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emm kay
Direct Action Resources
287
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Posted - 2015.03.21 17:41:00 -
[1] - Quote
basic Tank fit: 600k proto AV fit: 80k
I suspect some to say 'well cost has nothing to do with this, dumbass'. the thing is; cost has EVERYTHING to do with this. If tanks were 2,000,000 ISK a fit, I think we would se a ton more complaints saying 'buff tanks' than if tanks were 80k a fit.
There is a reason you never see me in battle.
it's because I see you first.
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emm kay
Direct Action Resources
287
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Posted - 2015.03.21 21:01:00 -
[2] - Quote
Soraya Xel wrote:No. Don't make threads this dumb, please. You cannot balance a game on ISK. Pay to be a broken class is not okay. this irks me. A CPM member telling us that in game currency is not something that a game should considering when balancing certain aspects.
Jack McReady wrote:emm kay wrote:basic Tank fit: 600k proto AV fit: 80k
what is this shitfit of "proto AV" for only 80k and basic tank fit costs half of that. also tanks are better because a militia fit does not kill it under 2 seconds.
minmatrud assault M1 high:mlt myo high: mlt myo high: mtt myo
Main: federation allotek Plc
side: empty
grenade: Wyurkomi A/V grenades.
low: enhanced kincat or CPU upgrade depending on skills.
takes out tanks with ease.
There is a reason you never see me in battle.
it's because I see you first.
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emm kay
Direct Action Resources
287
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Posted - 2015.03.21 21:09:00 -
[3] - Quote
^ I know the feels, fellow solo-er. But tank elimination is a group effort ( atleast, supposed to be, that's still broken).
There is a reason you never see me in battle.
it's because I see you first.
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emm kay
Direct Action Resources
288
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Posted - 2015.03.22 02:55:00 -
[4] - Quote
Outlaw OneZero wrote:emm kay wrote:^ I know the feels, fellow solo-er. But tank elimination is a group effort ( atleast, supposed to be, that's still broken).
That's bullshit, tank elimination is a solo effort. Tank survival and support should be a team effort. AV is easily killed by regular infantry, tankers should have to cooperate with their infantry to survive. read the parentheses. Nobody's going to be like "yeh, let's support this tank guys, It will win us the game" tanks should be an auxillary tool, specifficaly for three things: 1) eliminating infantry 2) killing other tanks, installations, etc. 3) Acting as a mobile spawn point. they Should NOT be the main priority of a team to keep it alive. not in skirm, dom, or even ambush
There is a reason you never see me in battle.
it's because I see you first.
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emm kay
Direct Action Resources
288
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Posted - 2015.03.23 01:57:00 -
[5] - Quote
Thumb Green wrote:emm kay wrote:^ I know the feels, fellow solo-er. But tank elimination is a group effort ( atleast, supposed to be, that's still broken).
According to who? ****** tankers that don't like the fact that one person can take down one person; because CCP has never stated that their intent was for one person in a tank to require multiple people to destroy. Being in a tank doesn't affect jack **** about how many people are needed to take you down. Tanks have always been extremely vulnerable to AV infantry, another person brought up the Germans whom invented the Panzerfaust and since then a single infantryman has had the power to take out tanks all by his lonesome. Sure, tank defense progresses to where what once worked won't but sooner or later something comes along that will work; a Panzerfaust certainly won't take out an M1 Abrams but an RPG can, though that can't take out an M1A2 Abrams. However an RPG-30 probably could. As well as the Javelin which despite the fact that it's usually has two people attached to it, it's completely possible for a single person to use it. The 2nd guy is just there to carry ammo and keep an eye out for threats and targets. You sir are the very definition of a pansy in a panzer. thing is my currend HAV operation level is 0 across the board on all accounts; I'm AV.
There is a reason you never see me in battle.
it's because I see you first.
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