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LOOKMOM NOHANDS
Warpoint Sharx
325
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Posted - 2015.03.22 17:37:00 -
[1] - Quote
^
If so would you consider this a good or bad thing? |
LOOKMOM NOHANDS
Warpoint Sharx
325
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Posted - 2015.03.22 17:44:00 -
[2] - Quote
7th Son 7 wrote:LOOKMOM NOHANDS wrote:^
If so would you consider this a good or bad thing? Developers have had years to figure out the lag, and have'nt yet. And your asking me? lol
Okay then lets say it would help.
Would you be happy to have a little less lag with 12 v 12 or would you be mad at the fact that we went backwards a little bit? |
LOOKMOM NOHANDS
Warpoint Sharx
326
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Posted - 2015.03.22 17:59:00 -
[3] - Quote
Maken Tosch wrote:I believe it will only partly solve the problem considering that the likely cause of so much lag is that the server is having to account for so many variables. How much DPS/Alpha your weapon is suppose to make for a given skill level you have, the speed, stamina amount and recovery of your suit, the amount of resistance your suit or vehicle has to a given damage type, the location and effectiveness of every equipment deployed in the match, processing every module being turned on in each vehicle like hardeners and armor repairers, and the scan precision/profile of your suit along with range of the scan plus active scanners.
MAG didn't have much of a problem in the PS3 because I heard a lot of the players had the same stats so the servers didn't have to struggle much. Dust, however, has a ton of stats that fluctuate every time a player respawns in a difference suit. It's like a fleet of 1,000 Drakes in Eve firing their missiles all at once at each other with all sorts of different fitting arrangements. It's going to cause some strain either on the server or client or maybe both.
The best way to go about this at this point is to port Dust over to either the PS4 or the PC. Either way is good enough since both platforms have nearly identical architecture to each other and are more capable of handling the stress of processing so many variables.
Good to know that we can not talk about any possible fixes to the game with out people yelling "port". Its not going to happen anytime soon so how about we stop acting like a bit of whining on the forums is going to affect a major business decision and instead we talk about the things that are possible in the next few months to make this a better place to game.
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LOOKMOM NOHANDS
Warpoint Sharx
326
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Posted - 2015.03.22 18:37:00 -
[4] - Quote
Maken Tosch wrote:LOOKMOM NOHANDS wrote:Maken Tosch wrote:I believe it will only partly solve the problem considering that the likely cause of so much lag is that the server is having to account for so many variables. How much DPS/Alpha your weapon is suppose to make for a given skill level you have, the speed, stamina amount and recovery of your suit, the amount of resistance your suit or vehicle has to a given damage type, the location and effectiveness of every equipment deployed in the match, processing every module being turned on in each vehicle like hardeners and armor repairers, and the scan precision/profile of your suit along with range of the scan plus active scanners.
MAG didn't have much of a problem in the PS3 because I heard a lot of the players had the same stats so the servers didn't have to struggle much. Dust, however, has a ton of stats that fluctuate every time a player respawns in a difference suit. It's like a fleet of 1,000 Drakes in Eve firing their missiles all at once at each other with all sorts of different fitting arrangements. It's going to cause some strain either on the server or client or maybe both.
The best way to go about this at this point is to port Dust over to either the PS4 or the PC. Either way is good enough since both platforms have nearly identical architecture to each other and are more capable of handling the stress of processing so many variables. Good to know that we can not talk about any possible fixes to the game with out people yelling "port". Its not going to happen anytime soon so how about we stop acting like a bit of whining on the forums is going to affect a major business decision and instead we talk about the things that are possible in the next few months to make this a better place to game. I'm not whining. That much is certain. What I'm pointing out here is that reducing the player counter per match can only help much before the real issue becomes apparent. Also, it should not surprise you that people are talking about porting now more than ever before considering that the PS3 is slated to stop production later this year (though Sony will continue supporting it for longer than that). Thankfully, I can see the PS3 lasting another few years due to so many PS3s currently available in the market in stock. I even see PS3 still being sold in bulk at a local Gamestop or Best Buy. But we have to face the reality that the PS3 is coming to a close. If you think about it, the PS3 is already about to be 9 years old later this year. It came out in 2006. To give you an idea of how long ago that is, George W. Bush was still president of the United States, the great economic recession was only a year away, Eve Online was only 3 years old at the time, EA's Earth & Beyond closed down only 2 years earlier, and PlayStation Home wasn't due to be released for another 2 years (it's now shutting down at the end of this month). That's a long time for a console. And now with over 20 million copies of the PS4 being sold worldwide, it's only inevitable that we talk about this now. And reducing the player count per match will only be a short-term measure that will not completely address the underlying problem of the PS3 not being able to handle so many variables at once.
Nowhere have they announced stopping production or stopping support of the PS3. This rumor someone has decided to spread to keep everyone talking about a port is nothing more than that.
The only support going away for PS3 is the flow of triple A games which CCP will probably see as an advantage.
While most of the rage over Legion was well warranted the continuing flux of support for staying on PS3 seems to have been well received and I do not see us leaving PS3 for at least a couple of years.
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LOOKMOM NOHANDS
Warpoint Sharx
326
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Posted - 2015.03.22 19:00:00 -
[5] - Quote
Maken Tosch wrote:@LOOKMOM
Perhaps you are correct that Sony might not cancel production anytime soon.
But I'm not sure about your comment on people wanting to stay on the PS3. The PS3 is already old as hell. Many of us, including me, are already prepared and willing to purchase a PS4 as soon as news comes out that CCP will move it over to next-gen... assuming they even choose the PS4. They might choose to go the PC route instead which doesn't really affect me since I already have a PC for Eve Online.
Im not saying that Dust players want to stay on PS3, I am referring to what everyone was saying for a while after the Legion announcement.
As far as being stuck on PS3 the facts are simple.
CCP formerly planned to stay on the PS3 past the PS4 release, this was stated many times in the OLD road map which is gone but I say this to point out their thought process previously.
CCP has now bragged about profitability on the PS3. Why would they spend 10s - 100s of thousands of dollars scaling the team back up and working on a port to PS4 only to enter a high competition market versus the PS3 which will now be very low competition where they already have a stable player base.
CCP has also made reference to the "thousands of users" joining the game every day. Again, why would they throw this away?
All signs indicate that the triple A games will be coming to a stop very soon on PS3. I am not CCP but I can definitely see how they would consider this an advantage for them.
Im sorry to say it but in my mind the pretty blatant rejection of Legion doomed us to PS3 for quite some time. |
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