( those who call themselves such ) most of the time ( read the posts ) who whine . It's a shame because ground vehicles have it so much more harder then air vehicles but I rarely see drivers complaining about swarms .
Most just have a problem with area denial but would love to hover over all killing at their whim .
Nahh, it's simply a fly by will still get you hit... Make that x3 and it's a dead dropship which didn't even engage. Add no renders and it's a recipe for disaster. Now tell me that's fair. Because we all know that isn't fair. I don't care about who shot who or AV doing it's job. It's simply unjust.
Yep, total denial of playstyle defeats the purpose of a video game. We aren't trying to avoid war as in real life. We are trying to engage and continue to engage for kicks.
If you don't like vehicles killing you then get a myo fib and jump, jump, jump away.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
|
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
993
|
Posted - 2015.03.29 23:46:00 -
[24] - Quote
Operative 1174 Uuali wrote:Shamarskii Simon wrote:Shinobi MumyoSakanagare ZaShigurui wrote:To be fair it's pilots ( those who call themselves such ) most of the time ( read the posts ) who whine . It's a shame because ground vehicles have it so much more harder then air vehicles but I rarely see drivers complaining about swarms .
Most just have a problem with area denial but would love to hover over all killing at their whim .
Nahh, it's simply a fly by will still get you hit... Make that x3 and it's a dead dropship which didn't even engage. Add no renders and it's a recipe for disaster. Now tell me that's fair. Because we all know that isn't fair. I don't care about who shot who or AV doing it's job. It's simply unjust. Yep, total denial of playstyle defeats the purpose of a video game. We aren't trying to avoid war as in real life. We are trying to engage and continue to engage for kicks. If you don't like vehicles killing you then get a myo fib and jump, jump, jump away.
wouldn't that be a denial of play style, if the only option I had when a vehicle decided to show up was myofib...
|
maluble
Art.of.Death
233
|
Posted - 2015.03.30 02:55:00 -
[25] - Quote
MINA Longstrike wrote:Hardeners are overtuned (particularly armor) and people are running dual hardener fits because plates are hard to fit, reps are extremely hard to fit and tanks are still stupid fast.
If that was all fixed... Av would still be pretty monstrously powerful compared to many vehicles.
But whatever, this is the same go-around where both sides accuse each other of being whiny babies despite who has the upper hand at the moment because everyone hates things that kill them. Anything less than extreme antagonism for people who have fun differently (aka 'badwrongfun') and this wouldn't be an Internet forum where people act like gross caricatures of people aping the actions of malevolent shitflingers who do anything possible to stifle constructive discussion or attempts toward positive reconciliations.
Vehicle skill tree is utterly ****ed compared to infantry - in order to not have to fit CPU/pg chips to vehicles (or even to fit appropriate modules) one needs vehicle 5 and allllllll the fitting optimizations to 5. Then you just need to shell out a million isk per tank and hope no one with packed av grenades and a nanohive gets mad at you for killing one of their adv fits.
If you get killed by AV nades(in a tank) and nothing else hitting you then you suck. |
Hell Destroyer
Eternal Beings
14
|
Posted - 2015.03.30 03:02:00 -
[26] - Quote
maluble wrote:MINA Longstrike wrote:Hardeners are overtuned (particularly armor) and people are running dual hardener fits because plates are hard to fit, reps are extremely hard to fit and tanks are still stupid fast.
If that was all fixed... Av would still be pretty monstrously powerful compared to many vehicles.
But whatever, this is the same go-around where both sides accuse each other of being whiny babies despite who has the upper hand at the moment because everyone hates things that kill them. Anything less than extreme antagonism for people who have fun differently (aka 'badwrongfun') and this wouldn't be an Internet forum where people act like gross caricatures of people aping the actions of malevolent shitflingers who do anything possible to stifle constructive discussion or attempts toward positive reconciliations.
Vehicle skill tree is utterly ****ed compared to infantry - in order to not have to fit CPU/pg chips to vehicles (or even to fit appropriate modules) one needs vehicle 5 and allllllll the fitting optimizations to 5. Then you just need to shell out a million isk per tank and hope no one with packed av grenades and a nanohive gets mad at you for killing one of their adv fits. If you get killed by AV nades(in a tank) and nothing else hitting you then you suck. not when they throw a hive and throw 4 down and than hit you with a plasma cannon and when you back over it. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |