Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Eldest Dragon
Nos Nothi
472
|
Posted - 2015.03.20 05:16:00 -
[1] - Quote
Jw, if you go proto in min assault, do you get an extra bullet in the flaylock.
So you think cloak/sg scouts are op huh, tbh idk if it's op or not, but i'll tell ya one thing I sure do like it lol.
|
postapo wastelander
Corrosive Synergy
1112
|
Posted - 2015.03.20 05:27:00 -
[2] - Quote
Eldest Dragon wrote:Jw, if you go proto in min assault, do you get an extra bullet in the flaylock.
No because it is rockets, what flaylock shooting ;j
"Sebiestor Hetzer"
|
Vulpes Dolosus
Molon Labe. General Tso's Alliance
3215
|
Posted - 2015.03.20 05:30:00 -
[3] - Quote
Eldest Dragon wrote:Jw, if you go proto in min assault, do you get an extra bullet in the flaylock. Nope, as said above, the Flaylock is an explosive weapon link the massdriver.
It would be nice if it got an extended mag or, more realistically, more ammo from the min assault's bonus.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
|
LUGMOS
Corrosive Synergy
2879
|
Posted - 2015.03.20 05:31:00 -
[4] - Quote
Nope. Specific bonus is to projectile weapons only. Says it on the label.
Plasma Cannon :3
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
hold that
Capital Acquisitions LLC Bad Intention
719
|
Posted - 2015.03.20 05:53:00 -
[5] - Quote
What are some shooting tips with flaylock I am currently putting sp in it |
LUGMOS
Corrosive Synergy
2882
|
Posted - 2015.03.20 05:55:00 -
[6] - Quote
hold that wrote:What are some shooting tips with flaylock I am currently putting sp in it Aim for the feet.
Plasma Cannon :3
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
postapo wastelander
Corrosive Synergy
1112
|
Posted - 2015.03.20 05:57:00 -
[7] - Quote
hold that wrote:What are some shooting tips with flaylock I am currently putting sp in it
Do not shoot directly on contender, shoot his legs and under. Crappy hit detection with lag sometimes make rockets go through him even if that is direct hit. Better strategy is two rocket under him than trying to smack him directly.
"Sebiestor Hetzer"
|
The Eristic
Dust 90210
835
|
Posted - 2015.03.20 06:02:00 -
[8] - Quote
The original proposed Minass bonus included +1 to explosive weaponry mag size per level, but thank the gods they didn't do that. Something like +x to explosive reserve ammo would be nice and appropriate without being a problem, though.
Reality is the original Rorschach.
Verily! So much for all that.
|
Leadfoot10
Molon Labe. General Tso's Alliance
3572
|
Posted - 2015.03.20 08:10:00 -
[9] - Quote
The Eristic wrote:The original proposed Minass bonus included +1 to explosive weaponry mag size per level, but thank the gods they didn't do that.
Thank the lord for small miracles. I can only imagine that one....
|
FLAYLOCK Steve
Nos Nothi
583
|
Posted - 2015.03.20 08:44:00 -
[10] - Quote
I run dual flay locks with scouts. Best tip I'd offer is to try to maintain an height advantage to your opponent. With scouts we usually run red bottles, I run both green and red, having my green a llevel higher than the red. Why? Because if I don't have the heigh aadvantage I'd like to have enough stamina to be able to sprint jump over and behind them to shoot them. Believe it or not but I use flaylocks on a std dragonfly scout. Even though. I have proto min scout and adv gal scout. When engaging targets that are far, the rocket does arc. When trying to hit a moving target shoot where he's heading, basically lead your shots to land where they will be, not where they are. |
|
Mejt0
Dead Man's Game RUST415
1128
|
Posted - 2015.03.20 09:01:00 -
[11] - Quote
Tips? Aim for enemy feet and press R1. That's the whole art of flaylock.
Caldari Hero
Loyal To The State
Mejt0 Sale List
|
FLAYLOCK Steve
Nos Nothi
585
|
Posted - 2015.03.20 13:43:00 -
[12] - Quote
Mejt0 wrote:Tips? Aim for enemy feet and press R1. That's the whole art of flaylock. It isn't always about aiming at feet. Yes thats the best tactic, but it's more than spam at feet. There's a lot to consider. Hit detection is funky with exploives. Not all shots register correctly or even at all. Which is why it's a almost a must to gain some sort of height advantage. For example have you ever walked around and couldn't get passed a one inch curb and have to jump over it? Well this bug tends to affect explosive weapons ALOT. Some of the shots get bugged and doesn't register, from poor hit detection and/or bugged terrain. If you can't get height advantage try to land direct body shots. Or rush your opponent and shoot just a little ahead of you towards them as you jump. I carry two flaylocks, and I tend to flux them and rush charge. Jump over and behind them and keep that moment until they're dead. |
|
|
|
Pages: 1 :: [one page] |