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Shamarskii Simon
The Hundred Acre Hood
219
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Posted - 2015.03.24 11:53:00 -
[1] - Quote
Well... Small blasters ARE supposed to be infantry terror...
Anything to make it better :(
Entering the void and becoming wind.
Message for 1v1 air to air
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Shamarskii Simon
The Hundred Acre Hood
220
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Posted - 2015.03.24 13:19:00 -
[2] - Quote
Lightning35 Delta514 wrote:I agree. Although 1.5 m could be too much for a small blaster.
They need
1. Radius of .5m 2. Increased damage 3. Increased range 4. Decreased dispersion 5. Improved accuracy.
This. AND hit detection while moving,,, it's terribly bad while moving... But good for sitting still.
Entering the void and becoming wind.
Message for 1v1 air to air
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Shamarskii Simon
The Hundred Acre Hood
223
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Posted - 2015.03.25 04:25:00 -
[3] - Quote
Apocalyptic Destroyer wrote:There's another problem you all haven't noticed.
The small blasters on an incubus fire so damn fast that damage when damaging a tank does not register at all, not only that but the ammo icon can't keep up with it
Damage is in 50% range on Tanks/ all vehicles except viper... Like I'm gonna wing it and say 55/44.
Entering the void and becoming wind.
Message for 1v1 air to air
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Shamarskii Simon
The Hundred Acre Hood
224
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Posted - 2015.03.25 21:32:00 -
[4] - Quote
Godin Thekiller wrote:Shamarskii Simon wrote:Apocalyptic Destroyer wrote:There's another problem you all haven't noticed.
The small blasters on an incubus fire so damn fast that damage when damaging a tank does not register at all, not only that but the ammo icon can't keep up with it Damage is in 50% range on Tanks/ all vehicles except viper... Like I'm gonna wing it and say 55/44. Which makes sense since it's a small turret. That would be like a .50 cal shooting at a tank irl.
But I think blasters should get 77/63 like rails used to have. And get the full 110/90 on infantry.
So that this happens: Rail: 63/77 I, 90/110 V Missile: 119/89 I, V Blaster: 110/90 I, 77/63 V
Just for some order... The damage is chaotic on vehicles IMHO This also makes the blaster a bit more attractive to fit... A rail can do both far better than the blaster... So why fit it if I have no effectiveness on vehicles...
Not completely dominating, but finally supporting
Entering the void and becoming wind.
Message for 1v1 air to air
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Shamarskii Simon
The Hundred Acre Hood
225
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Posted - 2015.03.26 02:08:00 -
[5] - Quote
Godin Thekiller wrote:Shamarskii Simon wrote:Godin Thekiller wrote:Shamarskii Simon wrote:Apocalyptic Destroyer wrote:There's another problem you all haven't noticed.
The small blasters on an incubus fire so damn fast that damage when damaging a tank does not register at all, not only that but the ammo icon can't keep up with it Damage is in 50% range on Tanks/ all vehicles except viper... Like I'm gonna wing it and say 55/44. Which makes sense since it's a small turret. That would be like a .50 cal shooting at a tank irl. But I think blasters should get 77/63 like rails used to have. And get the full 110/90 on infantry. So that this happens: Rail: 63/77 I, 90/110 V Missile: 119/89 I, V Blaster: 110/90 I, 77/63 V Just for some order... The damage is chaotic on vehicles IMHO Smalls shouldn't be doing full damage on vehicles simply because their DPS is decent enough to kill HAV's and DS's in a decent amount of time, which makes no sense. LAV's, okay, I would be fine with them getting full damage. But DS's and HAV's no. Hell, some T II LAV concepts shouldn't even take full damage.
So what would you take over 77/63?
Entering the void and becoming wind.
Message for 1v1 air to air
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