Derpty Derp
Dead Man's Game
935
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Posted - 2015.03.19 15:41:00 -
[2] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Yes, number crunching. That's how to balance things. You'd rather I chant for nerfs and start basing my arguments entirely off of my anecdotal and otherwise unprovable "experience" in shooting at tanks? I can do that, but I don't give value to those statements anyway, so there's really no point.
I'd rather all the 'balance by numbers' people would stop ignoring the blindingly obvious problems, caused by 'forgetting' half the information.
Breakin Stuff wrote:Hardeners at 40% are slightly more EHP than a plate or extender for a limited time. I recommended 35% armor hardener for a reason. 40% is only slightly higher than my projections and not enough to significantly throw a monkey wrench into the math. At worst it'll take one more shot. Whoop de do.
But the way HAVs are set up if you don't use an active hardener you're not going to be crippled if you sub IN another extender or plate.
The fitting cost is less PG/CPU combined than an extender...
There is no downside to fitting a hardener, unlike an extender, which reduces speed or depleted recharge...
Basic lasts the same length of time as a complex, so is always the first to be downsized (youy can always make it back to the redzone on these tiny maps!)
The 40% ehp on armour hardener doesn't effect armour reps, which is why hardener > extender, congrats you're basically repping twice as much ehp during the hardener (which lasts long enough for you to blow everyone to hell & get safely back to the redzone.)
Hardener needs more downsides, not less... Shorter duration, equal on both armour and shields, plus rep delays, heck I'd say no reps while active (although then there's no need for a shorter delay, lol.)
Harpyja wrote:This kind of thinking really bothers me because increasing the fitting costs punishes those people like me the most that only use one hardener. Punishes you more than the guy fitting 2... Even I can do the maths on that one, 2x is more than 1x...
Harpyja wrote:Plus I always found an extender better over a second hardener. Your hardener is almost always inactive when any form of AV gets the first strike. You lose a smaller proportion of your EHP on that first hit with the hardener-extender combo.
Only if you aren't looking for danger, or are unlucky enough to find the many invisible swarms that are floating about. |