CELESTA AUNGM
Kang Lo Directorate Gallente Federation
497
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Posted - 2015.03.21 03:17:00 -
[1] - Quote
Ahkhomi Cypher wrote:So instead of trying to help you out of a spawn camp situation my post came across as me defending spawn camping? Hmmm. That's strange and unintended.
LOL, Ahkhomi, just shrug it off. Your post was clearly understood by me as good Dust-combat advice, not as defending spawning. ButGǪ "a good dead never goes unpunished"GǪ
I just listened to Rattati express a point of view that I like and agree with. All fps games at their core have an "expectancy" that you will be killed regularly, that the risk is always there no matter what your gun-unlock level. Dust is simply a more brutal level of that expectancy, where you're regularity of deaths is simply much higher than other fps titles treat their players.
Yes, spawning is a strategy and staple in nearly any fps (other fps games even encounter a rudimentary form of Redlining). But I would also give Dust credit, by suggesting that the problem you're describing has ALREADY been "fixed" as far as a merciless game liked Dust will ever go: Dust has MINIMIZED it.
It (and Redlining) hasn't gone away, and maybe shouldn't go completely. If you don't want to alienate classic fps players completely, you need to allow them some access to the habits and strategies they've grown up with.
The reason I suggest it has been minimized is because, as Ahkhomi hinted, camping is now only a consequence of OUR team's mistakes. When we don't do those things that help avoid picking an uplink that shows signs of being overrun, and when we have an uplink carrier who isn't quite compitent enough to place in ways/times that hardly get camped,GǪ our team has caused the camping. And in Dust, well,GǪ it's what we kind of deserve.
And in Dust, we can't expect a lot of help correcting catastrophes that WE cause during the fight. I kind of make the same argument for Redlining in this game. I may be a rubbish-poor gunslinger in this game (Zero point three four KDR), but I don't get redlined anymore, and I seldom step into an uplink-camp. Sometimes, but happily few.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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