|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tread Loudly 2
Ametat Security Amarr Empire
107
|
Posted - 2015.03.24 03:21:00 -
[1] - Quote
So for a while I've goofed around with the Small Blasters on ADS's even going as far as making triple gunner ion cannon incubus' but they never were able to even compare to the missiles or rails no matter how hard we'd try, and that can be summed up by a few reasons.
1st. Suppression, very few suits would actually be scared of these as they do minor damage, and are very hard to control/aim whilst flying or gunning out of the side of an ADS/DS
2nd TTK, the Small blasters even at proto level kill relatively slowly due to the inability to aim properly, even while having 3 gunners shooting at the same time it's uncertain when you'd even get a hit due to the dispersion
These being the main two issues, with both having the same easy fix. This fix being, adding a moderately large blast radius with a small amount of damage for those within that blast radius.
So basically an explosive round per-say
Proposed Blast Radius: 1-1.5 meters Proposed Splash Damage: 5 Damage per shot at basic 5.5 at ADV and 6.0 at PRO
This is just a suggestion to improve combat for Pilots whilst not making them ridiculously OP
Please post all constructive criticism below as well as tweaks, etc
I Like Tanks, Nova Knives and MagSec SMG's.
|
Tread Loudly 2
Ametat Security Amarr Empire
110
|
Posted - 2015.03.24 16:10:00 -
[2] - Quote
Doshneil Antaro wrote:The problem that arises from this is that tanks would be able to mount these and we would have more QQ about tanks kill infantry too gud. I'm not saying that this wouldn't help dropships, just that they would be too powerful on a tank.
Not necessarily, because a tank wouldn't have proper leverage to use them correctly. However it would make it easier to stop camping in a corridor or small building via a tank, but without the leverage a dropship is able to give I don't see it being ridiculously OP
Shamarskii Simon wrote:Lightning35 Delta514 wrote:I agree. Although 1.5 m could be too much for a small blaster.
They need
1. Radius of .5m 2. Increased damage 3. Increased range 4. Decreased dispersion 5. Improved accuracy. This. AND hit detection while moving,,, it's terribly bad while moving... But good for sitting still.
Sitting still in today's War Zone with a Dropship means certain death. Whether be from other vehicles or AV, just from the sheer amount of AV/other vehicles
The dark cloud wrote:First off they need to unscrew the dispersion they have now cause that certainly was not intended. And yes to the other listed points.
I'd like to think that the dispersion changes would greatly help Land vehicles, however it wouldn't be nearly as beneficial for Drop Ships because of the stability of those turrets....
I Like Tanks, Nova Knives and MagSec SMG's.
|
Tread Loudly 2
Ametat Security Amarr Empire
110
|
Posted - 2015.03.24 16:12:00 -
[3] - Quote
Lightning35 Delta514 wrote:I agree. Although 1.5 m could be too much for a small blaster.
They need
1. Radius of .5m 2. Increased damage 3. Increased range 4. Decreased dispersion 5. Improved accuracy.
1.5 may be a tad much now that I think about it. I'd say .5-1.0 m and keep the blast damage low-medium per shot, so they don't get made completely OP
I Like Tanks, Nova Knives and MagSec SMG's.
|
Tread Loudly 2
Ametat Security Amarr Empire
110
|
Posted - 2015.03.24 18:04:00 -
[4] - Quote
Boss SobanRe wrote:1. Remove the dispersion (pre bravo) and 2. increase the range by 60 m Give us the tiny dot sight back
Pilots might have trouble shooting from the main turret with a tiny dot maybe it's still intended against shield based av work So.. A good compromise: . Use the tactical sniper rifle's circle sight and keep the dispersion within that tiny circle
Or how about the gal incubus skill that decreases dispersion like the gal assault passive does already Or A new sharpshooter skill in the turret skill tree that decreases small blaster dispersion Comparable to the gal assault rifle
Small turrets are in general intended and designed to be used vs Infantry
The side mounted turrets on a dropship can be just as difficult to aim at times as the front turret on an ADS is.
I Like Tanks, Nova Knives and MagSec SMG's.
|
Tread Loudly 2
Ametat Security Amarr Empire
112
|
Posted - 2015.03.25 04:09:00 -
[5] - Quote
Also one thing that people need to think about before, immediately ruling this out because it'll be "OP" on tanks. Tanks will not be able to use these turrets to the extent of dropships because the won't have the proper leverage. A tank's job with these turrets would be to either
A: Combat camping enemies in corridors
or
B: Provide suppression
I Like Tanks, Nova Knives and MagSec SMG's.
|
Tread Loudly 2
Ametat Security Amarr Empire
113
|
Posted - 2015.03.25 04:44:00 -
[6] - Quote
Apocalyptic Destroyer wrote:There's another problem you all haven't noticed.
The small blasters on an incubus fire so damn fast that damage when damaging a tank does not register at all, not only that but the ammo icon can't keep up with it
Issue with small blaster vs. HAV's is that it purely doesn't do enough damage... Back before they took out the stacking ability between pilots and their gunners I flew an incubus with 2 gunners all with Ion Cannons and it could rip through an ADS or LAV but vs any kind of HP/Rep stacked vehicle it just wouldn't register damage properly. It almost seemed like it was being considered small arms fire.
I Like Tanks, Nova Knives and MagSec SMG's.
|
|
|
|