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![Godin Thekiller Godin Thekiller](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Godin Thekiller
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Posted - 2015.03.25 20:28:00 -
[1] - Quote
**** no. Just stop.
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![Godin Thekiller Godin Thekiller](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Godin Thekiller
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Posted - 2015.03.25 21:34:00 -
[2] - Quote
JARREL THOMAS wrote:I like the idea, but I still feel that double hardeners is not balanced. And derpty don't listen to Godin nor argue with him no where near worth it XD.
Yes, because I've yet to be as unreasonable and reactionary as possible, right?
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![Godin Thekiller Godin Thekiller](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Godin Thekiller
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3005
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Posted - 2015.03.25 22:05:00 -
[3] - Quote
JARREL THOMAS wrote:Godin Thekiller wrote:JARREL THOMAS wrote:I like the idea, but I still feel that double hardeners is not balanced. And derpty don't listen to Godin nor argue with him no where near worth it XD. Yes, because I've yet to be as unreasonable and reactionary as possible, right? Coming from the one that entered the post with "**** no. Just stop"
I sat for 5 minutes typing up why this idea was ******* silly. Then I realized that he's made several silly ideas of this caliber, and decided to not bother, and to tell him that he really does need to stop making these silly ass ideas, or at least think them through. Pokey said pretty much what I was going to say anyways, just in a shorter format.
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![Godin Thekiller Godin Thekiller](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Godin Thekiller
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3005
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Posted - 2015.03.25 22:06:00 -
[4] - Quote
JARREL THOMAS wrote:Pokey Dravon wrote:Isn't a module that soaks up damage and then stops working once its soaked up a certain amount of HP.....just be a Shield Extender or Armor Plate? You're more or less describing a hardener as an HP module that has finite amount of damage it absorbs before damage starts to hurt the rest of the vehicle. Yep fare enough they should just restrict it to 1 armor hardener 1 shield hardener per fit.
And that solves what exactly? Yea, nothing. It turns hardeners into a powerup, not a actual tool to work off of.
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![Godin Thekiller Godin Thekiller](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Godin Thekiller
Negative-Feedback. Negative-Feedback
3005
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Posted - 2015.03.25 22:26:00 -
[5] - Quote
Derpty Derp wrote:Pokey Dravon wrote:Derpty Derp wrote:Pokey Dravon wrote:Isn't a module that soaks up damage and then stops working once its soaked up a certain amount of HP.....just be a Shield Extender or Armor Plate? You're more or less describing a hardener as an HP module that has finite amount of damage it absorbs before damage starts to hurt the rest of the vehicle. More hp for a period of time, vs less hp all the time. Currently a hardener = about as much health as an extender, but only for a brief period of time, however with reps you're healing a lot more damage per second than if you have an extender. So this will allow people to still do that, but it wont last as long, making extenders worth the consideration. Pretty much. You can remain pretty much perma hardened with 2 complex hardeners, and I think that's fine. However with passive reps, as long as the effective rep rate is high enough, you don't need buffer because the rep rate makes up for a lack of buffer through sheer damage mitigation. If reps however are on a timer, you're going to need more buffer because you will have downtime where you're repping very little (natural armor reps only) so having that plate will be neccesary. You could theoretically fit 2 active reps but they don't last long enough to rep constantly, so you would still be left with downtime and even less buffer. Active reps force a tradeoff and mixture of raw HP, damage resistance, and repping capabilities. Passive reps and resistances pretty much kick ass currently because together their damage mitigation is extremely high with no downtime. I personally think active reps would just force more of the boring camp the redzone and wait 'strategies' rather than actually being out there in the field. currently you can drop these tanks if you're faster than them activating the hardener, but once it's on, that's it... I don't see how making them activate 2 modules changes the current trend.
That is a problem with the redline, not the reps, or the HAV.
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![Godin Thekiller Godin Thekiller](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Godin Thekiller
Negative-Feedback. Negative-Feedback
3005
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Posted - 2015.03.25 22:45:00 -
[6] - Quote
Derpty Derp wrote:Godin Thekiller wrote:That is a problem with the redline, not the reps, or the HAV. The redline is going nowhere, we've got new maps, the playable area on a lot of maps shrank instead of increasing. I'm taking this to mean we're stuck with it, therefore we have to work around it.
And therefore let's not fix actual things, let's just break it even more?
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![Godin Thekiller Godin Thekiller](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Godin Thekiller
Negative-Feedback. Negative-Feedback
3008
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Posted - 2015.03.26 06:03:00 -
[7] - Quote
Derpty Derp wrote:Godin Thekiller wrote:And that solves what exactly? Yea, nothing. It turns hardeners into a powerup, not a actual tool to work off of. Bro, just make a "I want op tanks" thread already, we get it. Ads shouldn't damage tanks... AV shouldn't damage tanks... Other tanks shouldn't damage tanks... Large blasters can't hit anything (Duna goes 30+ kills a match, and he's not even a good tanker, lol.)
I've given several nerf suggestions for HAV's, so I don't know wtf you're talking about.
The first statement is false, as I've never said that. I've said that they shoudln't be killing HAV's like a HAV can kill a HAV, yes, but those two things are nowhere near the same thing.
Never said that.
Never said that either.
Never said that either.
You going to keep asserting what I've said? Or are you going to stop being a little ***** and get off your high horse.
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![Godin Thekiller Godin Thekiller](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Godin Thekiller
Negative-Feedback. Negative-Feedback
3009
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Posted - 2015.03.26 22:39:00 -
[8] - Quote
Fizzer XCIV wrote:No stacking of hardeners. Problem solved.
He ******* hard is that?
If there were identical modules for infantry, they wouldn't be stackable.
That doesn't solve jack ****, it actually hurts players who want to keep their speed up.
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![Godin Thekiller Godin Thekiller](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Godin Thekiller
Negative-Feedback. Negative-Feedback
3009
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Posted - 2015.03.26 22:44:00 -
[9] - Quote
blub
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Blup Blub Bloop. Translation: Die -_-
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