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VAHZZ
974
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Posted - 2015.03.21 14:28:00 -
[1] - Quote
EVE: Valkyrie will be on PS4, DUST can't compete.
I'd rather look bad winning, than look good losing.
Closed Beta Vet
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VAHZZ
974
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Posted - 2015.03.21 14:35:00 -
[2] - Quote
Teeee Bone wrote:VAHZZ wrote:EVE: Valkyrie will be on PS4, DUST can't compete. exactly. they would capture two different player bases.
DUST also has WarFrame to compete with.
What I'm saying is. DUST WONT MAKE IT ON PS4.
I'd rather look bad winning, than look good losing.
Closed Beta Vet
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VAHZZ
974
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Posted - 2015.03.21 15:05:00 -
[3] - Quote
You have too much hope for this game. Understand, that no matter how much you polish a turd, it is still going to be a turd. Us vets don't stay for the "potential," most vets just play because why not, it isn't dead YET. DUST needs a PC, which is why Project Legion is in the works.
You, just stop.
I'd rather look bad winning, than look good losing.
Closed Beta Vet
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VAHZZ
975
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Posted - 2015.03.21 15:19:00 -
[4] - Quote
Thor Odinson42 wrote:Nirwanda Vaughns wrote:PS4 Port = Asking Epic games for license to use unreal engine on a console (again), Asking Sony permission to put DUST514 on PSN store, despite Sony having thier own sci-fi FPSMMO and DUST having such a huge negative view in industrys eyes. Abiding by Sony and Epics regulations for updates/expansion.
PC Port = CCP being able to do pretty much what they want on a system thats in more homes than PS4 consoles. Easier connection between EVE, 600,000 EVE subscribers already familiar with CCP who see consoles as a stepdown and so wont buy one.
PC makes more sense and will allow more freedom for CCP to develop it in the long run. Developing for consoles can be a pain whereas with a PC pretty much anyone with half decent coding experience can release a game and distribute it You've got it backwards. The console is where Dust has a playerbase. Also, I see you are still prone to pulling stuff wayyyyyyyyy out of your arse.
PC makes more sense. On a console DUST is limited, can't run it's intended engine, lag and graphic issues abound. PC is limitless. Some games aren't for PC. This game is dying on a console. Just because a game has a player base on a console, doesn't mean squat. The playerbase know this game is dying numb nuts. I would say start thinking more, but your corp says it all.
I'd rather look bad winning, than look good losing.
Closed Beta Vet
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VAHZZ
975
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Posted - 2015.03.21 15:47:00 -
[5] - Quote
Thor Odinson42 wrote:VAHZZ wrote:Thor Odinson42 wrote:Nirwanda Vaughns wrote:PS4 Port = Asking Epic games for license to use unreal engine on a console (again), Asking Sony permission to put DUST514 on PSN store, despite Sony having thier own sci-fi FPSMMO and DUST having such a huge negative view in industrys eyes. Abiding by Sony and Epics regulations for updates/expansion.
PC Port = CCP being able to do pretty much what they want on a system thats in more homes than PS4 consoles. Easier connection between EVE, 600,000 EVE subscribers already familiar with CCP who see consoles as a stepdown and so wont buy one.
PC makes more sense and will allow more freedom for CCP to develop it in the long run. Developing for consoles can be a pain whereas with a PC pretty much anyone with half decent coding experience can release a game and distribute it You've got it backwards. The console is where Dust has a playerbase. Also, I see you are still prone to pulling stuff wayyyyyyyyy out of your arse. PC makes more sense. On a console DUST is limited, can't run it's intended engine, lag and graphic issues abound. PC is limitless. Some games aren't for PC. This game is dying on a console. Just because a game has a player base on a console, doesn't mean squat. The playerbase know this game is dying numb nuts. I would say start thinking more, but your corp says it all. This game is "dying" because the Uprising 1.0 Dev team was pushed to release on 5/14 for a cute marketing ploy. Then failed to address tiny things for months at a time. They ran people off like they were secret agents for other gaming companies. Then FF 2014. Despite all that, here we are still profitable. You have 10s of thousands of players that played Dust in some capacity before they moved on to PS4. With a PS4 port FIRST you tap into an existing customer base. The playerbase obviously doesn't know the game is dying or it wouldn't be profitable.
You obviously never heard that people lie. Dust is not profitable, there is no evidence of it other than CCP wordings. And Dust won't make it on PS4. I don't see how you can't get your stubborn mind around that fact. Dust. Won't. Make. It.
I'd rather look bad winning, than look good losing.
Closed Beta Vet
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VAHZZ
976
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Posted - 2015.03.21 16:16:00 -
[6] - Quote
Ripley Riley wrote:Eventually consoles retire. After the PS4 will be the PS5, and so on. Each time we will have to jump the hurdle of porting to the next gen. Why do that when you can port to PC, that has existed and will exist for the foreseeable future, and be done with it? Why port to a console when CCP has been developing on PC for over a decade? Why port to a console when venues like Steam promote your game to massive markets of gamers? Bringing Dust 514 to a console at this point would be one of the least intelligent business decisions CCP could make.
I'd rather look bad winning, than look good losing.
Closed Beta Vet
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