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Not Jadek Menaheim
Xer Cloud Consortium
499
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Posted - 2015.03.28 07:45:00 -
[1] - Quote
All I'll say for now is they look exactly like Geckos and stand about a merc and a half tall.
Neckbeard for Good charity shave
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Jack Boost
Zarena Family
713
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Posted - 2015.03.28 09:27:00 -
[2] - Quote
If CCP 'copy' animation too ... we are doomed. Why SONY want this.... why?
Not much time left...
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DUST Fiend
16214
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Posted - 2015.03.28 09:36:00 -
[3] - Quote
CCP's official Marketing Strategy TM
Contests, Sales, Writing etc
Fly Safe
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Not Jadek Menaheim
Xer Cloud Consortium
499
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Posted - 2015.03.28 09:52:00 -
[4] - Quote
Looking through the book now, I'm surprised CCP didn't market this more to Dust players.
There are designs for drones, vehicles, tons of planetary landscapes and infrastructure (Amarr and Minmatar included), and map concepts for ship wreckage too. It all looks beautiful.
Neckbeard for Good charity shave
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Not Jadek Menaheim
Xer Cloud Consortium
499
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Posted - 2015.03.28 10:01:00 -
[5] - Quote
Jack Boost wrote:If CCP 'copy' animation too ... we are doomed. Why SONY want this.... why? And you thought Dust mercs could jump? Check out a Gecko
Neckbeard for Good charity shave
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RemingtonBeaver
molon labe. General Tso's Alliance
2117
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Posted - 2015.03.28 10:13:00 -
[6] - Quote
Raiden using his sword with his foot made me die a little inside.
Please tell me the MTAC design do not include lizard ballerina legs?
I'm hoping they're a bit more Exosquad than they are Metal Gear.
I hope I'm not the only one that sees the similarities between EVE/Dust and Exosquad.
I've just dated myself, haven't I.
Unleash the BIMBOBOT!
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Joel II X
Bacon with a bottle of Quafe
6836
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Posted - 2015.03.28 11:17:00 -
[7] - Quote
RemingtonBeaver wrote:Raiden using his sword with his foot made me die a little inside.
Please tell me the MTAC design do not include lizard ballerina legs?
I'm hoping they're a bit more Exosquad than they are Metal Gear.
I hope I'm not the only one that sees the similarities between EVE/Dust and Exosquad.
I've just dated myself, haven't I. I haven't watched the cartoon, but I had one of the toys as a kid. Although, I think I saw a review on the show a few years back.
They're pretty similar, since the pilots have to get connected at the back of their heads to the damn thing, but I'm pretty sure that's it. Their mechas were awesome, though. |
Wilhelm Klingspor
DUST University Ivy League
842
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Posted - 2015.03.28 11:17:00 -
[8] - Quote
I sense a great influx of new Wallpapers.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Not Jadek Menaheim
Xer Cloud Consortium
499
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Posted - 2015.03.28 11:27:00 -
[9] - Quote
RemingtonBeaver wrote:Please tell me the MTAC design do not include lizard ballerina legs? Take a look for yourself. You can't fit a person inside these proposed MTACs.
Neckbeard for Good charity shave
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Jadek Menaheim
Xer Cloud Consortium
5690
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Posted - 2015.03.28 11:37:00 -
[10] - Quote
Wilhelm Klingspor wrote:I sense a great influx of new Wallpapers. Main release for the art book is set for April 7, so there might be something out of Frame after that date. Yes, there is a lot of beautiful artwork here they could repurpose for 'new' wallpapers.
@JadekMenaheim
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Mad Syringe
ReDust Inc.
665
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Posted - 2015.03.28 11:46:00 -
[11] - Quote
MTACS should be like this, with a little more forward armour... And we all know it! |
VALCORE72
Dead Man's Game RUST415
252
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Posted - 2015.03.28 12:22:00 -
[12] - Quote
guys go to games workshop .... look up grey knights in 40k. look at the heavy support ....... dreadknight ........ thats what a mtac should look like . |
Operative 1174 Uuali
Y.A.M.A.H
550
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Posted - 2015.03.29 01:31:00 -
[13] - Quote
VALCORE72 wrote:guys go to games workshop .... look up grey knights in 40k. look at the heavy support ....... dreadknight ........ thats what a mtac should look like .
Battletech. Nuff said!
P.S. Especially the Locust and Raven designs.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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VAHZZ
1121
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Posted - 2015.03.29 01:35:00 -
[14] - Quote
I sense a disturbance in the force...
BRUH.
Closed Beta Vet
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