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Derpty Derp
Dead Man's Game
943
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Posted - 2015.03.25 20:24:00 -
[1] - Quote
What if hardeners dropped after taking a certain % of your vehicles total hp?
After taking 150% of your max armour, they go on cooldown.
You build a tank with no added armour, but 2 reps and 2 hardeners, you get your immortality, but it only lasts a short while. You build a tank with some added armour, you aren't immortal, but it hardens for longer.
Make shield hardeners block 200% of their max hp, because they have no reps.
The numbers may be high if you stack hp, but then you're not stacking reps and the hardener will drop when time is up anyway. Making vehicles killable, but still having that window of opportunity.
Personally I think dropping reps while hardened is a better idea, but some people don't like that... & it's always good to have choices. |
Derpty Derp
Dead Man's Game
946
|
Posted - 2015.03.25 22:09:00 -
[2] - Quote
Pokey Dravon wrote:Isn't a module that soaks up damage and then stops working once its soaked up a certain amount of HP.....just be a Shield Extender or Armor Plate? You're more or less describing a hardener as an HP module that has finite amount of damage it absorbs before damage starts to hurt the rest of the vehicle.
More hp for a period of time, vs less hp all the time.
Currently a hardener = about as much health as an extender, but only for a brief period of time, however with reps you're healing a lot more damage per second than if you have an extender.
So this will allow people to still do that, but it wont last as long, making extenders worth the consideration. |
Derpty Derp
Dead Man's Game
946
|
Posted - 2015.03.25 22:12:00 -
[3] - Quote
Godin Thekiller wrote:And that solves what exactly? Yea, nothing. It turns hardeners into a powerup, not a actual tool to work off of.
Bro, just make a "I want op tanks" thread already, we get it.
Ads shouldn't damage tanks...
AV shouldn't damage tanks...
Other tanks shouldn't damage tanks...
Large blasters can't hit anything (Duna goes 30+ kills a match, and he's not even a good tanker, lol.) |
Derpty Derp
Dead Man's Game
946
|
Posted - 2015.03.25 22:21:00 -
[4] - Quote
Pokey Dravon wrote:Derpty Derp wrote:Pokey Dravon wrote:Isn't a module that soaks up damage and then stops working once its soaked up a certain amount of HP.....just be a Shield Extender or Armor Plate? You're more or less describing a hardener as an HP module that has finite amount of damage it absorbs before damage starts to hurt the rest of the vehicle. More hp for a period of time, vs less hp all the time. Currently a hardener = about as much health as an extender, but only for a brief period of time, however with reps you're healing a lot more damage per second than if you have an extender. So this will allow people to still do that, but it wont last as long, making extenders worth the consideration. Pretty much. You can remain pretty much perma hardened with 2 complex hardeners, and I think that's fine. However with passive reps, as long as the effective rep rate is high enough, you don't need buffer because the rep rate makes up for a lack of buffer through sheer damage mitigation. If reps however are on a timer, you're going to need more buffer because you will have downtime where you're repping very little (natural armor reps only) so having that plate will be neccesary. You could theoretically fit 2 active reps but they don't last long enough to rep constantly, so you would still be left with downtime and even less buffer. Active reps force a tradeoff and mixture of raw HP, damage resistance, and repping capabilities. Passive reps and resistances pretty much kick ass currently because together their damage mitigation is extremely high with no downtime.
I personally think active reps would just force more of the boring camp the redzone and wait 'strategies' rather than actually being out there in the field.
currently you can drop these tanks if you're faster than them activating the hardener, but once it's on, that's it... I don't see how making them activate 2 modules changes the current trend.
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Derpty Derp
Dead Man's Game
946
|
Posted - 2015.03.25 22:33:00 -
[5] - Quote
Godin Thekiller wrote:That is a problem with the redline, not the reps, or the HAV. The redline is going nowhere, we've got new maps, the playable area on a lot of maps shrank instead of increasing. I'm taking this to mean we're stuck with it, therefore we have to work around it.
Pokey Dravon wrote:We've had active reps for a long time before moving to passives and it was never an issue. You relied on hardeners and your plates/extenders to tide you between cycles of repair, and it worked just fine. A lot has changed since then, also a lot was changed because of a lack of balance. Were hardeners 40% back then? |
Derpty Derp
Dead Man's Game
946
|
Posted - 2015.03.25 22:51:00 -
[6] - Quote
Godin Thekiller wrote:Derpty Derp wrote:Godin Thekiller wrote:That is a problem with the redline, not the reps, or the HAV. The redline is going nowhere, we've got new maps, the playable area on a lot of maps shrank instead of increasing. I'm taking this to mean we're stuck with it, therefore we have to work around it. And therefore let's not fix actual things, let's just break it even more? Therefore let us work within the confines we are given. If I could personally change the redlines and make the maps less simple to camp, I would... But we've tried, we've suggested, we've pleaded... But we got nothing.
It's logic, once one path closes you move a different direction. |
Derpty Derp
Dead Man's Game
947
|
Posted - 2015.03.26 16:36:00 -
[7] - Quote
Godin Thekiller wrote:The first statement is false, as I've never said that. I've said that they shoudln't be killing HAV's like a HAV can kill a HAV, yes, but those two things are nowhere near the same thing. An ads shouldn't be able to kill a HAV like a HAV kills another HAV... Which they never have been able to, yet you wanted it nerfed more.
ads can't damage the Madruga, which is a HAV, which you say is fine, which makes me think you don't want ads to be able to damage a HAV, which is in fact the only way to make sure an ads can't kill a HAV.
So I could care less if you haven't directly said it, it's implied.
I'm more than happy to just assume what your agenda is, hence asking you to just come out and say it and save us all the bullshit.
Also, you're in Negative-Feedback, if nothing was OP, what exactly would be left for your corp to do? Might as well just change the corp name to flavour of the month spam. |
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