Avallo Kantor wrote:In DUST 514 we have a variety of counters to all types of play. There is AV for Vehicles, Anti-armor ammunition for Armor tanks, and Anti-Shield for Shield. Each of these also has a corresponding grenade type. However in DUST there is also the concept of speed tanking, heavily employed by scouts and the Minmatar line of dropsuits in general. There exist very few ways to counter this however, and no grenade type that is effective against this kind of tanking method.
As such I would like to suggest another Grenade type, Subjugation Grenades. These grenades would be the Amarrian grenade type (Although they donGÇÖt need their own unique model, just a color variant) that focuses on disabling speed tanks, which are heavily employed by their main rival, the Minmatar.
The Subjugation grenade works as such:
-Large Radius (As to catch speed tankers)
-Explode on Impact (to prevent escape)
-NO damage done
-Fully depletes Stamina meter, and prevents stamina regen for X seconds (based on level)
-(Optional) Applies a movement penalty, similar to a same tier armor plate.
The goal with these effects is to make a weapon that specifically counters the targetGÇÖs ability to escape quickly, by removing their sprinting and jumping abilities, potentially snaring jumpers and sprinters in easy range of your weapons. As they do no damage, securing a kill is still reliant on teamwork or your own firepower, but it makes it difficult for the target to escape in the meantime.
This module is an effective counter to many aspects of the meta that are starting to emerge, without being so strong that it phases out the meta, as you would be sacrificing your ability to cause damage with a grenade with one that only affects stamina. On the other hand, this module allows a counter that currently does not exist in game, as well as serving to an infantry-level counter to speed tanking.
The idea is for there to be a few variants of this model as well
-Sleek: Can be thrown further at the cost of smaller (Medium) radius, and less regen prevention.
-Repentance: Does not reduce Stamina meter in exchange for long term stamina regen prevention.
On Model: The grenade can use the flux asset, with an Amarrian color scheme, and the flux animation with a yellow tint.
On notification: Perhaps turn the stamina bar to red when it is lacks regen capabilities.