DRT 99 wrote:First off quick story-time.
So recently i was in a match where we had the enemies pushed to an exterior objective, where they were firmly lodged behind cover with decent logi support, and we were assaulting from a pretty much open field with minimal cover. Needless to say we werent making much progress untill a friendly tank showed up, and while the pilot didnt get any kills, he remained stationary and allowed the infantry to use him as cover and his small rails eventually supressed the enemies long enough for us to rush them. Now im relatively certain that the tank and some of the infantry were squadded and this was synchronized, but still. This is something that should be encouraged.
So then i thought for a bit, and i feel like there is currently very little cooperation between infantry and pilots, theres lots of interaction as they shoot each other, but actual cooperation is limited to MCRUs and infantry making opposing AV infantry's lives difficult, both of which are passive (basically 'shoot the reds' or 'equip blueberry dispenser")
I've thought up a few features that would help encourage and reward more cooperation. First off - MCRUs need to be fixed. They are still broken and can only be spawned on if your clone has been terminated. Make them always active and reduce WP per spawn from 50 to 25 (like uplinks)
On top of that, buff repairing vehicles. The axis repair tool is in a sorry state right now, nobody uses it, and repairing vehicles offers no rewards. as far as WP goes, repping vehicles should reward SOMETHING, but in order to prevent massive WP farming exploits, repair points should be earned far slower than repairing a dropsuit. On the flipside, guardian points would be expanded to include vehicle damage and vehicle destruction points, so the person repping a tank that destroys another tank will receive a sizable ammount of WP.
Beyond that, there are a few vehicle modules that i have though of to increase a vehicle's versatility and make more of a positive impact on friendly infantry (aside from destroying enemy tanks)
Nanocloud Disperser
Offers passive healing to nearby teamates, up to 40hp/s at proto. Would be very hard to fit (PG/CPU hog)
Provides triage WP to vehicle pilot
Mass Ammo Replicator
Creates ammo for infantry in a small radius around the vehicle, relatively easy to fit
Offers restocking WP for pilot
Both these modules, combined with MCRUs would encourage the use of tanks as 'mobile bases' , rewarding both tankers and infantry. Tanker finally get that role they always wanted, and infantry benefit from more acessible spawns and repairs. also may get some blueberries to start thinking teamwork (I like the reps this tank is giving me... maybe i should kill that AVer over there?)
If this were to happen, then i believe that tanks could be made more into 'focal points' on the battlefield - far slower, far more durable, far more damaging, maknig tanks the best counter to tanks but making them require infantry support by removing almost all AI capability from the main gun, so they could handle some AV fire but would die quickly to concentrated AV without infantry support.
So i know this has become a bit of a wall of text but i think that these changes would benefit everybody, tankers and non tankers.