|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

DRT 99
Commando Perkone Caldari State
289
 |
Posted - 2015.03.19 04:52:00 -
[1] - Quote
I think Krin's went over very well and im sure the players would love to see more BPOs like this - that offer an improvement over standard in some ways but with a drawback. Some suggestions to start with:
Officer Myofib: Proto myofib jump height, adv myofib fittings, no melee bonus Officer Energizer: Proto Energizer fittins, 10% Less Shields, 90% Faster Regen Officer Rep tool: adv rep tool range, fittings, basic rep tool hp/s, max 3 targets Officer Compact Nanohives: Max Carried 6, does not produce ammo, only repairs Officer Drop Uplink: Max Carried 1, max spawns 5, spawn time modifier -75% Officer Cardiac Regulator: adv pg/cpu, 0% more stamina, 200% faster stamina regen (triple speed regen)
Some that im uncertain of... Officer Reactive Plates: Proto standard plate speed penalty and adv fittings, adv ferroscale HP, adv repper hp/s Officer Shield Extenders: pg/cpu between basic and adv, adv hp, proto regen penalty Officer Nanite Injector: 0 PG/CPU, revives at 10% shield / armor. 5 WP for reviving (the dirtiest of needles)
anyone else got any ideas? feel free to add. |

DRT 99
Commando Perkone Caldari State
305
 |
Posted - 2015.03.22 01:45:00 -
[2] - Quote
i dont think it will damage the market much more than BPOs currently do.
besides, what market? |

DRT 99
Commando Perkone Caldari State
306
 |
Posted - 2015.03.22 03:13:00 -
[3] - Quote
the thing is, that would let people jump higher while still maintaining a low cost, which im sure alot of people would appreciate.
HMGs all kill infantry, untill the assault HMG Damage mods only affect one type of weapon, untill Krin's
who stop shaking things up here? |

DRT 99
Commando Perkone Caldari State
310
 |
Posted - 2015.03.24 04:00:00 -
[4] - Quote
increasing movement speed i have an issue with.
as long as it only affects forward speed and not strafedance speed then im fine with it. |

DRT 99
Commando Perkone Caldari State
310
 |
Posted - 2015.03.24 04:48:00 -
[5] - Quote
well krin's isnt necessarily better, excluding heavy damage mods.
for lights its a stepping stone between basic and advanced, and for sidearms its equal to militia.
some of the ones i suggested may be alittle over the top and can be toned down (looking back, cardiac regulator, Shield energizer, nd uplink could be toned back alittle)
i tried to give everything a downside and an upside and make them unique without obsoleting existing modules of any tier or causing anything game breaking.
that being said i REALLY want a module that gives +200% jump height and cannot be used with other modules that increase jump height. |
|
|
|