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Pokey Dravon
OSG Planetary Operations Covert Intervention
5509
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Posted - 2015.03.19 19:42:00 -
[1] - Quote
Spkr4theDead wrote:Yes, number crunching. That's how to balance things.
Better than throwing darts at a board and hoping you hit the target
It was also 'number crunching' that got armor HAVs into a far better place than they were before.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5510
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Posted - 2015.03.19 21:34:00 -
[2] - Quote
True Adamance wrote:Sometimes with what Spkr says I wonder if he even played the game in Chromosome........
60% shield hardeners is Chromo? Lol.
Right?
The highest a hardener of any type existed was Shield Hardeners immediately after the vehicle rebuild. They were 60% and running 3 of them allowed for permanent 60% hardening and were a far better alternative than using extenders. They were quickly nerfed to 40% to prevent this behavior. The highest hardener we saw prior to that point were shield hardeners at 30%, with armor running slightly below it at 25%. Aside from shield hardeners at the time being too short on duration and too long on cooldown, the balance between the two was actually quite good.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5510
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Posted - 2015.03.19 21:55:00 -
[3] - Quote
True Adamance wrote:Pokey Dravon wrote:True Adamance wrote:Sometimes with what Spkr says I wonder if he even played the game in Chromosome........
60% shield hardeners is Chromo? Lol. Right? The highest a hardener of any type existed was Shield Hardeners immediately after the vehicle rebuild. They were 60% and running 3 of them allowed for permanent 60% hardening and were a far better alternative than using extenders. They were quickly nerfed to 40% to prevent this behavior. The highest hardener we saw prior to that point were shield hardeners at 30%, with armor running slightly below it at 25%. Aside from shield hardeners at the time being too short on duration and too long on cooldown, the balance between the two was actually quite good. Although when you couple that with the old Shield and Armour adaptation skills you got an extra 10% passive hull resistance. Considering that you were getting essentially 40% resistances.
Fair point
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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