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LT SHANKS
You In The Nutz
5515
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Posted - 2015.03.28 05:29:00 -
[1] - Quote
Prior to blue bottles getting their buffs, I speculated that flying MinSents going toe-to-toe with Scouts would be a thing. Sadly, I have not encountered a single Sent mk.0 with double complex kincats, triple complex myofibs, and Sixkin BHMGs.
To those skilled into the MinSent, have you tried this fit out yet? How does it perform; are you able to run, jump, and one-shot players like SG Scouts? |
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ROMULUS H3X
research lab
467
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Posted - 2015.03.28 05:39:00 -
[2] - Quote
LT SHANKS wrote:Prior to blue bottles getting their buffs, I speculated that flying MinSents going toe-to-toe with Scouts would be a thing. Sadly, I have not encountered a single Sent mk.0 with double complex kincats, triple complex myofibs, and Sixkin BHMGs.
To those skilled into the MinSent, have you tried this fit out yet? How does it perform; are you able to run, jump, and one-shot players like SG Scouts?
I knocked you out quite recently, last night maybe, with my 3 Myo Min Heavy Frame (prefered over Sent because speed is better) I use an Assault forge on it though, HMG on jumpy sentinel is just way too OP.
It performs great by the way, 619 melee dmg I think so yes I did 1 shot whatever you were in.
My Cal Forger with 4 Myofibers [750 melee dmg] gets to places normal scouts can't with out Myo's.
The games I play against other fatty's with HMG's would have anyone on the floor laughing, they just try and close me in and *BOING* leap up to a crate and forge them in the face.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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VALCORE72
Dead Man's Game RUST415
250
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Posted - 2015.03.28 05:55:00 -
[3] - Quote
this trick is really best for fg suits . any damage taken away from hmg makes it useless why u need 3 damage modes to even think of attacking all the amar sents running around |
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2833
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Posted - 2015.03.28 06:24:00 -
[4] - Quote
When echo first dropped, scouts with fibs were everywhere. They were a plague of locusts. I saw one jumping around with a mass driver, and a calsentinel that had 4 of them jumped up and melded the scout midair. It was beautiful to watch. I sent him 500k ISK out of respect.
Only time I saw sentinels use them. Ironically, the buff was specifically for sentinels.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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LT SHANKS
You In The Nutz
5516
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Posted - 2015.03.28 07:55:00 -
[5] - Quote
@ROM
Yeah, that was last night. I had just spawned in with my MinMando to ward off some tanks and out of nowhere, some other fatass came charging right for me. Lol, gg though. Anyway, MinHeavies with Stacked myos and HMGs are OP? How OP exactly? Enough to draw the attention of the mass and have them scream "nerf!" |
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shaman oga
Dead Man's Game
4235
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Posted - 2015.03.28 09:03:00 -
[6] - Quote
I've tried to put 3 myo, but the jump was not high enough for me.
Pimp my Barge
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Colossus of Sardia
Mithril Forge E-R-A
28
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Posted - 2015.03.28 15:47:00 -
[7] - Quote
shaman oga wrote:I've tried to put 3 myo, but the jump was not high enough for me.
Did you use double kin cats? |
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Forced Death
Corrosive Synergy Rise Of Legion.
256
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Posted - 2015.03.28 15:50:00 -
[8] - Quote
Colossus of Sardia wrote:shaman oga wrote:I've tried to put 3 myo, but the jump was not high enough for me. Did you use double kin cats? He's using Basic ones 
TritusX
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shaman oga
Dead Man's Game
4236
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Posted - 2015.03.28 15:52:00 -
[9] - Quote
Colossus of Sardia wrote:shaman oga wrote:I've tried to put 3 myo, but the jump was not high enough for me. Did you use double kin cats? Of course.
Pimp my Barge
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Joel II X
Bacon with a bottle of Quafe
6837
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Posted - 2015.03.28 16:35:00 -
[10] - Quote
Colossus of Sardia wrote:shaman oga wrote:I've tried to put 3 myo, but the jump was not high enough for me. Did you use double kin cats? Does that matter? The only mods that affect jump height in low slots are Armor Plates since they make you heavier. |
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
LT SHANKS
You In The Nutz
5517
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Posted - 2015.03.28 17:08:00 -
[11] - Quote
Joel II X wrote:Colossus of Sardia wrote:shaman oga wrote:I've tried to put 3 myo, but the jump was not high enough for me. Did you use double kin cats? Does that matter? The only mods that affect jump height in low slots are Armor Plates since they make you heavier. True, but kincats do affect horizontal jumping distance. So.. that kind of counts, right? |
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Mad Syringe
ReDust Inc.
674
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Posted - 2015.03.28 17:44:00 -
[12] - Quote
Tried it, and I love it in certain maps (caldari production big socket) where you can go very different paths, with 3 myos...
Makes the suit much more mobile, and you don't need to stick to the nodes that much... |
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ROMULUS H3X
research lab
469
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Posted - 2015.03.28 18:09:00 -
[13] - Quote
LT SHANKS wrote:@ROM
Yeah, that was last night. I had just spawned in with my MinMando to ward off some tanks and out of nowhere, some other fatass came charging right for me. Lol, gg though. Anyway, MinHeavies with Stacked myos and HMGs are OP? How OP exactly? Enough to draw the attention of the mass and have them scream "nerf!"
Well, being able to jump over an opponent's clone while drilling 100hmg rounds into their dome piece...maybe not so much OP as one would think but would definitely catch one off guard hahah
I was thinking of skilling into the HMG just for this reason, but doing this with a forge is so much more enjoyable.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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tal mrak-thanl
Aethan Dor
290
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Posted - 2015.03.28 18:17:00 -
[14] - Quote
I'll give you all of my officer FGs if you can produce a video of jumping over someone and killing them by firing down with a FG in actual combat. |
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ROMULUS H3X
research lab
470
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Posted - 2015.03.28 18:25:00 -
[15] - Quote
tal mrak-thanl wrote:I'll give you all of my officer FGs if you can produce a video of jumping over someone and killing them by firing down with a FG in actual combat.
I do this on a regular basis, unfortunately I have no video capturing device or a computer to upload it onto. We could squad up sometime though and you can witness firsthand.
Research Laboritory is my chat channel, always can be found there.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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tal mrak-thanl
Aethan Dor
290
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Posted - 2015.03.28 18:31:00 -
[16] - Quote
Ok, I hope I get the chance to see this. It sounds like the single most badassed way to terminate a clone in this game. |
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LT SHANKS
You In The Nutz
5522
 |
Posted - 2015.03.28 23:23:00 -
[17] - Quote
ROMULUS H3X wrote:LT SHANKS wrote:@ROM
Yeah, that was last night. I had just spawned in with my MinMando to ward off some tanks and out of nowhere, some other fatass came charging right for me. Lol, gg though. Anyway, MinHeavies with Stacked myos and HMGs are OP? How OP exactly? Enough to draw the attention of the mass and have them scream "nerf!" Well, being able to jump over an opponent's clone while drilling 100hmg rounds into their dome piece...maybe not so much OP as one would think but would definitely catch one off guard hahah I was thinking of skilling into the HMG just for this reason, but doing this with a forge is so much more enjoyable. So, I remembered that I had the ADV MinHeavy frame from when I decided to spec into MinMandos. I bought a dozen or so suits, put on 2 complex KinCats, 2 complex MyoFibs, and a MLT HMG.
From what I tried so far, it is not OP, but the fun factor is definitely there. Being able to sprint and jump over railings to get in and out of cover adds a new layer of depth to the way one would play the Heavy class. Although it only has a little over 900 eHP, the added maneuverability plays well into going head-on with Assaults and Scouts that get the jump on me.
I'm sure that things will be even better when I skill up the MinHeavy to Proto and slap a Burst HMG. I can already see the surprise on Scouts' faces when a giant fatboy comes falling from the sky, raining quick bursts of instant death upon them. This is going to be good. |
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