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![Mad Syringe Mad Syringe](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Mad Syringe
ReDust Inc.
619
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Posted - 2015.03.25 10:55:00 -
[1] - Quote
What we need is seperation from the pros!
Right now, you leave academy, before even getting a glimpse at the underlying mechanics of DUST. It's absolutely rediculous, that protostompers can feed their LOLKDRs with academy noobs at will, and even feel that they achieved anything. This is just bad gamedesign, and anybody who has played EVE, knows, that over there, you have a much better chance to evade the pros by simply sticking to high sec.
Anyway, I made the suggestion elsewhere, to make ACADEMY 2.0 which includes a gradual rise of the noobs towards a point where they can't avoid the vets anymore, but would still have (like everybody else) a gamemode where nobody is allowed to field gear that needs LV5 skill to unlock.
Considering the choice for gamemode in academy: This is not possible with the current numbers! Even in standard pubs, you sometimes have to wait very long to get a game, this is not because of scotty, but because nobody wants to play anything but dom! If you give the newbs a chance to choose, you'll have the same prob in academy, and people will leave just because of that. If you want to choose you have to go into pubs, and that's obviously exposing you to the stomps. |
![Mad Syringe Mad Syringe](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Mad Syringe
ReDust Inc.
638
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Posted - 2015.03.26 12:33:00 -
[2] - Quote
Breakin Stuff wrote:The solution is to set the academy to 15 million SP.
Meta lock the academy to STD/MLT suits, weapons, vehicles and modules.
Allow the academy players to queue in the regular matches to test their chosen new ADV/PRO fits in standard matches when they choose to.
That way most newer players can begin to take tentative steps into the shark tank at their level of comfort. If they stick around for easy mode they get dumped in with the sharks forever at fifteen million and one SP.
If said player has a character at 20 million SP or higher, their alt gets dropped in with the sharks at 5 million SP.
I think reducing the meta in those extended academy matches too much would be bad, because it would take away one of the biggest perks of the game, skilling into shiny stuff and use it. Though core skills are much better for low sp players, they will want to use higher tier gear. So at least allow them everything below LV5 stuff. So they can have all advanced links/hives and weapons. Otherwise these gamemodes would be to boring.
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![Mad Syringe Mad Syringe](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Mad Syringe
ReDust Inc.
640
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Posted - 2015.03.26 16:13:00 -
[3] - Quote
As I said, NO LV5 STUFF, that means, everything BELOW proto would be OK.
If you take the skilling into shiney stuff completely out of the one gamemode that these newberrys would enjoy, you just overdo it.
If the only choice is running Militia or getting stomped, they would still leave the game. |
![Mad Syringe Mad Syringe](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Mad Syringe
ReDust Inc.
640
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Posted - 2015.03.26 16:55:00 -
[4] - Quote
No, i just gave you a simplified answer to your question, stating that taking the gear advancement out of the noobmode, would make it very bland.
I have made a gradual progression suggestion before, and that is the only way in my opinion, to give the newberries a chance to grow with the game. The only thing they would miss, is proto gear and above. In my suggestion a 1mil player would meet a sub 2mil player at most, a 2mil player would meet a sub 4mil player at most. So stomping would never be as bad as it is now. |
![Mad Syringe Mad Syringe](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Mad Syringe
ReDust Inc.
640
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Posted - 2015.03.26 18:01:00 -
[5] - Quote
Breakin Stuff wrote:Mad Syringe wrote:No, i just gave you a simplified answer to your question, stating that taking the gear advancement out of the noobmode, would make it very bland. I have made a gradual progression suggestion before, and that is the only way in my opinion, to give the newberries a chance to grow with the game. The only thing they would miss, is proto gear and above. In my suggestion a 1mil player would meet a sub 2mil player at most, a 2mil player would meet a sub 4mil player at most. So stomping would never be as bad as it is now. 1-2 mil variation isn't enough to give new players an idea on where the progression in the game can go. first tier you can go up to 4 mil SP without breaking anything honestly matchmaking that way. But the problem isn't that your idea is inherently bad. The problem is that the playerbase is not large enough to stagger out the matchmaking to exclude small slices of the community from one another. If we somehow managed to see the day that DUST magically became an excellent game and we suddenly tripled the average base population, yeah. I can see it. But we need more bodies before we can start pie-slicing out those small groups together.
Have you read what I wrote in the link?
This would be an additional (so pubs are still available) academy mode, in which you gradually ascend. At all time you would be in games with similar skilled players. After finishing said academy, you would have 16 mil sp and good enough to duke it out either in pubs, or in said gamemode, which still would not allow proto.
My guess is, that nobody would play pubs anymore, since it would be filled with guys who want to play proto... so no free noob farming whatsoever... |
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