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DRT 99
Commando Perkone Caldari State
305
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Posted - 2015.03.21 00:45:00 -
[1] - Quote
I agree with everything stated in the OP, but have one addition.
Flux grenades need to be changed, they are simply unfair to shield users. |
DRT 99
Commando Perkone Caldari State
305
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Posted - 2015.03.21 04:35:00 -
[2] - Quote
flux grenade being balanced vs sentinels does not mean they are balanced. Havent ran the numbers but even a max brick cal sent isnt going to have shields (or atleast a meaningful ammount of shields) after a basic flux. a BASIC flux.
Think of it this way - if CCP were to introduce a grenade that reduced armor to 0, leaving shields intact and the clone alive, that would be just as balanced as flux grenades.
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DRT 99
Commando Perkone Caldari State
305
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Posted - 2015.03.21 17:36:00 -
[3] - Quote
you say ferroscales were trash because they didnt give enough HP for the PG / CPU needed. Have you looked at shield extenders lately? Ill save you the trouble, they take more fittings and give less HP. They also cost more ISK too so thats nice.
Also the RR does not have the highest alpha in its class, both the TAR and SCR do more, even ignoring the SCR charged shot. I could argue that one burst is technically still alpha, meaning burt AR and CR also have higher alpha. Infact im going to have to check the numbers but i have a suspicion breach AR does more damage per shot, too Just because rails have 'high alpha' doesnt mean they dont need damage mods - high alpha does not mean high (or even decent) DPS. You say that gallente have poor range so they have to use damage mods which in no way fix their bad range, yet caldari which have poor damage do not need to use damage mods. Additionally, you state that you can armor tank minmatar suits and stack damage. This is true but still leaves the caldari with low speed, low HP and pathetic damage.
Since youre unfamilliar with amarr ill break it down for you in EVE they have lots of lows and usually armor resists, so they can stack armor and damage pretty well at the same time, though increasing one will decrease the other. Meanwhile in DUST, they can tank as much as they want, stack damage on an already high damage weapon (that already has high DPS) and not have to sacrifice any DPS.
The point is shields simply dont measure up to armor in many ways, and a simple damage threshold isnt going to solve much other than making shields slightly better at rooftop camping (which, by the way, can still be countered by armor suits because they can stack myofibs and armor) |
DRT 99
Commando Perkone Caldari State
327
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Posted - 2015.03.27 04:35:00 -
[4] - Quote
shield's regeneration advantage is irrelevant when you consider that one person per squad with a repper or rep hives can repair his teamates after a gunfight, at a speed that shields can only attain if they gimp their fit. these armor suits can also stack damage mods
a decent shield tank demands your lows are regulators, so shield suits are using all their slots to stay alive, while armor suits can do it better with just ferroscales in the lows and still have less of a penalty AND spare highs.
Theres something wrong here.
i'd be happy with a significant buff to low end recharges, energizers and regulators and a small buff to low end extender HP along with having Extender PG/CPU looked at, or a nerf to all repair tools, ferroscales and triage hives. Ideally the buff to shields. |
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