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137H4RGIC
Onikanabo Brigade Caldari State
498
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Posted - 2015.03.23 16:58:00 -
[1] - Quote
I found a weapon which has relatively the same range as the newly nerfed HMG, has more accuracy and you can use two of them! They hold more damage, slightly less rate of fire!
What is this new devilry you speak? I'm talking the prototype sub-machine gun!
Using less CPU/PWG than it's Heavy Counter part, the SMG allows you to reload faster, carry almost as much ammo, and has a tighter hip fire spread with laser aim down sight accuracy! Now you can be part of the hip fire war with the scouts! The damage modifiers have higher values! Come try the Prototype SMG today and drop your Boundless Heavy Machine Gun for something far more versatile!
Did I mention it doesn't over heat?
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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Michael Epic
Horizons' Edge
725
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Posted - 2015.03.23 17:01:00 -
[2] - Quote
I've been rocking the six kin submachine gun for a long, long time....
its a monster....lol
I've got a fit where there are two of them, so I can tap R2 and continue to spray with a whole new clip without even having to reload.
Michael Epic's "EPIC" Proposal to his girlfriend :D
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Sinboto Simmons
Dead Man's Game RUST415
7966
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Posted - 2015.03.23 17:06:00 -
[3] - Quote
Try with damage mods.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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137H4RGIC
Onikanabo Brigade Caldari State
498
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Posted - 2015.03.23 17:09:00 -
[4] - Quote
Just a friendly PSA for our ridiculed brethren of the Heavies showing that an SMG is a much more efficient way to handle your gun game in light of the new Nerf to HMGs
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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Sequal's Back
Dead Man's Game RUST415
488
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Posted - 2015.03.23 17:14:00 -
[5] - Quote
The HMG is still a very powerful weapon, all it needs is a heat build up reduction (what it used to have). The SMG isn't "much more efficient" than the HMG. Stop exagerating.
Fix the game before trying to add anything else.
(Hint: hit detection, lags, glitches,.. you've got some work :) )
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137H4RGIC
Onikanabo Brigade Caldari State
498
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Posted - 2015.03.23 17:19:00 -
[6] - Quote
is the range not the same? If not, only 10 meters of a distance? Which, in combat, isn't much in CQC. From what I'm seeing, it's more viable to use the SMG
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2782
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Posted - 2015.03.23 17:21:00 -
[7] - Quote
This makes no sense mathematically.
A) maximum DPS of a Six Kin with 4 proto damage mods against armor with proficiency 5 is 628.9 DPS. A Basic HMG does 640 DPS before applying any skills or weapon profiles. So the best possible Proto SMG with max skills does less damage against armor (the tank its good against) than the basic HMG does on its own before applying any sort of modifier.
Where did you get the idea it was better from?
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Georgia Xavier
Y.A.M.A.H
124
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Posted - 2015.03.23 17:25:00 -
[8] - Quote
Alena Ventrallis wrote:This makes no sense mathematically.
A) maximum DPS of a Six Kin with 4 proto damage mods against armor with proficiency 5 is 628.9 DPS. A Basic HMG does 640 DPS before applying any skills or weapon profiles. So the best possible Proto SMG with max skills does less damage against armor (the tank its good against) than the basic HMG does on its own before applying any sort of modifier.
Where did you get the idea it was better from? Was about to be a bit annoyed since an smg outclassed the "death's engine" but then you showed up with beautiful math. Thank you
How many amarr does it take to change a light bulb? none. The minmatar do it for them
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Darken-Sol
BIG BAD W0LVES
1855
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Posted - 2015.03.23 17:26:00 -
[9] - Quote
Alena Ventrallis wrote:This makes no sense mathematically.
A) maximum DPS of a Six Kin with 4 proto damage mods against armor with proficiency 5 is 628.9 DPS. A Basic HMG does 640 DPS before applying any skills or weapon profiles. So the best possible Proto SMG with max skills does less damage against armor (the tank its good against) than the basic HMG does on its own before applying any sort of modifier.
Where did you get the idea it was better from? Range, dispersion, both slots gain benefit of each dmg mod, fitting, sight. He pretty much gave you his answer before you asked your question. DPS is only a factor of a weapons usefulness. A lesson more of new eden could learn.
Crush them
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137H4RGIC
Onikanabo Brigade Caldari State
498
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Posted - 2015.03.23 17:29:00 -
[10] - Quote
Darken-Sol wrote:Alena Ventrallis wrote:This makes no sense mathematically.
A) maximum DPS of a Six Kin with 4 proto damage mods against armor with proficiency 5 is 628.9 DPS. A Basic HMG does 640 DPS before applying any skills or weapon profiles. So the best possible Proto SMG with max skills does less damage against armor (the tank its good against) than the basic HMG does on its own before applying any sort of modifier.
Where did you get the idea it was better from? Range, dispersion, both slots gain benefit of each dmg mod, fitting, sight. He pretty much gave you his answer before you asked your question. DPS is only a factor of a weapons usefulness. A lesson more of new eden could learn. Pretty much says it all. You don't have to worry about heat build up, and you can spend both mags before having to reload, which is quick anyway, and your damage mods (as he said) benefit both weapon slots.
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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Luk Manag
of Terror TRE GAFFEL
708
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Posted - 2015.03.23 17:35:00 -
[11] - Quote
137H4RGIC wrote:Darken-Sol wrote:Alena Ventrallis wrote:This makes no sense mathematically.
A) maximum DPS of a Six Kin with 4 proto damage mods against armor with proficiency 5 is 628.9 DPS. A Basic HMG does 640 DPS before applying any skills or weapon profiles. So the best possible Proto SMG with max skills does less damage against armor (the tank its good against) than the basic HMG does on its own before applying any sort of modifier.
Where did you get the idea it was better from? Range, dispersion, both slots gain benefit of each dmg mod, fitting, sight. He pretty much gave you his answer before you asked your question. DPS is only a factor of a weapons usefulness. A lesson more of new eden could learn. Pretty much says it all. You don't have to worry about heat build up, and you can spend both mags before having to reload, which is quick anyway, and your damage mods (as he said) benefit both weapon slots. *edit: and the hipfire is tighter in dispersion, and ADS is pretty much spot on. EDITx2: Also, your math assuming ALL of the HMG bullets hit, which they rarely ever do in strafe fights, whereas with the SMG it's much easier.
Being outranged by the average sidearm just feels lame.
There will be bullets. ACR+SMG [CEO of Terror]
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Georgia Xavier
Y.A.M.A.H
124
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Posted - 2015.03.23 17:38:00 -
[12] - Quote
Luk Manag wrote:137H4RGIC wrote:Darken-Sol wrote:Alena Ventrallis wrote:This makes no sense mathematically.
A) maximum DPS of a Six Kin with 4 proto damage mods against armor with proficiency 5 is 628.9 DPS. A Basic HMG does 640 DPS before applying any skills or weapon profiles. So the best possible Proto SMG with max skills does less damage against armor (the tank its good against) than the basic HMG does on its own before applying any sort of modifier.
Where did you get the idea it was better from? Range, dispersion, both slots gain benefit of each dmg mod, fitting, sight. He pretty much gave you his answer before you asked your question. DPS is only a factor of a weapons usefulness. A lesson more of new eden could learn. Pretty much says it all. You don't have to worry about heat build up, and you can spend both mags before having to reload, which is quick anyway, and your damage mods (as he said) benefit both weapon slots. *edit: and the hipfire is tighter in dispersion, and ADS is pretty much spot on. EDITx2: Also, your math assuming ALL of the HMG bullets hit, which they rarely ever do in strafe fights, whereas with the SMG it's much easier. Being outranged by the average sidearm just feels lame. at the very least, managing to kill someone with the supposedly useless hmg fills me with more pride since I still perform quite well while using a weapon that is a shell of its former self
How many amarr does it take to change a light bulb? none. The minmatar do it for them
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137H4RGIC
Onikanabo Brigade Caldari State
499
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Posted - 2015.03.23 17:50:00 -
[13] - Quote
Georgia Xavier wrote:Luk Manag wrote:137H4RGIC wrote:Darken-Sol wrote:Alena Ventrallis wrote:This makes no sense mathematically.
A) maximum DPS of a Six Kin with 4 proto damage mods against armor with proficiency 5 is 628.9 DPS. A Basic HMG does 640 DPS before applying any skills or weapon profiles. So the best possible Proto SMG with max skills does less damage against armor (the tank its good against) than the basic HMG does on its own before applying any sort of modifier.
Where did you get the idea it was better from? Range, dispersion, both slots gain benefit of each dmg mod, fitting, sight. He pretty much gave you his answer before you asked your question. DPS is only a factor of a weapons usefulness. A lesson more of new eden could learn. Pretty much says it all. You don't have to worry about heat build up, and you can spend both mags before having to reload, which is quick anyway, and your damage mods (as he said) benefit both weapon slots. *edit: and the hipfire is tighter in dispersion, and ADS is pretty much spot on. EDITx2: Also, your math assuming ALL of the HMG bullets hit, which they rarely ever do in strafe fights, whereas with the SMG it's much easier. Being outranged by the average sidearm just feels lame. at the very least, managing to kill someone with the supposedly useless hmg fills me with more pride since I still perform quite well while using a weapon that is a shell of its former self More power to ya brother :) I admire a guy that sticks to his guns.... No pun intended. I'm more concerned that the nerf to the HMG was a bit much being that the SMG can compete with it.
Honestly? I think instead of nerfing the HMG, they should change up the Sentinel Class.
Make the Sentinel class a class which specializes in HMG operation (damage, range, rof or something to that effect making it a more lethal killing machine) and make it squishier than the sentinel is now, kill its grenade count or remove the sidearm.. And then, create a point defense suit which specializes in tanking. Call it the Juggernaut. Give it efficacy bonuses to armor/shields. That way, the roles of the Heavy are more defined.
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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zDemoncake
Horizons' Edge
402
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Posted - 2015.03.23 17:55:00 -
[14] - Quote
I dropped my Boundless long ago for the Six Kin Burst HMG
CEO of Horizons' Edge's mercenary division
My soul, your beats!
Enemy to many; equal to none.
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Boot Booter
Titans of Phoenix
1213
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Posted - 2015.03.23 18:02:00 -
[15] - Quote
Anyone who thinks the SMG is better than the hmg is an idiot. Please go ahead and try to push an objective with an SMG instead. |
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3263
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Posted - 2015.03.23 19:06:00 -
[16] - Quote
I have to be brutally honest and say I have absolutely ZERO sympathy for HMG heavies and possibly never will have.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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137H4RGIC
Onikanabo Brigade Caldari State
500
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Posted - 2015.03.23 19:54:00 -
[17] - Quote
<- Career Heavy since Jan '13. I was displeased with the Serious HMG buff as well as everyone started going Heavy. But, now, we're back to where they were when their range was laughable along with hit detection.
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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Georgia Xavier
Y.A.M.A.H
130
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Posted - 2015.03.23 19:57:00 -
[18] - Quote
I was a heavy back when the amarr was the only one with a heavy suit.....
How many amarr does it take to change a light bulb? none. The minmatar do it for them
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2793
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Posted - 2015.03.23 20:17:00 -
[19] - Quote
I love the heavy cri. Feed me more tears. "My murdercannon isn't OP anymore! Wahhhh!"
Home at Last <3
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23014
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Posted - 2015.03.23 20:24:00 -
[20] - Quote
Luk Manag wrote:
Being outranged by the average sidearm just feels lame.
Not having an instant kill murdermachine at whatever range you want is lame too, right?
Gallente Guide
"More like a ban farm amirite" - CCP Frame
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Powerh8er
Negative-Feedback. Negative-Feedback
709
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Posted - 2015.03.23 20:39:00 -
[21] - Quote
There is not much point or fun in choosing the heavy class when every light weapon outranges and perform overall better.
I wouldnt mind if HMGs had same dps as rifles as long as it functioned as a machine gun, with better range and ammo capacity than rifles that is.
Have you got anymore exploding carrots?
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Xocoyol Zaraoul
Superior Genetics
3678
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Posted - 2015.03.23 21:50:00 -
[22] - Quote
Well you've already failed if you're using an HMG at a range anything other then "optimal" so...
GG.
Also nothing comes closes to my IAFG with prof and a pair of complex D-mods... Since I can aim. So Heavies are still very useful, so the poster above, unless your aim is so terribad you have to use swarms.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Boot Booter
Titans of Phoenix
1223
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Posted - 2015.03.23 21:51:00 -
[23] - Quote
Powerh8er wrote:There is not much point or fun in choosing the heavy class when every light weapon outranges and perform overall better.
I wouldnt mind if HMGs had same dps as rifles as long as it functioned as a machine gun, with better range and ammo capacity than rifles that is.
Or they could make a new weapon that works like that. Then we could have more than two heavy weapons lol.
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Powerh8er
Negative-Feedback. Negative-Feedback
709
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Posted - 2015.03.23 22:35:00 -
[24] - Quote
Xocoyol Zaraoul wrote:Well you've already failed if you're using an HMG at a range anything other then "optimal" so... GG. Also nothing comes closes to my IAFG with prof and a pair of complex D-mods... Since I can aim. So Heavies are still very useful, so the poster above, unless your aim is so terribad you have to use swarms.
Im lobbying for a better HMG as a support weapon with decent range to make the heavy class fun. I dont doubt for a second that you are the best forge gunner in the game or even that my aiming skill is bad, but its the wrong thread.
Have you got anymore exploding carrots?
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Hyuan BubblePOP
Uber Wanabes
23
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Posted - 2015.03.27 15:35:00 -
[25] - Quote
this nerf to hmg was just wrong, where is lance2ballzstrong ... :( |
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