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Funkmaster Whale
Whale Pod
2926
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Posted - 2015.03.19 22:30:00 -
[1] - Quote
Guaranteeing a double of the current population would still put DUST below even some of the most obscure FPS games on PC. For example, if you look at just Steam's player stats, there are FPS games that have been out for more than a decade which have higher currently playing numbers than DUST's total population, including games like Star Wars Battlefront 2.
This is just ONE distribution platform, albeit the biggest, but it still shows that the DUST's population is pretty pathetic. Porting to PS4 wouldn't alleviate anything. PC is the way to go if they want to have any hope of creating a game that outlives its hardware, and PC is the only way to do that. You may go, "Oh but there's so many FPS games like... like... Call of Duty and... Battlefield!"
Ok... And how do those companies survive by making those games? They put out a new version every 6 months to get you to blow $60 and $40 for a "Season Pass DLC". CCP doesn't make those kind of games (yet), and so having to make a game that would have to be ported again when the PS5 comes out would be asinine. Shooters like Counter-Strike and Team Fortress 2 have been around for decades and STILL continue to make money for Valve. CCP needs to go all hands on deck on Legion if they actually want an FPS game that can survive a 10-year road plan.
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Funkmaster Whale
Whale Pod
2927
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Posted - 2015.03.19 22:52:00 -
[2] - Quote
Kain Spero wrote:Since the PS4 moved to x86 architecture there is no "porting" to PS5. You are in the same upgrade cycle as PCs albeit you generally stick with a console MUCH longer than a PC.
Also, if CCP choose to they could go cross platform as several titles already have on PS4 and PC especially since the PS4 and PC share the same x86 architecture. Stick with a console much longer than a PC? What?
PCs last you far longer than any console would. Claiming otherwise is just ignorance. You can upgrade a PC's hardware at a whim. My own gaming PC that I built about 10 years ago has been upgraded twice and still runs most of my games on High, although I plan to build a new one around the time Witcher 3 comes out.
Even the newest consoles that come out usually end up using the hardware of yesteryear because it's economically more feasible to mass produce consoles with dated hardware. The supposed "next gen" graphics that the PS4 and XBone offered were achieved by PCs 3-4 years prior. Like, the PS3 has 512MB of available RAM (256 system, 256 video) and debuted in 2006. 512MB of RAM was considered good in 1998.
All things considered, the majority of developers are still choosing the PC as their preferred platform (Source). On top of that, CCP would not have to go through Sony to release updates and hot fixes. We could have WEEKLY updates instead of bi-monthly because of how cumbersome the Sony QA process is.
And, cross-platforming PC players with Consolites would be a recipe for disaster. Assuming the PC version would offer Raw Input, competitive PC FPS players would make jelly out of any scrub using a controller. I play M/KB with DUST's horrible input and still find 99% of players I face are worse than Bronze-league CS:GO players. In DUST I can manage a 20+ K/D consistently (check my stream highlights). On PC, I'm considered mediocre and am lucky to manage a 3+ K/D.
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Funkmaster Whale
Whale Pod
2927
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Posted - 2015.03.19 23:12:00 -
[3] - Quote
Arkena Wyrnspire wrote:Funkmaster Whale wrote: Stick with a console much longer than a PC? What? -snip-
Honestly, I've changed PCs three times since getting my PS3. Good for you. You likely bought them pre-built and didn't consider upgrading for whatever reasons.
I built mine in 2007 and since then have added more RAM and upgraded graphics card and it still runs like new and can play any modern game on High with a few poorly optimized exceptions.
The fact that you bought 3 new computers doesn't mean consoles last longer, it just means you lack the knowledge to properly acquire/build something that'll last you.
All things considered, I stopped playing DUST because I couldn't handle playing below 30 FPS on a shooter anymore. That wouldn't be a problem on PC where you can either (a) upgrade your hardware or (b) put graphics on Low and optimize config files and such. You can't do these things on consoles. What you're given is what you get, and that drives a lot of people away. Think of how many players quit DUST after a day because if how poorly it ran when it came out, or how many competitive Planetary Conquest players/corps quit because of the horrible lag. All the early reviews of DUST talk about it, and it's never been fixed in nearly two years.
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Funkmaster Whale
Whale Pod
2934
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Posted - 2015.03.20 20:55:00 -
[4] - Quote
I think your whole argument of "hackers hack FPS games thus it shouldn't be made for PC" is just ridiculous. Yes, hackers have been an issue since the dawn of gaming, but the majority of competitive FPS games have kept up with security. It's a constant tug-o-war, but hackers are typically less than 1% of the community.
Games like CS:GO, Battlefield, Call of Duty, all have their hackers as well as their ban waves and these serve nothing but to give more profit to these games because hackers will often buy a game again on a separate account after they've been banned. The systems used (VAC, EasyAntiCheat, Battleye, Warden, etc.) are all constantly updated and catch every hacker eventually.
And you have to think that in DUST progression is based on skill points which is based on time. If a hacker wants to burn a bunch of 500,000 SP accounts to have his perverted version of fun, then have at it. Any idiot who would risk his 10+ million SP for a chance at some free headshots will get his due accordingly. There's very, very few games where hackers got to the point where it broke the game.
Please, if you're going to try and make an argument against the PC, at least make it a good one.
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