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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1956
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Posted - 2015.03.24 03:25:00 -
[1] - Quote
Can't scan anything even in a scout suit.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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PARKOUR PRACTIONER
Nos Nothi
2597
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Posted - 2015.03.24 03:29:00 -
[2] - Quote
If you main min scout, dont expect too. If you main gal scout, you'll have decent EWAR. If you main FOTM, skill into gal logi with scanners. Otherwise, use you eyes on your surroundings instead of relying on TACNET.
Autistic Obsession-Gods Eater Burst on VITA
Minmatar in game & out
Lone Wolf scout since 1.4 Mk.0/Gk.0
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Maken Tosch
Dust University Ivy League
11209
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Posted - 2015.03.24 03:43:00 -
[3] - Quote
If you're running around in a suit made of duck tape and expecting to be able to see effectively, you're doing it wrong.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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FLAYLOCK Steve
Nos Nothi
620
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Posted - 2015.03.24 04:00:00 -
[4] - Quote
Still the passive scan for scouts in general is in really bad shape. Which is why I carry scanners now |
Kain Spero
Negative-Feedback.
4868
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Posted - 2015.03.24 04:07:00 -
[5] - Quote
In my opinion one of the things that got nerfed way to hard at the time of the scan changes were the range extenders. They're pretty much useless at this point.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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nelo kazuma
Da Short Buss Driving School
54
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Posted - 2015.03.24 10:33:00 -
[6] - Quote
people who dont use precision mods of course are gonna have trouble i run two proto precision mods on my cal logi n i get 27 db which picks up majority of scouts. if anything range on certain suits and range amps need buff since hardly anyone uses em. my buddy who runs cal scout sees everything O.o but of course scanners are still usefull for teeam benifit |
Varoth Drac
Dead Man's Game RUST415
688
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Posted - 2015.03.24 11:01:00 -
[7] - Quote
Kain Spero wrote:In my opinion one of the things that got nerfed way to hard at the time of the scan changes were the range extenders. They're pretty much useless at this point. Range amps definitely need fixing, but only if they can be made to not effect the inner scan ring. Super precise scans at increased range would be a disaster.
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KingBabar
Negative-Feedback.
2823
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Posted - 2015.03.24 11:19:00 -
[8] - Quote
I have a Caldari Scout with a precision enhancer that scans just about anything up to 45 meters, I don't see your point sir.
Though I do that agree that the range amps got overly nerfed, does anyone use those anymore?
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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Nirwanda Vaughns
1572
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Posted - 2015.03.24 11:48:00 -
[9] - Quote
tbh its active scans that need sorting. even with a proto gal logi they're still pretty s**t
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Kain Spero
Negative-Feedback.
4870
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Posted - 2015.03.24 12:50:00 -
[10] - Quote
Varoth Drac wrote:Kain Spero wrote:In my opinion one of the things that got nerfed way to hard at the time of the scan changes were the range extenders. They're pretty much useless at this point. Range amps definitely need fixing, but only if they can be made to not effect the inner scan ring. Super precise scans at increased range would be a disaster.
I think the problem has been dramatically overblown especially if you consider the issues was with edge cases where someone would fill up all their slots with scanning gear.
People think about folks having these crazy passive scans but don't think about how they have to destroy their HP and mobility to do so.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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hold that
Capital Acquisitions LLC Bad Intention
725
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Posted - 2015.03.24 13:01:00 -
[11] - Quote
Must be running mlt, adv suits |
Archduke Ferd1nand
Nos Nothi
274
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Posted - 2015.03.24 14:02:00 -
[12] - Quote
No they don't.
Active scans need a nerf.
BRB, looking for socks
Asslut Rifles OP, anal now
I shit shotgun shells and piss Remote Explosives
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Mejt0
Dead Man's Game RUST415
1144
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Posted - 2015.03.24 14:15:00 -
[13] - Quote
I'm scanning scouts within few meters in my assault suit.
That's enough to turn around and kill them. In a scout suit.. run around killing everything. Scans would help but you don't need them to slay.
Caldari Hero
Loyal To The State
Mejt0 Sale List
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Cody Sietz
Random Gunz Rise Of Legion.
4447
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Posted - 2015.03.24 14:54:00 -
[14] - Quote
The problem with passive scans is that they were nerfed the wrong way. We kept shared passive scans, but then nerfed the hell out of em.
We should have dropped shared scanning, adjusted bonuses to give eWar related mods a bonus.
Edit:oh, and rebuff the HMG to what it was but Nerf heavy turn speed.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Kain Spero
Negative-Feedback.
4879
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Posted - 2015.03.24 17:27:00 -
[15] - Quote
Cody Sietz wrote:The problem with passive scans is that they were nerfed the wrong way. We kept shared passive scans, but then nerfed the hell out of em.
We should have dropped shared scanning, adjusted bonuses to give eWar related mods a bonus.
Edit:oh, and rebuff the HMG to what it was but Nerf heavy turn speed.
The removal of shared scanning was technically evaluated and it's not something that CCP can do.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Thumb Green
The Valyrian Mercenary Army
2199
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Posted - 2015.03.24 18:44:00 -
[16] - Quote
My min scout can pick up people, though not from too far away but far enough away that I have enough time to react to the knowledge that they're there without them being right on top of me beforehand. Of course I may have a precision mod on there, I can't remember at the moment, I think I've got one on there though.
Kain Spero wrote: The removal of shared scanning was technically evaluated and it's not something that CCP can do.
That's just straight up bullshit. They've done it to the passives shared with the team so what's the technical problem stopping them from doing it to the squads? Not that I want them removed and I even favor returning shared team passives but your statement there just reeks of typical CCP bullshit
Take your stinking paws off me, you damned dirty hipster!
Rated [TV-MA]
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3271
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Posted - 2015.03.24 19:19:00 -
[17] - Quote
I dont really mind scout passive scans, they were not nerfed as hard as everyone makes out. Anyone who has used scout suits since beta will know what I mean.
That being said I rock a Caldari Assault at the minute so go figure
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Cody Sietz
Random Gunz Rise Of Legion.
4447
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Posted - 2015.03.24 19:49:00 -
[18] - Quote
Kain Spero wrote:Cody Sietz wrote:The problem with passive scans is that they were nerfed the wrong way. We kept shared passive scans, but then nerfed the hell out of em.
We should have dropped shared scanning, adjusted bonuses to give eWar related mods a bonus.
Edit:oh, and rebuff the HMG to what it was but Nerf heavy turn speed. The removal of shared scanning was technically evaluated and it's not something that CCP can do. It was something they couldn't do without patching the game.
Now there is no point in removing shared scans cause they would need to go back and rebalance scanning.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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One Eyed King
Nos Nothi
8792
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Posted - 2015.03.24 20:04:00 -
[19] - Quote
Kain Spero wrote:Varoth Drac wrote:Kain Spero wrote:In my opinion one of the things that got nerfed way to hard at the time of the scan changes were the range extenders. They're pretty much useless at this point. Range amps definitely need fixing, but only if they can be made to not effect the inner scan ring. Super precise scans at increased range would be a disaster. I think the problem has been dramatically overblown especially if you consider the issues presented in theory crafting were with edge cases where someone would fill up all their slots with scanning gear. People think about folks having these crazy passive scans but don't think about how they have to destroy their HP and mobility to do so. People who max dampen also have to sacrifice HP and mobility.
Using Range Amps wouldn't even require use of Precision on Scouts in order to completely negate the Dampening Investments of another Scout. It would significantly reduce the effectiveness of CQC Scouts like Knifers and Shotgunners, while only furthering the move from Scouts to Assaults.
Medium Frames, with the current Precision numbers, would only need 2 Complex Precision Enhancers to make any Dampening null and void in the inner ring.
Under the old Range Extenders numbers, it would only take 2 Complex to get the inner circle scan range to 12 m, which is more than 3x greater than range of NKs, and surpasses the effective range of SGs as well.
At proto levels in PC, you would find zero viable CQC scouts, and significantly reduce the viability of all 4 Scout races if Range Enhancers, and would virtually kill Scout SGs and Knifers (which is one of two Minmatar Scouts' main roles), while also giving Pro Assaults the ability to use other slots for HP, Speed Mods, and Code Breakers.
This wouldn't completely kill Scouts, but it would be pretty damn close.
Hence the need to keep Range Extenders nerfed until they can fix the range of the inner circle.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Varoth Drac
Dead Man's Game RUST415
689
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Posted - 2015.03.24 20:57:00 -
[20] - Quote
It's logi passive scans I'd be more worried about. It would only take one high and two lows for a logi to get 16db scans at around 16m (ish). This is below the threshold that Min and Cal scouts can dampen to. Amarr scouts could only hide by fitting all four lows with damps.
That's not much of a sacrifice on a logi, considering the fact the scans are shared and that the longer ranged rings would also be very helpful.
Also remember, when Cal scouts had bonuses to both scan range and precision, teams had no qualms about sacrificing the suits hp for scout denying scans, so there is a precident for the concern. |
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Adipem Nothi
Nos Nothi
8292
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Posted - 2015.03.25 01:49:00 -
[21] - Quote
Thumb Green wrote:My min scout can pick up people, though not from too far away but far enough away that I have enough time to react to the knowledge that they're there without them being right on top of me beforehand. Of course I may have a precision mod on there, I can't remember at the moment, I think I've got one on there though. Kain Spero wrote: The removal of shared scanning was technically evaluated and it's not something that CCP can do.
That's just straight up bullshit. They've done it to the passives shared with the team so what's the technical problem stopping them from doing it to the squads? Not that I want them removed and I even favor returning shared team passives but your statement there just reeks of typical CCP bullshit Rattati did look into it, and he did say that it wasn't presently feasible.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8292
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Posted - 2015.03.25 01:51:00 -
[22] - Quote
Kain Spero wrote:Varoth Drac wrote:Kain Spero wrote:In my opinion one of the things that got nerfed way to hard at the time of the scan changes were the range extenders. They're pretty much useless at this point. Range amps definitely need fixing, but only if they can be made to not effect the inner scan ring. Super precise scans at increased range would be a disaster. I think the problem has been dramatically overblown especially if you consider the issues presented in theory crafting were with edge cases where someone would fill up all their slots with scanning gear. People think about folks having these crazy passive scans but don't think about how they have to destroy their HP and mobility to do so. I'm disappointed.
Hop out of your HAV. Put down that fine rifle and pick up a pair of knives. Then we can discuss what is and isn't theorycrafting, Kain Spero.
Shoot scout with yes.
- Ripley Riley
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knight guard fury
Carbon 7 Iron Oxide.
1559
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Posted - 2015.03.25 01:57:00 -
[23] - Quote
With my passive skill I can passive scan anybody besides Gallentebasic scouts that aren't wearing damps, so I think your just fighting dampened people. Otherwise you should be able to scan them from a certain close distance
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
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Vesta Opalus
T.H.I.R.D R.O.C.K
548
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Posted - 2015.03.25 03:20:00 -
[24] - Quote
FLAYLOCK Steve wrote:Still the passive scan for scouts in general is in really bad shape. Which is why I carry scanners now
It seems about the same to me, in my cal scout with only a single precision mod I can see everything that isnt a double dampened assault or dampened scout. Range is 10-20 meters lower, but really it was like 80 meters before, so I dont think the nerf was out of line.
The only thing I can really complain about is the range modules feel useless, but Im not sure how you would fix them without making scan range too large. |
Tectonic Fusion
2359
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Posted - 2015.03.25 03:37:00 -
[25] - Quote
All I know is I don't have any mods on my logi and I can see some scouts sneaking up on me via tacnet, then I can turn around and blap them.
(GIF)
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Adipem Nothi
Nos Nothi
8298
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Posted - 2015.03.25 03:42:00 -
[26] - Quote
Tectonic Fusion wrote:All I know is I don't have any mods on my logi and I can see some scouts sneaking up on me via tacnet, then I can turn around and blap them. ^ does this sound like edge case theorycrafting, Kain Spero?
Shoot scout with yes.
- Ripley Riley
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Tectonic Fusion
2360
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Posted - 2015.03.25 03:46:00 -
[27] - Quote
Adipem Nothi wrote:Tectonic Fusion wrote:All I know is I don't have any mods on my logi and I can see some scouts sneaking up on me via tacnet, then I can turn around and blap them. ^ does this sound like edge case theorycrafting, Kain Spero? My main complaint with the update is scouts aren't scouts anymore. Just light assaults.
(GIF)
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Aidualc
LATINOS KILLERS CORP Dark Taboo
117
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Posted - 2015.03.25 03:53:00 -
[28] - Quote
Scout Pasive scans are fine, if you want more precision or range.. PUT MODULES !!!! ... we don't wanna see again, Cal Scots with 600 shield who can see you 60m ... or "invisible" mini assault galfrogs.
Balance my friend... Scouts are balance now... no more FOTM.
-- LKC -- Tomate Pote --
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1962
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Posted - 2015.03.25 04:03:00 -
[29] - Quote
Tectonic Fusion wrote:Adipem Nothi wrote:Tectonic Fusion wrote:All I know is I don't have any mods on my logi and I can see some scouts sneaking up on me via tacnet, then I can turn around and blap them. ^ does this sound like edge case theorycrafting, Kain Spero? My main complaint with the update is scouts aren't scouts anymore. Just light assaults.
Not light.. Bad Assaults.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1962
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Posted - 2015.03.25 04:04:00 -
[30] - Quote
Aidualc wrote:Scout Pasive scans are fine, if you want more precision or range.. PUT MODULES !!!! ... we don't wanna see again, Cal Scots with 600 shield who can see you 60m ... or "invisible" mini assault galfrogs.
Balance my friend... Scouts are balance now... no more FOTM.
What game are you talking about? Cal scouts get a max of 453 shields.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Varoth Drac
Dead Man's Game RUST415
692
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Posted - 2015.03.25 10:30:00 -
[31] - Quote
Adipem Nothi wrote:There's nothing "edge-case" about it. One precision enhancer sets your assault's 6m inner ring to 16 dB. Any SG/NK Scout on your heels needs 3 damps to backstab you without blipping on your and your entire squad's radar. Only Gallente scouts can hide from 16 db scans with three damps, I believe. Unless cloaks are active, but cloaks are irrelevant when talking about close range engagements.
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