Mad Syringe
ReDust Inc.
581
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Posted - 2015.03.22 18:51:00 -
[2] - Quote
Koldy Lyte Marven wrote:I mean some of them are level 2, some of them are level 3. Most of them are level 3.
The Armour and shield skills should be maxed before you skill too much into any roles. Since they give you more HP on EVERY suit you run. The additional skills in those trees make the armour and shield modules MUCH better. I did not follow this advice (given to me by closed beta vets) and regretted it as soon as I did, since the difference is substantial.
Core skills are WAY MORE IMPORTANT then that shiny black suit, or those shiny pro weapons.
+1 on using dmg mods on low tier suits. My favourite suit for gaining kills for missions, is a basic min sent, with quafe basic hmg, syndicate basic smg, two krins dmg mods, and a compl. repper. Works like a charm, since nobody expects that firepower on a basic suit, and the sidearm has real punch aswell... This suit is like 10k...
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Mad Syringe
ReDust Inc.
638
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Posted - 2015.03.26 11:59:00 -
[3] - Quote
Koldy Lyte Marven wrote:The thing is, I'm definetively never going to skill into heavies until my Assault/Logi is "maxed". Heavies got great protection and grest power, but are too slow for my playing style: Run, hit, run, cover, run, hit etc. And scouts don't have enough HP for me, unless you really skill into them, but I hate scouts. I don't have any reason, I just don't like them. Unless I'm using a shotgun. But so far, most of my SP has been invested in Min medium frames and I wanna continue that way.
You don't need to skill into heavy/sents, that was just an example. What I mean, is that with maxed core skills, even a basic suit + basic weapon are good enough to wreak havoc. You need those core skills, because they don't cost you any isk, but give you better suits (buffing all suits). I created some characters recently, where I only skilled into the main tank of the race and into precision enhancers. These toons went from unplayable to bearable within less than 3 mil sp. And that's just with frontline suits. You need to hold back with weak suits, that's the best advice you will get, since only smartness will save your ass.
If you have the Krins dmg mods, use them. On cheap fits they can really help. But not on a logi, the logi should always be about hp and regen. And it needs to be played more passive, covering the back if possible. If you latch to a stationary heavy for example, it's a good idea to turn towards the direction flanks might come from. And if you see a scout/assauld flanking, stop repping and shoot the flanker, everything else is stoopid!
Min Assault should always be fast, so never under any circumstances put plates with speed penalty on them, even advanced reactives are a no no on a min assault. For the simple reason that the hit detection is broken as long as you stay fast, and as soon as you slow down, the applied DPS on you will increase. |