Joseph Ridgeson
WarRavens
3455
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Posted - 2015.03.19 18:25:00 -
[1] - Quote
Shield stats for Caldari Assaults should be looked into, in my opinion. The base recharge are fairly bad.
30 HP/s, 5 delay, 6 depleted: Caldari. 25 HP/s, 6 delay, 8 depleted: Minmatar 20 HP/s, 7 delay, 10 depleted: Amarr/Gallente
Compare that to the Scouts: 50 HP/s, 3 delay, 4 depleted: Caldari 40 HP/s, 4 delay, 5 depleted: Minmatar 30 HP/s, 4 delay, 6 depleted: Amarr/Gallente
I would love to see the Caldari Assault get like a 10 HP/s increase and a 1 second drop to both delay and depleted. I think one of the reasons why Shield is a better defensive strategy is because the base stats on the Caldari are fairly bad. No one ever states that the Caldari Scout is a weak suit or that it feels weak and I believe that at least part of it is because of the exceptional Shield stats on Caldari, and really all, Scouts. Adding in 35 extra Armor is not a good idea. Caldari shouldn't be about having that Armor.
Also, it makes the Caldari Assault have the highest base EHP in the game at 465 compared to the Amarrian Assault's 460.
The Assaults as a whole need to be looked into though. They don't really do anything interesting enough to warrant them being so very similar to Frames. They don't have specialized Equipment like Scouts, they don't have multiple equipment slots like Logistics, they don't have the Light Weapon versatility like Commandos, and they don't have special weapons like the Sentinel. There is also the fact that the weapon bonuses that the Assaults receive are not very well built.
Some increase your total damage in a fight (Amarr and Minmatar), benefits in hipfire (Gallente), and the Caldari which increases reload speed. There is nothing here the really explains what the Assaults should do. They are essentially Frames with some extra HP.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens
3456
|
Posted - 2015.03.19 19:11:00 -
[2] - Quote
DDx77 wrote:
I don't hate the minmatar, I have minmatar sent and commando at 3 and plan on skilling into the scout next ( it's a badass looking suit)
The Minmatar assault is everywhere, it is a great suit. Rat seems to base nerfs on usage/performance.
I'm not too savvy with actually EVE lore, I was going by other minmatar suit configs which seem to have one more high slot than low. ( I could be very mistaken but I think the original minmatar Mk0 slot layout was 5 high 2 low)
Checking Prototfits.com took me 10 seconds to confirm that the mk.0 is 4/4.
Why on earth are you trying to make the Gallente out to be 4/4 when they are super Armor tankers? The entire shtick of the Minmatar is that they tank with Shields and Armor about equally. 3/5 for Gallente makes because of this Armor tradition in the same way that 4/4 makes sense for Minmatar in that dual defense tradition. Would be like suggesting that the Caldari need more Armor!
Oh, you did that too...
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens
3458
|
Posted - 2015.03.19 20:12:00 -
[3] - Quote
Woah, easier there. Never meant to insult. Reading my post again, it was overly dismissive and insulting. For that I truly apologize. I was overly rude and hostile.
I know the Caldari Assault is the weakest Assault. Until the Myofibril changes, I saw no reason to use it over my Caldari Scout. Now I just my Caldari Assault because it is funny jumping around like John Connor and I needed the base HP to not die after a few jumps. Even then, a Cloaked Jumper may very well be better.
With the changes to Armor, I don't see that being the appropriate way of going about helping out the Caldari Assault. The Shield changes are certainly a step in the right direction but giving a suit that is meant to be all about the Shields additional Armor is something that I feel is misguided.
I never said that you were nerfing the Minmatar to the ground, only that I disagreed with changing the slot layout. It keeps the Minmatar Assault in a more interesting position rather than favoring the 5 and 3 layout of the other races. I am not sure if the Minmatar Assault is over-performing the other Assaults and it needs to be taken down or that the other Assaults are under-performing and need some help. As I mentioned in the first post I made, Assaults has a whole seem like a mishmash of things that don't fit together very well. I still see more Heavies and Scouts than Minmatar Assaults though the Minmatar Assault is certainly fairly common. Whether or not it needs a performance tweak, I would hate for people to assume that the entirety of the Assault role is as healthy/effective as the Minmatar Assault.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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