Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2583
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Posted - 2015.03.23 20:24:00 -
[2] - Quote
Ripley Riley wrote:- Lack of key features like industry and PvE content
TiericideMatchmaking + pub squad modifications were never implemented.
- Host of other games have been released since Dust 514 launched that have stolen portions of the playerbase G£ö
- Remains on an outdated console + poor implementation on PS3(fps core mechanics) G£ö
- Lacks a transition between the academy and public contracts G£ö
- Over monetization G£ö
- Lack of new weapons, dropsuits, and vehicles - especially as it applies to racial parity G£ö
My strikethrough and bolding.
I would also add zero investment in NPE. We've heard from multiple devs that 'We don't need to teach players how to shoot a gun'. Such a statement if flat out disingenuous when those same devs are getting feedback from new players that they have absolutely no idea what is going on. I will wager ISK to donuts that a measurable percentage of players quit the game without ever training a skill or changing a dropsuit fitting.
There's a helluvalot more going on in the Dust battlespace than 'shooting' a gun. For 80% of my kills the shooting part is incidental, everything else is knowledge of game systems/maps. Conversely, many of my deaths come when i'm going against my knowledge of the game systems and trying to push my luck or picking a fight above my skill level.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2583
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Posted - 2015.03.23 22:55:00 -
[3] - Quote
Ripley Riley wrote:Vrain, are you and I talking about the same thing when I say "tiericide"? I get the feeling that you might think I mean something akin to metalevel lockout. That's not it at all.
Tiericide refers to a process where the "tiers" of dropsuit are modified. In my own imaging of tiericide all dropsuits have the prototype module slots, but CPU/PG increases as you move from std > adv > proto dropsuit. Make sense? We are talking about the same thing, but i'm definitely in to minority, most peeps agree with you.
I'm of the opinion that CCP managed a reasonable balance in the power of the tires + passive bonuses. Dust should be 'unfair' - it's definitely not the expectation in other shooters but it's probably not a deal breaker for new players, so long as we get everything else right: matchmaking, accounting for squad power, reliable mechanics, NPE, wp reward structure.
If peeps were enjoying the game and the game supported new players the noobs could close the power gap reasonable fast, especially if we bonused their WP against high mu players.
As an example, shared squad scans are prolly a bigger power multiplier for vet Protosquads than the gear is, if we nerfed shared scan in pubs the net benefactor would be the new players. It's just an example, but the forum population has been too quick to pull the trigger on tiericide and breaking up pubs into brackets. We have a reasonably long list of things that need to be fixed before we give up two of the things that make Dust unique and give it some of the feel of New Eden. It's hard because lobby shooter, but is it impossible?
Anyway, just an opinion, the tiericide model the community has arrived at is a good model, but it feels like Dust is engaging in a failing defilade retreat against the forces of conformity, as if we're ashamed of what New Eden is and believe that new peeps just can't handle it, even though we can.
PSN: RationalSpark
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