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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 5599
 
 
      | Posted - 2015.03.29 01:59:00 -
          [1] - Quote 
 So....unless I screwed up my calcs, and I kind of hope I did...
 
 On Amarr Assault, Assault Scrambler Rifle has:
 ~8% More Raw DPS
 ~27% More Range
 ~20% More Damage before overheat/reload
 
 In what situation would I use an Assault Rifle? Even against armor the AR will only do 10% more than the Scrambler, which is offset mostly by the 8% difference in raw DPS. The AR pretty much feels inferior in nearly every way now.
 
 "That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032 Dust514 // Podcast www.biomassed.net | 
      
      
        |  Thaddeus Reynolds
 Facepunch Security
 
 227
 
 
      | Posted - 2015.03.29 02:54:00 -
          [2] - Quote 
 The AScR is in a significantly better place now than it was before, but I believe it was hit by the proud CCP Tradition of Over-Correction. From where it was, it seems to be performing much better...but it'll need toned down in some way shape or form in order to bring it in line with the rifle it is supposed to be mimicking...
 
 either that or the AR needs a bit of a buff to make it better (But NOT BOTH...adjust in only one way at a time...)
 
 but yeah, I got to disagree with you that fitting cost shouldn't be a factor in balancing stats...it just shouldn't play as major of a role as it seems to be right now
 
 Khanid Logi and Tanker, sometimes AV Heavy or Sniper. Vehicle Re-vamp Proposal | 
      
      
        |  Archduke Ferd1nand
 Nos Nothi
 
 297
 
 
      | Posted - 2015.03.29 03:00:00 -
          [3] - Quote 
 MLT AScR is ridiculous....Im scared the second i hear one.
 
 I use a Frontline Minnie Suit, but put an AScR (MLT) on it, and **** anything that i go against, other than Amarr and Gallente Sentinels.
 
 BRB, looking for socks Asslut Rifles OP, anal now I shit shotgun shells and piss Remote Explosives | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 5600
 
 
      | Posted - 2015.03.29 03:05:00 -
          [4] - Quote 
 
 Thaddeus Reynolds wrote:The AScR is in a significantly better place now than it was before, but I believe it was hit by the proud CCP Tradition of Over-Correction. From where it was, it seems to be performing much better...but it'll need toned down in some way shape or form in order to bring it in line with the rifle it is supposed to be mimicking...
 either that or the AR needs a bit of a buff to make it better (But NOT BOTH...adjust in only one way at a time...)
 
 but yeah, I got to disagree with you that fitting cost shouldn't be a factor in balancing stats...it just shouldn't play as major of a role as it seems to be right now
 
 Well my point being that fitting cost should encourage things like racial matching and discourage goofy fits that shouldn't exist. However the general cost of fitting weapons, at least things that are in the same category such as Rifles, should be roughly equivalent in terms of general cost. (Obviously PG and CPU will differ between weapons, but overall it shouldn't be significantly harder to fit one rifle over another, as that lends to it being innately better which is bad)
 
 "That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032 Dust514 // Podcast www.biomassed.net | 
      
      
        |  Thaddeus Reynolds
 Facepunch Security
 
 228
 
 
      | Posted - 2015.03.29 03:11:00 -
          [5] - Quote 
 
 Pokey Dravon wrote:Thaddeus Reynolds wrote:The AScR is in a significantly better place now than it was before, but I believe it was hit by the proud CCP Tradition of Over-Correction. From where it was, it seems to be performing much better...but it'll need toned down in some way shape or form in order to bring it in line with the rifle it is supposed to be mimicking...
 either that or the AR needs a bit of a buff to make it better (But NOT BOTH...adjust in only one way at a time...)
 
 but yeah, I got to disagree with you that fitting cost shouldn't be a factor in balancing stats...it just shouldn't play as major of a role as it seems to be right now
 Well my point being that fitting cost should encourage things like racial matching and discourage goofy fits that shouldn't exist. However the general cost of fitting weapons, at least things that are in the same category such as Rifles, should be roughly equivalent in terms of general cost. (Obviously PG and CPU will differ between weapons, but overall it shouldn't be significantly harder to fit one rifle over another, as that lends to it being innately better which is bad) 
 I think we can agree there, that all the weapons should be approx just as easy to fit within a category (Example: ADV Rifles)
 
 also, what ever happened to that large missile turret thread?
 
 Khanid Logi and Tanker, sometimes AV Heavy or Sniper. Vehicle Re-vamp Proposal | 
      
      
        |  Juno Tristan
 Obscure Reference
 
 484
 
 
      | Posted - 2015.03.29 03:12:00 -
          [6] - Quote 
 I think the reason it performs poorly is that it doesn't work as well paired with the Amarr Assault, which is too slow for CQC (and the PG cost of the AScR means you can't fit kin cats)
 
 The high HP buffer/low repair works well with the standard ScR because you either win the engagement first due to the higher health, or dip in and out of cover with the charge shot
 
 
 
 ADS Ramming Revenge! Plasma Cannon Rampage | 
      
      
        |  Nocturnal Soul
 Primordial Threat
 
 6082
 
 
      | Posted - 2015.03.29 03:20:00 -
          [7] - Quote 
 Increase the heat build up per sec.
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!! The Incursions are back... and they're golden baby! | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 5601
 
 
      | Posted - 2015.03.29 03:32:00 -
          [8] - Quote 
 
 Juno Tristan wrote:I think the reason it performs poorly is that it doesn't work as well paired with the Amarr Assault, which is too slow for CQC (and the PG cost of the AScR means you can't fit kin cats)
 The high HP buffer/low repair works well with the standard ScR because you either win the engagement first due to the higher health, or dip in and out of cover with the charge shot
 
 
 
 Even if you don't use it on the Amarr Assault, you can still get higher DPS and more range, the only part that differs is you have less damage before the gun overheats. The thing is however, that the AR outputs roughly ~2380 damage before reloading, and the Assault Scrambler (on non-assault) is ~2350 so.....really not enough of a difference to particularly matter.
 
 So using differences in how the Assault suits perform is really not enough to justify the fact that the AR is both inferior in DPS and range compared to the AScr
 
 "That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032 Dust514 // Podcast www.biomassed.net | 
      
      
        |  Juno Tristan
 Obscure Reference
 
 485
 
 
      | Posted - 2015.03.29 14:20:00 -
          [9] - Quote 
 
 Pokey Dravon wrote:Juno Tristan wrote:I think the reason it performs poorly is that it doesn't work as well paired with the Amarr Assault, which is too slow for CQC (and the PG cost of the AScR means you can't fit kin cats)
 The high HP buffer/low repair works well with the standard ScR because you either win the engagement first due to the higher health, or dip in and out of cover with the charge shot
 
 
 Even if you don't use it on the Amarr Assault, you can still get higher DPS and more range, the only part that differs is you have less damage before the gun overheats. The thing is however, that the AR outputs roughly ~2380 damage before reloading, and the Assault Scrambler (on non-assault) is ~2350 so.....really not enough of a difference to particularly matter. So using differences in how the Assault suits perform is really not enough to justify the fact that the AR is both inferior in DPS and range compared to the AScr 
 I'm not defending the buff, more pointing out why it performed poorly, the Amarr Assault bonus heavily incentivises it's use but it doesn't fit playstyle of the suit
 
 ADS Ramming Revenge! Plasma Cannon Rampage | 
      
      
        |  Protected Void
 Nos Nothi
 
 397
 
 
      | Posted - 2015.03.29 15:01:00 -
          [10] - Quote 
 Another thing to consider is that whatever one might read out of statistics isn't automatically the one and only correct interpretation. I've certainly been increasing the average ScR kills per spawn for the past months, even if it's received an ammo nerf. That's not caused by the ScR suddenly becoming easier to use or more effective in combat, it's a direct consequence of me doing two things:
 
 
 
  Speccing into Amarr scout and realising it fits my playstyle better than my old mainstay the Gallente scout
 Dropping the now useless range extender I used to run and using an armor repper instead.
 
 These two things have allowed me to do far better than previously. And since I've been using the ScR ablot through the whole process, it's also been increasing that weapon's K/S ratio.
 | 
      
      
        |  Alena Ventrallis
 Ahrendee Inc.
 Negative-Feedback
 
 2856
 
 
      | Posted - 2015.03.29 15:07:00 -
          [11] - Quote 
 Or just buff AR ROF to 850 for a DPS of ~481. Then the AScR has comparable DPS to the AR while the AScR has more range. This advantage is paid for by the overheat mechanic.
 
 Listen to my muscle memory Contemplate what I've been clinging to Forty-six and two ahead of me | 
      
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